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McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"


WarCraft III is a real-time strategy (RTS) game by Blizzard Entertainment. Reign of Chaos was released in July 2002, and was the sequel to the previous game in the WarCraft franchise, WarCraft II. The Frozen Throne was released a year later, in July 2003. WarCraft III is the predecessor to World of WarCraft, and the events of WC3 segues directly into World of WarCraft's lore and universe. WarCraft III was met with critical acclaim and widespread success, being one of the most reputable and well-renowned games of the genre for its "well-executed story, drum-tight gameplay, and long shelf life as a multiplayer title." WarCraft III is a gem in the gaming industry, not only for its great campaign and excellent game mechanics, but also because of the community that was built around it and its longevity due to that community's dedication and hard work.

So why should you be interested in playing WarCraft III when StarCraft II supposedly fulfills your RTS needs and World of WarCraft is the theoretical fount of all WarCraft goodness for those so inclined to that universe? Well, if you haven't played the campaign through at least once then that's reason enough, but more importantly to the interests of the goon community: Custom games.

As we'll get into later on, custom gaming was is the lifeblood of the online community. It's where AOS (Aeons of Strife) and DOTA came from and - by extension - where the origins of MOBAs as we know them today came from. But custom gaming in WarCraft III is so much more than memorizing recipes and raging at Brazilians. If you want to skip over all of this and get right to participating in the Something Awful custom gaming experience that we hope will recreate those sweet nostalgic memories, scroll on down to the "So, Let's Play..." section in the second portion of the thread to get started in the wonderful world of what WarCraft III has to offer you.

Otherwise: Welcome to the WarCraft III megathread, motherfucker!



1. The Game: "No, it's not WoW!"
2. The Campaign: "Arthas! No! ... Illidan! No!(?)"
3. The Multiplayer: "Night Elves are OP."
4. The World Editor: "What the hell are doodads?"
5. The Customs: "It's not all LOAP and DOTA!"
6. So, Let's Play...
7. F.A.Q.
8. Media
9. Miscellaneous



"No, it's not WoW!"
- Every person who ever tried to tell someone about WarCraft III.

As mentioned above, WarCraft III is an RTS by Blizzard that was released in 2002 as the sequel to WarCraft II, and is the predecessor to World of WarCraft in the franchise. The first WC3 game is Reign of Chaos, and the expansion is The Frozen Throne. WarCraft III is most well known not for any revolutionary game mechanics that it injected into the genre (multiple races and such were already introduced into the franchise by Blizzard's rock-paper-scissors-but-sometimes-paper-beats-scissors-and-rock-beats-paper formula in StarCraft), but for its memorable and compelling story, rich online community, and its incredibly flexible and intuitive world editor that enabled its continued relevancy in the ever-changing gaming industry.

More specifically about the game itself, WarCraft III allowed you to play as any of four races, each with their own unique abilities, strengths, weaknesses, and etc. As in most RTS games, your ultimate objective of annihilating the enemy was achieved by gathering resources, building structures, and raising an army of troops to battle with. There were many ways to go about doing this, and in fact even how you gathered gold and lumber and constructed buildings varied from race to race.



quote:

The noble warriors of humanity employ both a strong military and powerful magics in the defense of their shining kingdoms. Both knights and wizards fight side by side on the field of battle against those who would threaten the sanctity and peace of the Alliance. Although the Alliance has all but fallen apart, the valiant citizens of Azeroth and Lordaeron have once again taken up arms against the enemies of humanity.

"The Human Alliance is a conglomeration of Humans, Elves, and Dwarves. They are the most versatile army in Warcraft III, with good ground and air troops, excellent siege capability, and powerful spellcasters."

The Humans' main advantages are:
  • They can use their workers as auxiliary troops in the event of an attack.
  • Their workers can collaborate to quickly build structures.
  • They can improve their rate of lumber harvesting.
  • Their buildings are by far the sturdiest.

More information on the Humans, including tech-trees, units, advanced tactics, and more.



quote:

The Orcs, who once cultivated a quiet Shamanistic society upon the world of Draenor, were corrupted by the chaos magics of the Burning Legion and formed into a voracious, unstoppable Horde. Lured to the world of Azeroth through a dimensional gateway, the Horde was manipulated into waging war against the human nations of Azeroth and Lordaeron. Hoping that the Horde would conquer the mortal armies of Azeroth, the Burning Legion made ready for its final invasion of the unsuspecting world.

