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Lichtenstein
May 31, 2012

It'll make sense, eventually.

Tekopo posted:

Having to reinforce certain shields sectors feels very treky to me

Shuffling energy tokens around should be like half of the gameplay in a star trek space battle game.

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Lichtenstein
May 31, 2012

It'll make sense, eventually.

Tekopo posted:

"There are now 8 impulses instead of 32" :stonk:

Is it like a spin-off on the Attack Vector system? I played the 2nd edition of Sagami Island Tactical Simultator, which IIRC did impulse-streamlining in similar number range and that game was pretty baller for the kind of wargame one will never get a chance to play with another human being.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
http://www.antreduwookie.fr/2016/03/cycle-endor-force-pack-4-swjce-review.html

So Be It has

1) Even more Caravan of Courage canon
2) Rebel Mission that plain kills an objective of choice. :catstare:

Before you poo poo yourselves, it has 10 hp, so it's like an on-demand Guarding the Wing. Which is super cool imo, as it's effectively a trench run in a decent set that's still useful if you draw it few turns into the game.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Clicking buttons is, apparently, hard.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
A trash can.

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