|
Jowj posted:I'm the loving KING of sheep tag and FF before they had stupid loving rules about no teching players in a team and poo poo. now i want to play both of these games lets make this happen sometime please, thanks What would be cool would be a sheep tag where you switch sides between multiple rounds L4D-style, and where there was a victory condition the sheep could hit to end the game faster if they were tremendously ahead (e.g. a "victory tower" that's really big, expensive, and fragile).
|
# ¿ Nov 2, 2013 17:07 |
|
|
# ¿ May 2, 2024 03:22 |
|
This looks good. If this map isn't locked I just had an idea for a mode you could play with friends: just have one dude control all the wolves. Then only one guy has to suffer, so to speak, plus it makes being a wolf more interesting and reduces the total number of players you need for a viable game.
Cicero fucked around with this message at 18:56 on Nov 2, 2013 |
# ¿ Nov 2, 2013 18:50 |
|
A friend of mine worked on a four new races map back in the day. It had Naga, Draenei, can't remember the others, but it was pretty cool. Old war3 guys might remember him as he at one point had 3 accounts in the top 20 across USEast and USWest 1v1: Politik/Exigent/1979
|
# ¿ Nov 7, 2013 18:11 |
|
Vanilla War3's balance was really awful. People massed casters, NE players all made ancients to rush, creeping was super dominant, and people teleported at the first hint of danger. I remember a game towards the end where each player would teleport away the instant the other showed up to attack, eventually they went "meet in mid and fight?" and did so. You know there's something wrong with your strategy game when the fights have to be consensual.
|
# ¿ Nov 7, 2013 21:19 |
|
Defghanistan posted:It's not really worth discussing vanilla war3,there were massive changes to the combat system (armor and damage types) that ruined the "all caster" gameplay in TFT.
|
# ¿ Nov 7, 2013 21:42 |
|
WarCraft: Armies Of Azeroth - StarCraft II mod: http://youtu.be/YcioVsilAdw
|
# ¿ Dec 20, 2014 22:23 |
|
Doctor Spaceman posted:So what was the 6th faction meant to be? I know the 5th would have been the Burning Legion but I never heard a solid answer on the 6th.
|
# ¿ Jan 13, 2015 20:21 |
|
War3-in-SC2 mod: https://www.youtube.com/watch?v=--FxGGW3aY0 Looks pretty good.
|
# ¿ Feb 5, 2015 21:22 |
|
Are there any good co-op customs that would work for playing with a six year old? Starcraft 2's co-op mode was a little too complicated for my son for him to participate fully, I think something simpler for mouse practice is in order.
|
# ¿ Feb 22, 2018 13:47 |
|
little munchkin posted:run footman run might be good Maybe are there any TDs that were easy/had difficulty settings? Doesn't necessarily have to be winnable by a 6 year old as long as we would be able to get fairly deep into it before dying.
|
# ¿ Feb 22, 2018 15:14 |
|
BiggestOrangeTree posted:There are some very impressive SC2 maps. Imagine how great it could have been if Blizzard hadn't screwed up the entire custom game ecosystem. edit: I miss the war3-style tournaments too actually
|
# ¿ Apr 7, 2018 23:51 |
|
Prav posted:no one wants to acknowledge it but mobas are RTS games Of course, it'd be a goddamn nightmare for eSports. Can be hard enough to track some players in Starcraft when they have a main fight + harass going on simultaneously, with 3v3 you could have 5 or 6 fights going on at once.
|
# ¿ Apr 17, 2018 11:37 |
|
time for a joke posted:y'all talking about warcraft4 like wow didn't kill this IP Honestly Warcraft 4 would be easy to make tons of money off of. Just make something like SC2's co-op mode but as a main pillar of the game, with campaigns and competitive co-op, and with lots of vanity items and extras to blow money on.
|
# ¿ May 5, 2018 14:32 |
|
I wonder if they'll remove the 12-unit selection limit. They didn't for SCR, but the limit never felt integral to War3's balance the way it did for Brood War.
|
# ¿ Nov 5, 2018 18:08 |
|
General Battuta posted:Pretty fuckin weird that the Orcish Horde had like two orc units (grunt and peon?) tho. It's actually considerably worse for humans, all they got are Pally, Archmage, peasant/militia, footman, and knight. edit: It'd be cool if they reverted to the vanilla War3 names. Basically all the TFT name changes (catapult -> demolisher, wyvern rider -> wind rider, gyrocopter -> flying machine, steam tank -> siege engine) were bad. They must've just been in a bad naming funk at the time because they also planned to call the tavern the cantina until enough people complained on the beta message boards. edit2: lol there's still some ancient crusty official page that says Cantina: http://classic.battle.net/war3/neutral/heroes.shtml Cicero fucked around with this message at 14:02 on Nov 15, 2018 |
# ¿ Nov 15, 2018 13:53 |
|
General Battuta posted:Talkin bout Warcraft 2.
|
# ¿ Nov 15, 2018 16:54 |
|
When TFT first came out the consensus was that Beastmaster was poo poo because hey all his abilities (summons) can be countered with anti-magic spells. Then lo/io took the #1 spot on US East using him with NE because it turns out that anti-magic isn't really a concern when creeping, and when you combine him with moonwells you get an insane super-creeper. Then after taking #1 on US East he took the #1 spot on US West completely undefeated, the absolute madman. Do people still use BM with NE? I remember he got nerfed a bunch.
|
# ¿ Dec 19, 2018 22:49 |
|
|
# ¿ May 2, 2024 03:22 |
|
There's a Sheep Tag 2 kickstarter out now: https://www.kickstarter.com/projects/lunawolfstudios/sheep-tag-2 The graphics look garbage, but talking to the devs on reddit they seem to have a good head on their shoulders for the problems Sheep Tag had in War3.
|
# ¿ Oct 7, 2021 21:32 |