"The Horde possesses the game's most powerful ground units, including the savage Grunt and gargantuan Tauren. The Orcish Horde has modest air and ranged capabilities, but their true strength lies in their brute strength and raw melee power. Even the magic of their spellcasters is designed to enhance their frontline troops."

The Orcs' main advantages:
  • They can use spiked barricades to make their structures deal damage to attackers.
  • They can pillage enemy structures to receive additional income.
  • Their food supply buildings act as impromptu defense towers for their workers.

More information on the Orcs.



quote:

The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I. The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. Ever since, the Night Elves refused to use magic for fear that the dreaded Legion would return. The Night Elves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. As a race, Night Elves are typically honorable and just, but they are very distrusting of the 'lesser races' of the world. They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbors.

"The Night Elves of Kalimdor are a mighty race that emphasizes mobility, ranged firepower, and spellcraft. They do not have the brute strength of other races, but their skills with bow and magic more than compensate for this deficiency."

The Night Elves' main advantages are:
  • They can use their structures as mobile units.
  • They can remain stationary to become invisible at night.
  • Their food supply buildings also heal nearby units.

More information on the Night Elves.



quote:

The horrifying Undead army, called the Scourge, consists of thousands of walking corpses, disembodied spirits, damned mortal men and insidious extra-dimensional entities. The Scourge was created by the Burning Legion for the sole purpose of sowing terror across the world in anticipation of the Legion's inevitable invasion. The Undead are ruled by Ner'zhul, the Lich King, who lords over the icy realm of Northrend from his frozen throne. Ner'zhul commands the terrible plague of undeath, which he sends ever southward into the human lands. As the plague encroaches on the southlands, more and more humans fall prey to Ner'zhul's mental control and life-draining sickness every day. In this way, Ner'zhul has swelled the ranks of the already considerable Scourge. The Undead employ necromantic magics and the elemental powers of the cold north against their enemies.

"The Undead Scourge is a well-balanced faction that can field enduring ground forces and powerful air units. Their spellcasters possess a variety of powerful magics, including the dreaded ability to raise fallen allies and foes alike into an army of walking dead. In this way, the Undead can field armies more numerous than any other race in Warcraft III."

The Undead's main advantages are:
  • They can summon their buildings (allowing one worker to create multiple structures simultaneously).
  • They can use corpses from the battlefield as a tertiary resource for summoning additional units to bolster their ranks.
  • They have great defense potential due to their powerful defensive structures.

More information on the Undead.

Also, WarCraft III spawned DOTA.



"Arthas! No! ... Illidan! No!(?)"
- Every person who has ever felt an emotional connection to bad boys with big swords. (In WarCraft III.)

WarCraft III's campaign incorporated the same narrative form of storytelling that StarCraft introduced into the genre, whereby the narration was told from the perspective of all characters from all four races as the overall story evolved, eventually entangling all these characters together in a beautiful mosaic of "holy-poo poo-what-the-gently caress."

:siren: There are many spoilers ahead pertaining to the plot of Reign of Chaos and The Frozen Throne.
If you have not completed both of these games, then get off your lazy rear end and do so right the gently caress now.
:siren:



Reign of Chaos begins our story, and first follows the tale of Arthas, the prince of Lordaeron, son of King Terenas, apprentice of Uther Lightbringer, and most-voted lord of luscious golden hair. After defeating an orc uprising with the help of his mentor, the paladin Uther, Arthas investigates a strange plague that is afflicting the denizens of Lordaeron, only to find that it is part of a plot crafted by the necromancer Kel'Thuzad to kill off the human population to bolster his undead army. After slaying Kel'Thuzad, Arthas becomes fixated on stopping the spread of the plague, traveling to the human city of Stratholme in hopes of preventing the infected grain from reaching the people. Arthas discovers that he is too late, and, at the mockery of the dreadlord Mal'Ganis, decides to cull the city. This horrific decision ends with Arthas being exiled from the kingdom by Uther. Arthas decides to travel to Northrend to find and slay Mal'Ganis once and for all. While there, Arthas becomes more and more obsessed, sabotaging his own men from returning home and pressing onward into the icy wasteland. He finds the ancient cursed blade Frostmourne with which he puts down Mal'Ganis, only to discover that his hollow triumph comes at the cost of his sanity. Arthas, with Frostmourne whispering madness to him, makes his return to Lordaeron.

