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gimme the GOD drat candy posted:raids are not fun. do it if you want to spend some quality time not enjoying yourself. maybe they could axe the pvp team instead and put that effort towards more raids plus fixing the fifty million bugs they ignore causing people to slowly stop raiding
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# ¿ Feb 8, 2018 02:42 |
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# ¿ May 9, 2024 21:55 |
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Sazabi posted:Give DE: some credit. I mean remember when Gara came out and her 4 made a shielded area like frost bubble. Then her 3 made a much smaller and not really helpful shielded area like her 4 but worse. Then DE: patched up into something good. DE has a lot of trouble with balance.
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# ¿ Apr 21, 2018 19:13 |
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Kokoro Wish posted:With Khora, they really needed to forget all about the powers as they exist now, save Venari. Have every skill interact with or direct Venari in some way. I think making her purely into a catframe would be the best way to go but they're gonna face a lot of backlash if they choose to refocus her kit now that she's out.
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# ¿ Apr 22, 2018 01:29 |
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gimme the GOD drat candy posted:simulacrum testing gives you brain worms. oh, so this build can quickly kill a cluster of level 150 bombards that stand still. so what? unless you do endless marathon sessions you will never see level 150 anything, and even if you do they will be fighting back and spread out. what's more, you are alone in there so the enemies are only affected by a single corpro at most. the simulacrum provides a single point of reference; it's not the end all, be all of warframe utility. but for example you have frames like Zephyr or Wukong that have One Good Ability followed by almost never hitting the others, or Titania and Vauban whose kit is a mess even if they have a strong niche because none of it works well together. the rest of Khora's and Atlas's kit might as well not exist beyond pressing 1 and dealing massive damage. Nidus and Harrow are I think what the gold standard of frame designs should be and it's a shame that we still get frames with horribly disjointed kits released.
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# ¿ Nov 14, 2018 06:10 |
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i'd hesitate to call Khora the queen of CC and defense considering it's hard for me to think of persistent defensive AoEs worse than Strangledome and she offers little to no defensive buffs outside of those tied to terrible cat AI. and Nidus can scale up incredibly fast with Insatiable. all he needs is two or so groups of enemies to get him up to 15+ stacks and for most missions that's all you need, then he just continues to blow up past that
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# ¿ Nov 14, 2018 06:39 |
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Flytrap posted:That's kind of the problem with most weapon and frame reviews. They review it off of content that only select streamers will ever see or care to see. Now I can see SOME value off of this, anything that can melt a 150 Bombard is going to destroy anything below it with ease, but it doesn't really give a good idea of how weapons perform in any of the content people will actually play. A weapon that falls off 4 hours into Mot Survival can still be a blast to use in Sedna. weapons that do well at extremely high levels will also do well at really low levels like you mentioned, which means if you really like a gun you can guarantee that it won't be useless at certain points. there are a bunch of niche guns that I love to use, but wish their mechanics wouldn't be so drat fiddly or that they would scale up better so I don't have to dread bringing them into higher level content. realistically you can use any frame for 99% of the content in the game, but some frames are still just awful from a usability standpoint. which is why even though I whine a lot about frames it's because i want them to actually use their whole drat kit rather than having only one ability be The One.
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# ¿ Nov 15, 2018 04:22 |
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skaianDestiny posted:Not sure if this was posted but here's what happens when you reach the highest standing level with Solaris. Big spoilers.
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# ¿ Nov 17, 2018 03:36 |
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And Tyler Too! posted:Lol @ the Titania changes. 1-3 will continue to be worthless irrelevant trash and her only redeeming feature, 4, is getting buffed. she needed a stronger rework along the lines of Nezha
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# ¿ Nov 29, 2018 02:42 |
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Johnny Joestar posted:generally what happens is there's a frame here or there that some people just don't click with the playstyle of but they incessantly talk about how it needs to be revamped or changed to suit what they want so what happens is de generally just buffs what's there and/or makes it more synergistic which pleases the people who actually enjoy the frame and probably just frustrates those who didn't care about the frame for what it was in the first place like there's no reason for Titania's 1 and 3 to exist on the same frame because one ability is completely obsoleted by the other.
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# ¿ Nov 29, 2018 03:01 |
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Tallgeese posted:Just bring corpro to help your team. Why the hell is this controversial or difficult to understand? if we wanted to talk about bringing objectively the best team comp to every mission then we should be discouraging people from using more selfish frames like Valkyr, Inaros or Titania. or most of the frames in general. personally i'd rather deal with an Oberon that has literally any aura over having a Titania in my group
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# ¿ Dec 7, 2018 01:58 |
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Johnny Joestar posted:yeah, when talking about the system that replaced the one where people were just poo poo out of luck if they happened to want to do things like sleep or work when it came to getting certain things Path of Exile manages to do the endless grinding treadmill a lot better than Warframe since League content does tend to augment progression quite a bit.
