quote:There's a lot of reasons why the UMS scene in SC2 fell apart. Lack of assests for creativity, doing abilities is a ton of work compared to having an easy editable library, confusing UI on locating Arcade maps (at least until a couple patches ago), lack of chat channels (again, too late), popularity system and unused features (Spotlighting), lack of community involvement, no real way to see actively hosted maps (again, too late) and allow people to name lobbies. Some of these things obviously weren't in Blizzards interest because models are expensive, but much of the rest of it should have been there from the getgo. Some of these were finally fixed but several years too late. I think the loss of custom campaigns is what really hurt the UMS scene as well. BW and War3 all had some amazing custom campaigns. I know the team behind the groundbreaking Legacy of the Confederation campaign for BW wanted to remake it in SC2. They got writing done, voice acting done, and then it seems like SC2's infrastructure just flat out killed it. How would you even distribute a campaign with voice acting and custom assets and things like that with the new Battle.net?
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# ¿ Mar 20, 2014 13:33 |
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# ¿ May 6, 2024 05:20 |
I honestly don't remember any.
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# ¿ May 7, 2014 14:26 |
The way that Battle.net sets out custom maps and stuff makes it pretty bad, too. And I'm not even sure if custom campaigns are possible.
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# ¿ Nov 27, 2014 09:49 |
i want to play some drat skibi TD
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# ¿ Aug 25, 2015 00:22 |
this afternoon, i'm going to pick up a copy of war3 since i lost my discs at some point maybe we can get a goon game going over the next few days?
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# ¿ Aug 25, 2015 00:39 |
kaworu posted:That's really funny - I just started replaying this lately (I haven't played it in years and have never played it all the way through on Hard, not even *close*. Not even sure I beat it on Normal all the way through, I wasn't very good at this game even though I liked it. It's unfortunate that Blizzard becoming such a mainstream juggernaut put an end to this side of their stories. Kerrigan winning in Brood War, Arthas' arc, the ending of Diablo 2... It was a lot of fun to be the bad guy and I think a big appeal of Warcraft 3 is that you get to be the antagonist who kills some familiar characters and puts known locations to the torch.
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# ¿ Mar 16, 2016 01:01 |
Lovely Senorita posted:I'd be down to rip open an old copy of Skibi TD and have people yell at me for poor mazing Me too!
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# ¿ Jun 18, 2016 04:03 |
Col.Kiwi posted:Oh god now you've done it. Congratulations, you have low standards!
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# ¿ Aug 12, 2016 17:04 |
I personally don't think Blizzard wanted BW and SC2 to co-exist and such a thing is a hideous indictment of SC2s failure but, hey.
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# ¿ Aug 13, 2016 07:03 |
i wish e sports would move away from handles just in general imo
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# ¿ Aug 13, 2016 15:34 |
kaworu posted:Frankly, I thought that the ideas and the overarching theme that they should have been shooting for COULD HAVE been really, really cool. I mean, the base *concept* is actually really cool, when you break it down and look at it. Not even going into how it's one of the more obvious cases of Blizzard just rehashing existing stuff. The technical expert is another short guy with a beard (since when do Protoss have beards?)! Haha, nice!
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# ¿ Aug 18, 2016 00:46 |
I doubt we'll ever see a true Warcraft sequel, short of WoW doing a final end of the world reboot.
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# ¿ Jul 2, 2017 06:02 |
THE AWESOME GHOST posted:You know I remember WC3 customs being incredibly fun and I spent a good chunk of my highschool years on LAN with friends trying out new ones on weekends - but they remade a lot of the same games in DOTA2 and I cannot get into them at all. A bit of that, sure, but there's also that many of the DOTA2 versions are pretty pale imitations.
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# ¿ Jul 16, 2017 11:49 |
Zorodius posted:yeah, WC3 isn't just dated, it's so lo-fi that it's impossible to tell what the hell's going on sometimes DARKTERROR
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# ¿ Sep 7, 2017 02:05 |
Groovelord Neato posted:it's a shame wow blew up - we woulda had wc4 by now. though considering their output since wc3 i don't know if that would've been a good or bad thing. probably would've been good as rampant wowism wouldn't have been able to metastasise to the extent it did
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# ¿ Apr 14, 2018 10:48 |
General Battuta posted:CORRUPTION *nods sagely, slides over a card reading Techy Type: Short With Beard, Mechanical Arm*
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# ¿ Apr 16, 2018 15:14 |
MisterZimbu posted:Let's not pretend that with all the time travel and alternate dimension bullshit that's already in the Warcraft story that they can't carve out their own storyline niche for WC4 It doesn't help that WoW is so wildly different in tone and practically genre to what came before.
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# ¿ May 9, 2018 23:59 |
Well, hot drat.
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# ¿ Nov 3, 2018 00:37 |
a kotaku article is saying some of the missions will be changed and the story will be tweaked better to fit storyline decisions that occured in WoW great
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# ¿ Nov 7, 2018 10:12 |
Fanatic posted:I disagree. Other than new graphics and resolution bumps, they're also redesigning the UI, reworking all the campaigns and recording new voice acting for all the units (and presumably all the cutscenes then). I thought they were only recording new lines for the characters that had different voice actors in WoW, and were only redesigning levels of locations that appeared in WoW (such as Stratholm)?