Upon his arrival, Arthas returns to his father's court. King Terenas welcomes him with open arms, but Arthas thrusts his sword into his father's chest and usurps his throne. Arthas, now a deathknight of the Undead Scourge, brings forth the armies of the undead to wipe out the remnants of the Alliance in Lordaeron. Mal'Ganis and the other dreadlords return, and convince Arthas to revive the necromancer Kel'Thuzad. This task requires Arthas to not only destroy the Silver Hand Paladins and use his father's urn as a container for Kel'Thuzad's remains on the trip to Kalimdor but also results in Arthas slaying the Night Elf Sylvanas Windrunner. Arthas and Kel'Thuzad then work together to open an inter-dimensional portal that allows the true masters of the Scourge - The Burning Legion and the Elder demon Archimonde - to arrive in Azeroth.

Meanwhile, Thrall - an orc warchief - brings his people across the sea to Kalimdor at the behest of the prophet Medivh. While there he leads his people across the land with the help of his brother Grom Hellscream and a tauren chieftain, Cairne Bloodhoof. Grom submits himself to demonic corruption in order to defeat the Night Elf demigod Cenarius, and Thrall is forced to destroy the demon possessing his brother. At the end of this, Thrall allies himself with Jaina Proudmoore - a human sorceress also instructed by Medivh to go to Kalimdor - and her troops in order to fight against Archimonde and the Burning Legion.

Tyrande Whisperwind, sentinel of the Night Elves, struggles to protect her homeland from the Scourge and the Burning Legion. She awakens her love, Malfurion Stormrage, and the Druids of the Claw and Talon, as well as Illidan Stormrage - the Great Betrayer - in hopes of stopping the demonic onslaught. Illidan becomes an important instrument in weakening the Burning Legion, but at a great cost: Illidan, in an attempt to prevent the corruption of the forest and to become more powerful than any of Archimonde's lieutenants, consumes an ancient skull of great power which transforms him into a half-elf, half-demon monster. Medivh then convinces Tyrande and Malfurion to ally themselves with Jaina and Thrall's troops in order to defend the World Tree Nordrassil.

The defenders eventually fall to Archimonde's demonic horde, but as Archimonde moves to consume the World Tree's power, Malfurion springs his trap, which results in an incredible burst of energy that annihilates Archimonde and the tree. However, the tree, unlike Archimonde, will eventually grow back and continue to feed the land with its lifeblood. Peace falls on Azeroth once more, until...



The Frozen Throne enters, in which Illidan Stormrage plots to destory the Frozen Throne and prevent anyone from gaining its unholy power by fusing with the Lich King that resides within it. Illidan's warden, Maiev Shadowsong, pursues him as he makes his escape across the sea with the help of his new allies, the aquatic serpentine Naga (once Night Elves who adapted to underwater life) and their leader, Lady Vashj. Illidan attempts to use the Eye of Sargeras, an ancient unholy artifact buried deep in a tomb beneath the sea, in his plan to destroy the Frozen Throne, but Maiev deceives Malfurion Stormrage into helping her intervene and together they destroy the Eye. Once Malfurion discovers Maiev's treachery, Malfurion pardons Illidan to spite her. Illidan continues on his journey, and the narrative changes over to Kael'Thas Sunstrider, a Blood Elf sorcerer who attempted to assist Maiev and Malfurion.

Kael'Thas leads a band of Blood Elves that survived the Scourge's attack on Quel'Thalas (the Blood Elves' homeland). They are imprisoned by a racist Human knight named Lord Garithos, but they are eventually rescued by Lady Vashj. Lady Vashj convinces Kael'Thas to join her in assisting with Illidan's cause, and has Kael'Thas and his men transported to the remnants of the Orcs' old homeworld, Draenor. It is there that they join Illidan, who, with the help of the native Dranei, fend off Maiev once more and conquer the Outland. It is here that Illidan hopes to remain in solitude, but after an audience with his demon lord, Kil'Jaedan, Illidan decides to once again vow to destroy the Frozen Throne.