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# ¿ Mar 1, 2019 01:26 |
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Johnny Joestar posted:i get free poo poo for just killing enemies and scanning a handful of crap. one of the tasks is even just 'use an item from your gear wheel'. another is 'do three capture missions' which are straight up the quickest mission type in the game, clocking in at basically a minute in some cases. a lot of these tasks even last for a good while so someone has plenty of time to do them even if it's not something they do all that often. this isn't even getting into some of the things they could throw at you, like having to win lunaro/conclave games.
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# ¿ Mar 1, 2019 01:42 |
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Johnny Joestar posted:at its base level people can still use it to just get a shitload of nitain or potatoes whenever they want, which is already just as good as or better than the alert system we had before. i feel pretty certain people can just ignore the tasks they absolutely loathe the idea of and still come out on top unless someone just apparently hates 75% of the content in the game for some reason yet still plays it. one of the new daily tasks is literally just 'kill 20 enemies while sliding'. i have 3 days to complete this arduous act. i'm not sure if i can handle the pressure. i already have a full-time job and don't want to devote even more time to having to grind every day in order to get a drop that's both time gated and the result of a limited event. events are at least fairly short in duration and can be knocked out in a single weekend usually. with this, you have to constantly chip away at it and play for over seven weeks to get what you want out.
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# ¿ Mar 1, 2019 02:14 |
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Hildryn is one of those frames that's like, 2-3 relatively small tweaks away from being really good. Right now though she suffers in a lot of content beyond being functionally immortal, which I mean, not much of a shortage of frames there. She's also extra-reliant on arcanes in order to survive harder missions, especially in groups running corpro. Balefire is the star of her kit but it's exceedingly awkward to use because they decided charging up balefire should slow you down for some reason. It also deals self-damage iirc and if you mod your frame for range you can deal a bit of chip damage to yourself, though thankfully Hildryn is possibly the best frame to use for self-damaging weapons in the game and is the real reason why you should use her. Shield pillage is okay and key to her survival without arcanes, but the problem is that it's useless against enemies without shield or armor. So if you bring her to a grineer mission while running corpro, it's a dead ability. So half the time it's great, half of the time it does nothing. Haven meanwhile is great for supporting your team since it gives allies invulnerability when their shields go down. The humming is incredibly obnoxious though and the damage/CC is whatever, considering I've hardly seen it work. And her ultimate is just kind of there. The dual-wielding Balefires is just cosmetic and doesn't actually buff your first ability. If you could use your weapons and cast shield pillage while in her 4, then she'd have a really interesting dynamic in that you want to constantly be around enemies, draining shields to stay floating and to stay killing. All they'd need to do is continually ramp up the shield cost on her 4 to prevent her from staying in it forever. Right now though it's not particularly worth using which is a shame for what's supposed to be an ultimate ability. Hildryn just desperately needs a reason to use her 4 more often and for her shield pillage to actually do something to targets with only health. Rest of her kit is fine if not a bit awkward.
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# ¿ Mar 19, 2019 01:11 |
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Johnny Joestar posted:no it doesn't. it uses a little bit of shields to fire but there's no self-damage in the slightest because if there was then the shots worth tens of thousands of damage i do with it would instantly wipe out my shields every time i fired even remotely near myself
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# ¿ Mar 19, 2019 01:30 |
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Johnny Joestar posted:yeah, see, this is the metric some people judge everything by so if it doesn't do that then it's instantly mastery trash, rip warframe was a lot worse when it first came out and everything was slow and bad and boring
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# ¿ Mar 19, 2019 07:45 |
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That's the gist of the problem I have with the way frames are designed. There's little point to actually trying to maintain balance in Warframe because the stuff you're forced to do amounts to chores in 90% of the game. If you nerfed all of the killframes into the ground, it would have to be done with a massive rebalance of how grindy as hell a lot of the missions end up being. Then you'd have to nerf all of the guns with large AoE and any remaining autopilot frames. Instead, they need to make frames feels powerful or OP in some way. But often they design frames with severe drawbacks or gimmicks that don't hold up in the core gameplay loop of the game which makes them feel super awkward. Just look at Zephyr's laughable rework for an example.
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# ¿ Mar 21, 2019 00:38 |
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yeah ok, I'm going to wait to bother with this whole lich system until they do Liches 2.0 getting a very low-rolled weapon and then having to farm a bunch of poo poo just so you can get your lich to go away is absolutely awful design
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# ¿ Nov 2, 2019 20:26 |
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RoadCrewWorker posted:i actually cant tell if people really get mad about their lich borrowing 99% useless trash and 1% funny "why didn't you clear his control over the Sortie 3 node?" incidents In what world is it a good idea to take away stuff from the player and tell them you can't have it unless you complete this other treadmill we just added?