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# ¿ Feb 19, 2019 03:30 |
Fanatic posted:Ah okay. It actually turns out you were more correct, it seems. I looked around and it seems to be reported as a full rerecording with some script changes. Not sure about the campaign rework but at least two missions look like they're getting significant changes.
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# ¿ Feb 20, 2019 01:10 |
has then been any more news on reforged yet?
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# ¿ Mar 18, 2019 03:35 |
it really does feel like something's up with reforged. like, compare it to the SC remaster which had fairly frequent updates and such
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# ¿ Sep 3, 2019 14:05 |
https://twitter.com/Marlamin/status/1182937398168166400 Link has screenshots of the main menu.
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# ¿ Oct 12, 2019 13:28 |
Surely it's the random faction option.
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# ¿ Oct 12, 2019 13:33 |
Got a link for those?
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# ¿ Oct 16, 2019 08:30 |
Starcraft 2 also, like, made it impossible to do custom campaigns which were a big part of the Brood War customs scene.
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# ¿ Oct 17, 2019 08:21 |
Kith posted:Not sure where you heard that from, but there's actually quite a few. Mass Recall in particular imported the entirety of the Starcraft and Brood War campaigns into Starcraft II and is pretty great. Correct me if I'm wrong, but don't most custom campaigns need to be, like, loaded in strange ways? I remember for one of the Starcraft conversions, you had to load a setup map in the editor and then play it that way. I think Antioch Chronicles had similar. There's nothing like Brood War where you chuck them into a folder, click custom scenario, and just browse to the first map in the sequence. Checking some of these out, the instructions to play seem to back that up - load in editor, test map, play campaign.
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# ¿ Oct 17, 2019 13:08 |
I don't even hate the idea of some sappy Kerrigan/Raynor romance plot, but SC2 handled it in what's probably the worst way possible. Magical space artifacts, turning the Queen of Blades into a separate entity that Kerrigan must be saved from, deinfesting Kerrigan and then she reinfests herself, she's a chosen one and turns into an actual angel to shoot lasers at Space Satan... It's so bad. NARUD. NO ONE FIGURES OUT THAT IT'S DURAN. HIS NAME IS DURAN BACKWARDS. But honestly, I think one of the more baffling things about the SC2 writing is that it feels like there was no plan and things were being changed up in between installments, mainly relating to Narud, the Xel'Naga, and the Hybrids.
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# ¿ Aug 13, 2020 12:57 |
Groovelord Neato posted:Primal zerg lol IT'S ALL COMING BACK I HATE YOU I DON'T LIKE IT It's like how Zerus was said to be a dead, lifeless world of fire. Then in SC2, it's like some volcanic rainforest planet filled with incredible forms of life. I always figured Zerus was like Char, hence why the Zerg made that their main base of operations.
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# ¿ Aug 14, 2020 10:30 |
Grape posted:Amon was so completely boring, flat, and cliche at once that I was kind of amazed at it. He had one interesting idea, that he was elevated into being a Xel'Naga against his will. Unfortunately, I think this is exactly one line of dialogue and not mentioned by any character again. Aw, gently caress, it's all coming back to me! The Tal'Darim! So, in the first game, they're just renegade Protoss fanatics so there can be missions where you fight the Protoss. Okay, great. Narud (Duran) needs you to steal artifacts from them to take Kerrigan out of the picture. Okay, makes sense. But then Heart of the Swarm says that the Tal'Darim were working for Narud! So, why did he need you to steal the artifacts from his own followers? No idea! Maybe it's because he didn't want to risk exposing his Hybrids before they were ready. Well, in HotS, it's theorized that he had hybrids on Char to absorb the Queen of Blades' power or something. So, he had the resources to put people on Char secretly and conduct some kind of mission, but still wanted to hire Raynor to steal the artifacts from his own people to conduct a plan he could've done himself? Anyway, then Legacy of the Void comes out and gives the Tal'Darim a different background, too.
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# ¿ Aug 15, 2020 04:14 |
Lt. Danger posted:the endless iterations of Taldarim are dumb but Starcraft has never been consistent, even in halcyon SC1: the "lost" colonies, what the zergs need Kerrigan for exactly, etc. This is true - and I think we talked about this last time around - but I don't really accept it. SC1 and SC2 were crafted by very different Blizzards, for better or worse, and I think the writing issues in SC1 are easier to excuse than the ones in SC2.
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# ¿ Aug 16, 2020 10:17 |
General Battuta posted:I think Mass Effect 2 (while a great game) is barely a sequel to Mass Effect 1, and Baldur's Gate 2 takes a huge turn away from the first game's pseudo-open-world simulationism into a more narrative and linear story that's a big step towards modern BioWare. Meanwhile FreeSpace 1 is this kind of vestigial Independence Day rip off with laughably poor line-level writing that imo serves only to offer backstory for the insanely superior sequel. The Vasudan foothold on Vasuda Prime.
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# ¿ Aug 20, 2020 01:31 |
A bunch of my mates wanted to boot up some Warcraft 3 for nostalgia's sake over the Christmas holidays. They had no idea about the issues with the Remaster, or even that it existed. Had to be the one to tell them.
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# ¿ Dec 24, 2020 01:14 |
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# ¿ May 6, 2024 05:20 |
My attempt at playing Reforged when it came out made it clear that it seemed to break a lot of custom maps, too. And no custom campaign support - come on, Blizzard.
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# ¿ Dec 24, 2020 03:59 |