Meanwhile, in what is now the Plaguelands, a civil war is breaking out amongst the Undead Scourge. There are three factions: Arthas and Kel'Thuzad, who are still loyal to the Lich King, Sylvanas Windrunner (now the Banshee Queen after her resurrection), and a third group led by the Dreadlords who remain loyal to the Burning Legion (they are unaware of Archimonde's defeat at Mt. Hyjal and the World Tree). Arthas and Kel'Thuzad head to Northrend to the Frozen Throne while Sylvanas and the Dreadlords continue to war over the remnants of Lordaeron. Sylvanas ultimately succeeds and gains rule over the Plaguelands, while Arthas meets the subterranean Nerubians who aid him in his quest to reach the Frozen Throne.

Upon finally arriving to the base of the icy mountain where the Lich King's spirit resides, Illidan engages Arthas in one-on-one combat. Arthas ultimately prevails (though Illidan survives) and ascends to the top of the mountain. There, he strikes the ice encasing the Frozen Throne and dawns the Lich King's armor, forming an unholy union between his soul and the Lich King's. And there, atop the highest point in all of Azeroth, the new Lich King broods over his thirst for world domination, waiting for the right time to strike...

In World of WarCraft's expansion: Wrath of the Lich King.



:ghost: Spooky. :ghost:



"Night Elves are OP."
- Anybody who plays Human, Orc, or Undead. (And a lot of Night Elf players, too.)

The multiplayer of WarCraft III is structured in a very similar format to other RTS games, and is especially similar to Blizzard's other wildly famous RTS, StarCraft. Like in any RTS, two sides select their race and are then pitted against one another to vie for domination on a map with gold mines, lumber, neutral creeps, and other objectives that are at the disposal of whichever side claims them for their own.

Up to twelve players can participate in a game of WarCraft III, but in structured matchmaking (where players were adjudicated and placed by the system based on their performance and then tiered on a ladder) players can only participate in 1v1's, 2v2's, 3v3's, and 4v4's. However, in custom unranked games, players can create as many sides as they choose to (even in-game, with impromptu allying) with as many players as they like.

With WarCraft III, Blizzard continued to update their work in the RTS genre by improving and including many features that were not present in StarCraft, including team ladders for ranked play, third-party observation of games in real-time, and the ability to trade resources and share units.

WarCraft III's multiplayer is also more hero-focused. Heroes are special units that possess a slew of unique abilities that allow them to drastically alter the battlefield.

quote:

Can you explain the idea of Heroes and how they work?
Hero units are very special units. They have the ability to advance in levels, collect items in a small inventory and confer special benefits to the units near them.

Each race has three (four in The Frozen Throne) heroes each with their own attributes and skills that each offer various uses to employ in combat. As a hero levels up (level cap is ten) through combat, the hero becomes more powerful, unlocking additional skills as well as gaining more hit points and strength. At level six, the hero unlocks their ultimate ability which can range from calling down a shower of magical energy to heal friendly units to transforming themselves into a demon to unleash unholy hellfire upon their enemies.

Heroes added an entirely new element to the game, augmenting the way players formed their unit compositions. Heroes were unheard of in StarCraft, and so with the addition of heroes we saw many different ways to approach the game that would not have been possible in StarCraft due to there being no special units like heroes in SC's multiplayer.

Like other RTS games, Blizzard designed WarCraft III's multiplayer to be quick and fast-paced:

quote:

How long do games usually last?
One of the aspects of good RTS games that we think people find most appealing is the ability to play quick games. With Warcraft III, we kept our average game length similar to what we have done in previous games.

Because of WarCraft III's structure and an overarching map design that is considerably open-ended, there are a variety of ways with which a player can approach forming a strategy against their opponents. With the inclusion of multiple paths with which to traverse the map, a day and night cycle, additional resource nodes and secondary objectives guarded by hostile neutral creeps, and even destructible environments (lumber, unlike Vespene Gas in StarCraft, is not contained to fixed nodes like gold (WC3)/minerals (SC), and is destructible either by harvest or by siege), there are a lot of different methods players can employ to forge new routes for their war path.

Click here for more about the multiplayer, including detailed information on the game, the ladder system, map design, and etc.

In summary, multiplayer played a huge part in keeping WarCraft III alive. It established a thriving online community full of players all with a deep passion for the game, which was only encouraged to blossom even more into the magnificent beast it was with the inclusion of the...