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# ¿ Nov 3, 2019 09:25 |
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Berke Negri posted:vauban can lock a spot down pretty good but i dont know if id say he's the best at anything i think if they gave him a reason to build for power strength he'd be OK. flechette and tether coil could be removed for something more support-y (like an armor and overshield pickup) which would go a long way towards rounding out his kit and making him more useful in missions.
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# ¿ Nov 9, 2019 05:41 |
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Berke Negri posted:his armor bonus has no duration while you are in bastille, and the duration is just when you're outside of bastille also i'd say banshee is far from the worst frame. her passive CC with silence goes a long ways towards keeping herself alive. i'd say the worst are ash/loki, followed by a decent power gap and then zephyr/vauban/grendel. those three are still usable but their kit is really jank or lacking; at least grendel will likely get more buffs. however i will still play vauban just so i can make people go blind by stacking a billion bright vortexes so he's still getting use outta me
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# ¿ Nov 10, 2019 08:16 |
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Malloc Voidstar posted:Railjack news from the Devstream: https://clips.twitch.tv/SmoothObeseLadiesChocolateRain
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# ¿ Nov 23, 2019 02:11 |
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Personally, I can't wait for DE to rework Lunaro and add the Lunaro claw as a weapon. It's only been almost five years since they added that game mode, that's pretty recent on the DE Timeline.
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# ¿ Feb 27, 2021 17:56 |
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Screaming Idiot posted:I really wish they'd get rid of Serration and +damage mods. At that point it's not a mod, it doesn't add to customization, it's just a waste of a slot where they could have put something cooler instead. There's a lot of gimmicky mods I'd love to try that simply won't work in today's Hunter Munitions/Viral meta. They had the right idea initially with Amalgam mods where they bolted on interesting effects in exchange for marginally less damage so that you could reasonably use them without losing out on a lot of power. But then like most of DE's experiments they just kinda stopped releasing them when it should be super easy to shove out a few new amalgam mods with fun or interesting effects.
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# ¿ Mar 21, 2021 08:55 |
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Screaming Idiot posted:At least with most of your mods listed they represent a choice. You can forego elemental mods, or switch them around as necessary, or just load up on fire rate or multishot. If you removed the current mandatory mods, then those mods are just going to take their slot as the new mandatory mods because they're the highest raw DPS increases you can slot in. Out with the old mandatory mods, in with the new. It's unavoidable in any game that involves numbers, minmaxing and grinding.
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# ¿ Mar 21, 2021 09:23 |
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Venom posted:Speaking of Archwing's, what ever happened to the Archwing revamp? If Archwing was too strong then people would just use RJ as a taxi and take everything out themselves. Right now it's the opposite where RJ is better for taking everything out, making AW just a way of getting to on-foot missions.
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# ¿ Mar 23, 2021 13:13 |
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Echophonic posted:I wouldn't want every mission to be Railjack or Archwing or Assualt or Open World, but I'm glad all those options exist. Archwing hasn't managed to make a case for itself in the almost seven years it's existed in Warframe.
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# ¿ Mar 25, 2021 13:24 |
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Nalesh posted:Just don't have enemies spawn in RJ while the ground mission is going on then, give us time to collect resources/mod drops instead of having people wait forever for someone to be force teleported in. larger capital ship tier enemies in RJ during high activity in ground missions, smaller swarms of enemies during lull periods objectives that don't require AI in order to help the away team (ferrying air for survival, resources, destroying objects) locking players into defense/survival tiles to better optimize enemy spawns but i have a feeling they're just gonna go full steam ahead on the solution that makes no one really happy.
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# ¿ Mar 27, 2021 18:13 |
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Bholder posted:Pretty sure the reason they are going with this because during Scarlet Spear people parked the ship in a safe corner and then everyone jumped inside to defend the objective. There was nothing to do once you boarded the Murex outside of maybe defend your RJ. If there's no reason to actually interact with RJ once you're done with it, then players will take the route of least effort.
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# ¿ Mar 27, 2021 19:12 |
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temple posted:https://forums.somethingawful.com/showthread.php?threadid=3585612&userid=100675&perpage=40&pagenumber=6#post513570227
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# ¿ Apr 15, 2021 01:27 |
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Kokoro Wish posted:No? Where did you get that info from? Also, some mods don't work on her 2 either. Like Galvanized Crosshairs straight up doesn't work which defeats the one thing I was trying to do with her.
