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Otisburg posted:Remember Mechwarrior: Dark Age with blind boosters where maybe you got a "real" battlemech, and maybe you got a labormech, the 'mech equivalent of a dumptruck or a combine, with no guns or anything? gently caress I was so excited for Dark Age as a little kid. The loving mechs didnt even matter and it just turned into artillery spam for the whole game. Jesus gently caress wizkids gently caress everything they touch. Goddamn why did you remind me about this. God I remember ever event and tournament I played in consisted of hordes of peasants making human walls around artillery emplacements with a handful of bikers running off to cap objectives or to charge into mechs/enemy artillery and lock them down so they couldnt move or use their ranged attacks. There was a single mech in the game that was useful (some named Ocelot pilot or something) because they could bolt across the map in the turn. So you were playing this bullshit artillery creep game against their stuff that was all about waiting for a shot to crack open their peasant line so you could bolt your one mech/bikers into melee with their artillery and turn them off. gently caress that game was dumb. kingcom fucked around with this message at 05:26 on Jan 22, 2016 |
# ¿ Jan 22, 2016 05:18 |
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# ¿ May 9, 2024 05:21 |
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General Battuta posted:Christ. That sounds horrible. I'm pretty sure that was the quote they put on the box.
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# ¿ Jan 23, 2016 00:59 |
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FFG is cool and good. I'm legit happy to have a game company that doesn't actively screw me at every stage of the process. Hell the rules and balance are so tight I don't even care the business model is focused on getting me to buy all the things. I know everything I buy is going to be at worst a cool model and some new abilities for the ships I like. Buy wangs and armas.
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# ¿ Jan 28, 2016 23:48 |
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How can torpedos be worse than proton torpedos in x-wing. The status of proton torpedos is still 'never take them' Otisburg posted:This is even more confusing, IMO, than having 20 different cards called "Photon Torpedo" that do different things. Not that that's not stupid, considering it would be trivially easy to technobabble out of by just having some be called "high yield" and adding "Mk I, II, III" and stuff. How exactly do you explain a ship list to someone if there are so many variations on the same name?
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# ¿ Feb 11, 2016 13:32 |
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Tekopo posted:From the sound of it, it's due to dice bloat. 4-5 dice ships are endemic to STAW, while being relatively rare in X-Wing. So in X-Wing, taking Proton Torpedoes to boost your dice to 4 and have a special ability can be worth it, but in STAW your 4-5 attack dice ship is gonna waste a target lock to throw 5 dice at something for just a small bonus? What's the point Oh poo poo right, I forgot that everything just packs gently caress off dice anyway. Also ehh with guidance Chimps, it will make ordinance useful but I still think basic proton torps a bit of a waste. Reducing the pain from the action economy problem on Homing Missiles or Proton Rockets. kingcom fucked around with this message at 13:48 on Feb 11, 2016 |
# ¿ Feb 11, 2016 13:45 |
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Tekopo posted:There haven't been many news on the expansions recently (the last I can find is a wave 23 preview at the start of February), has the beast been slain? Game dead, so what.
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# ¿ Apr 6, 2016 23:58 |
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Otisburg posted:Update: The intended function of this card was to let you remove an aux after a white maneuver, but not take an action that turn. Sort of like a lovely Chekov/Kanan Jarus. Thats not even loving close to what the card says
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# ¿ Apr 23, 2016 08:40 |
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Otisburg posted:They released another giant cube with a little ball that comes out like in star trek 8. Traditional Games > Star Trek Attack Wing: Another giant cube with a little ball
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# ¿ Jul 6, 2016 00:02 |
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# ¿ May 9, 2024 05:21 |
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Even via proxy Attack Wing is poo poo.
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# ¿ Jul 19, 2016 00:03 |