"What the hell are doodads?"
- Everyone their first time opening WarCraft III's incredible World Editor.

The World Editor is the crowning achievement of WarCraft III. The World Editor is the end-all-be-all, the holiest of all things holy. The World Editor once saved a cart of orphans from being trampled by a stampede of llamas. The World Editor found the cure for cancer. The World Editor is the best thing that ever happened to you, and the world in its entirety. The World Editor is everything: it is love and it is life.

More seriously, the World Editor is the developer kit for WC3's engine that was included with the game upon its release, free for use by all owners of the game.

quote:

With the Warcraft III World Editor, you can create your own 3D maps and even your own complete campaigns. You also are able to create triggers and scripts within each map, as well as adjust the size and color of the many models present in the game.

That may not sound like a lot to some of you, but the World Editor is what kept WarCraft III alive for so long. Through the use of hte World Editor, AOS (and later, DOTA) was spawned. The World Editor is arguably one of the most intuitive and flexible - while still being extremely user friendly - devkits ever to be released, and it is probably the most successful in terms of sustaining its community and remaining relevant years after its release with no major updates or overhauls (unlike other devkits, like the Unreal Engine's or CryEngine's).

The World Editor greatly improved upon StarCraft's editor, StarEdit, while still remaining relatively user friendly (with much more difficult features for advanced users), and helped to revolutionize the online modding community of not only Blizzard titles, but of the industry as a whole. It became a shining example of what a developer can do to sustain their game many years after they stop updating it, as WarCrat III's custom games are still alive today.

The World Editor allowed players to not only design their own maps from the ground up, it also allowed them to drastically bend the functions of the game through the use of triggers, scripting, JASS, and countless other features. Players could import entirely new tilesets, sound effects, and character models to create custom games never imaginable within the confines of WarCraft III's fantasy setting. It allowed dedicated and creative users to produce such classic beauties as...



There are countless resources for those who are interested in learning more about the World Editor. Many are listed in the Resources section below, but here are a few to give you a taste:

The possibilities of what one can create with the World Editor are nearly endless, and it still acts as a great starting point for any beginners looking to break into the world of interactive design. And with that, we finally get to the part that becomes relevant to the Something Awful gaming community in its entirety...



"It's not all LOAP and DOTA!"
- Unknown

Custom games. The final frontier. This is where the magic happens. This is what WarCraft III is all about; not the campaign, not the competitive multiplayer, not the compelling lore and fantastic fantasy world... No, custom games was and is the lifeblood of WarCraft III. It is in custom games that friendships were formed, tears were shed, and memories were created to last a lifetime, and where all these miraculous things continue to happen. And you, my dear reader, can be a part of it.

Custom games created in the World Editor covered the whole spectrum of games. Not only DOTA, but a whole mass of other popular games sprang forth and prospered in the custom gaming lobbies of Battle.net. There are tower defenses, hero arenas, ridiculous life simulators, mini-games, puzzles, open RPGs (with persistent character progression from session to session), entire campaigns, and all sorts of other wild and insanely creative games that don't fit under any of these labels.

There are a lot to list, but here are just a few for those of you who played WarCraft III in the glory days:
  • Uther Party
  • Footmen Frenzy
  • PARASITE
  • Dark Deeds
  • Zerg Infestation
  • Hungry, Hungry Felhounds
  • Warlocks
  • The Predator
  • Murder in Sleepytown
  • Tower Defense
  • Life of a Peasant
  • Vampirism

The list goes on and on, and there are countless ones I've never even heard of, let alone played, that I'm sure are still incredibly popular or well-made games. You can find more on one of the many custom gaming websites, listed in the Resources section below.

Now, you may be thinking that all of this sounds pretty drat interesting. You may have your interest piqued, and you'd like to see what all the fuss is about, or you're excitedly fumbling around your desk for your WarCraft III install discs as you read this...

McSlaughter fucked around with this message at 04:16 on Jan 6, 2015

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McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"


I'd like to begin an initiative to start playing custom games with the goons of Something Awful in an attempt to relive the glory days and maybe bring about some new glory days, if things take off. We'll play whenever we want, sometimes organizing game nights in advance and other times just setting up impromptu lobbies of Mad Balls Arena or some other such nonsense just for the hell of it. Hell, if there's anyone who would like to go through the effort, we'll even play new custom games created by goons right here on SA.