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# ¿ Jul 13, 2021 11:46 |
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i think SP was overall a good thing for the game because it really emphasized how you build your frame and taking advantage of certain synergy that normally wouldn't matter like melee Saryn's scaling or how powerful Vauban's flechette orbs are. it's just too bad DE doesn't use it as a baseline for frame design since there's still a fair amount of frames that struggle at that content.
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# ¿ Oct 2, 2021 05:07 |
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Guilty posted:Caliban is pretty good to amazing on higher level content. Conculysts give constant shield gating, combined with with his passive lets you survive really well and the complaints about speed don't apply to SP. The armor strip is the only one of its kind, a perma Armor strip which means he's going to be a beast in SP disruption. if you're in SP the odds are you already have ways to become completely immortal that are frame agnostic. everyone can abuse shield gating fairly easily with one defensive mod or has other ways to become nigh immortal. his armor strip is also kind of awful because it's only on the explosion which has a base radius of 8m on an incredibly slow and expensive skill. it leaves a small AoE which continues to remove armor but having to scale strength, range, duration and efficiency means you gotta make sacrifices somewhere.
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# ¿ Dec 17, 2021 03:09 |
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Guilty posted:Try it out, it all works really well. Use your smash, that lets you land your 4 super easy. 8m radius is also not that tiny, and with just stretch on it hits quite a bit. Also you don't need to strip everything since smash gives a damage amp to whatever you don't hit. Just armor strip the specific target that needs it particularly because his smash is ungodly slow. the damage buff is okay but not nearly as good as other frames with built in damage buffs and there's still the issue of energy economy being awful on Caliban. in the time spent it takes to use his 2 and then his 4 and then shoot the enemy i could just...play ash and strip the armor then shoot them instantly. or other frames that can do so in a less clunky way.
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# ¿ Dec 17, 2021 04:43 |
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if you're not interested in building vauban as a CC frame there's a more interesting build that takes advantage of his flechette orb's scaling to kill everything. you maximize power strength and duration, slap on roar/eclipse and that'll get you most of the way there. if you really wanted to get silly you can also use arcane avenger + arcane arachne + vigorous swap + mutalist quanta and your orbs will do a few million points of damage per hit. it's kind of a pain to manage and only really works in endurance type missions but it does work. photon strike struggles against higher level content because it has a bad damage type and is harder to scale even though it also scales with enemy level.
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# ¿ Dec 20, 2021 01:49 |
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McKilligan posted:Once you clear the star-chart or reach some other, steel-path-esque 'endgame' level they should just allow you access to an actual version of Warframe where all the frames are uniformly rebalanced to allow for them to actually build a new kind of gameplay other than esoteric alchemy to make The Biggest Numbers. I appreciate how much fun tweaking and customizing builds can be, but actually playing those builds once they're complete is uniformly pretty goddamn boring.
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# ¿ Dec 27, 2021 13:18 |
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Goa Tse-tung posted:yeah Warframe still prints money she can definitely be used well in SP content but anything earlier than that and enemies just die too fast to bother with any of her kit.
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# ¿ Mar 29, 2022 13:30 |
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Awesome! posted:my operator with full waybounds gets shredded pretty drat fast so i can imagine anyone without the hp and poo poo are just getting completely owned the second they pop out and now they made it worse plus force you to play it even harder lol i don't understand what DE's goal is with operators because they've been consistently weak as hell, used either solely for the utility or when the game forces you to.
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# ¿ Apr 28, 2022 22:00 |
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chumbler posted:I mean, that seems to be the thing they're trying to address? There's still fundamentally the issue that players are already so ridiculously powerful that things like proccing finishers or other operator-warframe interactions are never necessary in the content 99% of people are doing even if they are strong, but I'd rather they try to work them in better rather than just leave it to be another fallow system like archwing. and the worst part about it is that voidrigs are effectively a better version of what they tried to do with operators.
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# ¿ Apr 28, 2022 22:54 |
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# ¿ May 9, 2024 21:55 |
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gyre's big problems is that she's an ability frame that does fairly poor ability damage and all of her survivability is tied to electric procs which are prone to having enemies break out of it and shoot her once to death. her 4 having an innate 1s cooldown means it does fairly poor damage and will almost certainly be outdamaged by whatever weapon she's using to trigger it. i've tried all kinds of arcane and helminth combos and none of 'em work out very well for her kit. unfortunately i don't think she'll get any fixes or updates either because of people demonstrating how good she was (prior to the bugfix which fixed an issue that massively boosted her damage), but yeah. playing her isn't a very fun time right now because you die to everything and even with a strong shieldgating setup she's prone to just falling over sometimes.
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# ¿ May 10, 2022 00:53 |