I'll update this section as we acquire a voice server, an IRC channel, and all the other proper arrangements to help make things run smooth and remain organized. In the mean time, if you would like, please express any interest for setting up a goon custom gaming coalition and add any input you believe will help to make such a group function smoothly. Also, if you are interested, please join the Steam group found here:



:siren: Update! (11/7/2013) :siren:

Users mannerup and sat. have generously given us the privilege of using their Mumble server to fulfill all our VOIP needs while playing WarCraft III together. The information is below:

Server: bros.typefrag.com
Port: 7675

If you do not have Mumble, you can download it off their website here. Mumble is a free VOIP used by gamers to communicate vocally.

As things come together, look here and on the group page for more announcements and information. In the future, this section will be updated to list participating goons and how to contact them to get into the fold, as well as announcements for upcoming game nights and other pertinent information.



Well this sounds loving awesome. Only one problem: I don't have WarCraft III/I lost my CD key/some other lame excuse for not owning this gently caress-awesome game. What do I do?

You can buy WarCraft III Reign of Chaos and The Frozen Throne at pretty much any retailer (even Walmart still sells it) or online on Blizzard's website. You can buy digital copies of the game individually here:
Reign of Chaos
The Frozen Throne

Do I need to buy both?
The honest answer is yes. While Reign of Chaos is great on its own, a lot of the custom games come from assets used in The Frozen Throne. Ergo, you must own The Frozen Throne to play it. The Frozen Throne is also amazing and it's only $10 extra (for a grand total of $20, which is like less than all the upgrades you've probably spent on this website), so you shouldn't be trying to avoid it anyway.

I have my CD key, but my discs don't work. Do I have to buy the game again?
No. You can log on to your Battle.net account and then download the installers. Then just input your CD key and you're good to go!

I want to play custom games with my friends, but no one can join my game! What the hell! How do I host?
Here is a simple guide on what ports you need to forward in order to host your own lobbies in WarCraft III.

Arthas or Illidan?
Arthas.

If you have any additional questions, please ask. Myself or someone else will try to answer them to the best of our abilities. If there are any universally useful questions asked, they will be added to this F.A.Q.












Below are various websites and resources useful to your WarCraft III experience:

Blizzard's website, where you can access your Battle.net account and purchase WarCraft III.
The Hive Workshop, where you can find custom games as well as discuss the World Editor and find tutorials on using it.
Epic War, an all-purposes custom game depository.
The official website for WarCraft III, which contains detailed information on all the basics of the game.

If you have anything that you feel should be added to the OP, just let me know! It is a constant work-in-progress. And with that...

:getin: Let the WarCraft III megathread begin! Lok'tar ogar!

McSlaughter fucked around with this message at 00:41 on Nov 8, 2013

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"

JIZZ DENOUEMENT posted:

I don't think you know what micro and macro are.
I think I stated somewhere in the thread that I'm pretty fuzzy on a lot of the concepts that deal with that sort of thing, but I think in this case I just got the two mixed around or something like that. I'll go back and edit that passage to try to make it make a little more sense.

I'm glad you guys are all liking the thread, though! I was really surprised there was no thread already.

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"

Baron FU posted:

It's actually the other way around. Warcraft 3 is mostly micro focused (Heroes getting experience, upkeep costs and a bunch of other design choices) while Starcraft is much more focused on macro.

That's what I thought! I know that of course both forms of management are important, I guess I just got them switched around when talking about which one was more important as I was blazing through writing this monster of an OP. Thank you for that.

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"

Tsurupettan posted:

I feel like a teenager again just reading this thread. I want to play Enfo's again, and HAE, and Dark Deeds, and there was a vampire-related map that a friend made that had you killing villagers for souls or something and summoning undead to attack the town in the center while the vampire hunters tried to kill them.

That would be The Eleventh Vampire! That map kicked serious rear end. If any of you are interested, I'd like to direct you again to the Steam group in the OP. Once I'm back at home tomorrow I'll schedule a game night and get us all the other necessary things. If there are any particular maps you'd be interested in playing, just let me know and I'll look into it. We'll definitely be playing some of the more standard stuff (like Dark Deeds, a personal favorite) and whatever else we can think of.

And here's the Steam group: http://steamcommunity.com/groups/wc3goons

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"
I'll be organizing a game night very soon. Keep suggesting maps (and provide download links if you can find them, otherwise I'll try to get them) and what not and I'll post some info probably tonight or tomorrow. (Also join the Steam group.)

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"

McSlaughter posted:

:siren: Update! (11/7/2013) :siren:

Users mannerup and sat. have generously given us the privilege of using their Mumble server to fulfill all our VOIP needs while playing WarCraft III together. The information is below:

Server: bros.typefrag.com
Port: 7675

If you do not have Mumble, you can download it off their website here. Mumble is a free VOIP used by gamers to communicate vocally.

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"
Most of my nights have been busy but tonight I am free, so BasqueGuy and I are about to start playing. If anyone sees this you're welcome to join. Log onto The Frozen Throne (US East) and join channel Goon. If no one is there, message McSlaughter or FireBlaze (ThatBasqueGuy) on Battle.net or on the Custom Gaming Goons Steam group. We'll probably be playing for a few hours, once I get my router configured to host.

As always if you have any games to suggest, let us know. I'll actually prepare a real game night for next weekend, and will post details about that either later tonight or tomorrow.

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"
How about this Thursday or Friday at 8pm EST or so? Thursday for people who don't have work the next day, I don't know who has the rest of the week off for New Year's.

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"

Lacklustre Hero posted:

Maybe post an announcement through the Steam group

I was going to earlier but Steam was down, I'll do it now. I'll go ahead and make an event and an announcement for Friday night at 8pm EST. That way everyone can have a good heads-up. I finally got my ports forwarded so I will be able to host, if anyone has any games just post them either here or in the Steam group. I'll go back and look at what games people have been talking about, and I'll update the event with a tentative list of some games we'll play.

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"
Alright guys, if you missed the announcement, our first custom game night is tonight. We'll be starting around 8pm EST, so log onto The Frozen Throne Azeroth (US East) and join channel Goon. Once we've gotten enough people, we'll get started with whatever. Mumble info is in the Stema group information, so make sure to get in there so you can hear us all breathing heavily into our mics.

Current rough line-up of games that may be played tonight are:
- Dark Deeds
- Parasite 2
- Uther Party
- Battle Mages
- Civilization III
- Kings and Knights
- Element TD
- Heroes and Empires
- Island Troll Tribes / Shamanism
- The Predator

This is by no means a set list and we may not even play all of these games, and/or we may play other games than the ones listed. So just show up at 8pm EST in channel Goon and get ready to custom game.

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"

grimcreaper posted:

Hey OP: Just so you can get something right in your post, MOBA's started with Aeon of Strife. DOTA stole its everything from AoS.

Sorry I knew that and I got it wrong anyway.

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"
Dark Deeds was the loving best

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"
WarCraft III's World Editor is really one of the best development kits released by a developer to its users in the history of ever and all such iterations attempted by companies since then honestly do not come close to the functionality and diversity of its caliber.

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"

Suspicious posted:

I forgot to mention basically every new patch was a wild ride because there was no way to predict how it would break custom maps because Blizzard sure as poo poo wasn't telling us anything back then. I remember a patch that completely changed data structures and broke every single custom tool and 90+% of all custom maps. Fun times.

Yeah, that poo poo sucked.

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"
Catering to WoWkids, that terrible generation of grinders and pizza roll microwavers who don't understand the greatness of Wc3!!

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"

Amnomia posted:

video game 3 remade is bad lol

McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"
I think it says something that Warcraft 3: Reforged is so bad that there isn't even an actual thread for it, and instead all the radioactive waste flows downstream to what was once a pristine ecosystem reserved for the preservation of a blockbuster relic's derelict yet diverse and unique microcosm, now totally ruined beyond repair in the aftermath of this irradiated nuclear crater that remains.

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McSlaughter
Sep 12, 2013

"Kill white people and get paid for it? What's not to like?"

McSlaughter posted:

I think it says something that Warcraft 3: Reforged is so bad that there isn't even an actual thread for it, and instead all the radioactive waste flows downstream to what was once a pristine ecosystem reserved for the preservation of a blockbuster relic's derelict yet diverse and unique microcosm, now totally ruined beyond repair in the aftermath of this irradiated nuclear crater that remains.

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