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BG2:EE still have the monster disappearing bug after reload? Was interested in Steam version but the bug sounds awful.
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# ¿ Nov 20, 2013 07:46 |
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# ¿ Apr 29, 2024 06:57 |
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Ratios and Tendency posted:combat from BG2 - mage battles and metamagic.
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# ¿ Nov 21, 2013 03:01 |
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Yeah that's correct. Also for BG2 SoA, SCS2 improved fights usually come in two variants, either a total conversion from the Tactics mod, or just its own hybrid implementations. The Tactics ones are usually the ones people call bullshit, but they can be interesting in their own right. I always have trouble with the Shadow Shade though whenever I play SCS2. I think it's because of the order I do my chapter 2 quests and I rarely deviate much.
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# ¿ Nov 21, 2013 22:47 |
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Suspicious posted:I cheesed it by avoiding their patrol area and grabbing Yoshimo ASAP, then spamming his traps and clicking dual class/canceling to refill them. If the mod cheats then so will I. The Improved Irenicus fight in SCS2 is "what the gently caress is going on" fight and is also equally frustrating at times, requiring a lot of wipes to pick up on the mechanics of each boss while simultaneously fighting UI problems regarding all the poo poo that's being used (mostly because Beholderes spam the poo poo out of your log). I never really quite got what the Improved Bodhi fight was all about. I see a lot of people saying you should turn it off, but I've always just carved straight through it and have never been the wiser about what just happened.
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# ¿ Nov 21, 2013 23:38 |
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Hm I guess there's no equivalent to the level 1 NPC mod in Enhanced Edition? I guess I'll have to use the EE version of Shadowkeeper. Does the new EE Shadowkeeper (whatever it's called) do the level ups properly if you start doing weird things like changing an NPC's entire class to something else, or do I need to manually set everything like we used to in Shadowkeeper?
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# ¿ Nov 22, 2013 04:52 |
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Ah it looks like Ascension is not quite ready for BG2:EE judging by the main forum, too bad.
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# ¿ Nov 22, 2013 05:49 |
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I'm kind of too afraid to bother cause I may get that far into the game and be screwed by mod incompatibility and I would not be a happy camper if that happened.
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# ¿ Nov 22, 2013 07:41 |
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Why is grandmastery so neutered in vanilla BG anyway? It's only in that series too. IWD is true to paper.Basic Chunnel posted:The unkillable assassin was always in BG2 even after the Shadow Thieves quest probably because TSR isn't really down with game developers loving around with aspects of the setting that they didn't create themselves. See also: Drizz't never truly dying no matter what. They don't take his gear from you out of sentiment.
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# ¿ Nov 22, 2013 19:33 |
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Anyone got a neat dual wield combination for a Fighter/Thief? I want to still backstab, but I am not going to do Staff of Striking/Staff of Ram on principle. I was thinking dual wielding daggers, but I cannot remember if there was a dagger that gives the +1 APR in BG2 (I think it's actually a wazikasi or something, so scimitar prof?), so maybe just dagger/scimitar or dagger/shortsword.
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# ¿ Nov 22, 2013 20:45 |
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Factor_VIII posted:The Scarlet Ninja-To +3 (sold by Joluv in the Copper Coronet in BG2EE) gives you an extra attack per round. IIRC it's only usable by LN, TN, LE, NE-aligned characters though. It requires a scimitar proficiency to use. In BG2 vanilla they stacked, but it's not something you ever did cause they're kind of mediocre weapons in themselves. The Scarlet is passable at +3 but by the time you can actually wield that in the main hand, there are better weapons that eclipse it over the extra attack.
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# ¿ Nov 22, 2013 21:40 |
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Saki posted:So do I need to re-install the whole game to fix this Invalid dialogue problem, or just the mods? This part I'm fuzzy on since I'm playnig BG:EE for the first time, with a few mods. But I think you probably need to download an updated version of the mod and then run the mod installer again. If it's a Weidu mod that asks you what you watn to install step by step, just specify reinstall for the components you had previously. --- For that matter I am running BG:EE with BG Tweaks and SCS only, and I have a few items that come up with random dialog for their description and title. I didn't really care at first because it's happening on items whose icons I memorize (they added quivers of infinite arrows in BG:EE) but it's a little annoying. Still haven't fixed this particular bug, probably something from Tweaks I'm guessing.
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# ¿ Nov 23, 2013 19:38 |
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Does Neera get any better personality-wise in BG2:EE? It's like they backported the most boring aspects of Aerie's personality and history into BG1:EE. I'm thinking of dumping her once I'm through dualing Imoen over.
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# ¿ Nov 23, 2013 23:27 |
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TjyvTompa posted:Help, how are you supposed to beat Mind Flayers? Every single one of my characters die instantly. I'm just past Spellhold and I got 2 forced encounters with them there and I beat the first one by placing summoned creatures outside the door and then blasting it with spells while it was busy. The second one I got by a hasted Anomen and Slay Living, I reloaded until it hit and killed it in the first hit. Is there really no spell that protects against the brain devour thing?
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# ¿ Nov 23, 2013 23:45 |
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I leave the Nashkel mines through the back door and the fight with those 4 assassins is no where in sight. What a let down. Did they take this out of enhanced edition?
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# ¿ Nov 24, 2013 02:41 |
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Beats me then, I know the fight by heart but it's not there this time around. Not going to lose sleep over it but just kind of strange. Ah I figured it out. Latest version of SCS moved the fight on me. Rascyc fucked around with this message at 03:10 on Nov 24, 2013 |
# ¿ Nov 24, 2013 03:05 |
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Small caveat to that but anti magic related spells can target invisible targets directly as of one of the later versions (indirectly nerfing SI:D + II combos).
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# ¿ Nov 24, 2013 04:53 |
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The only improvement in BG1 I feel like I really paid for was the high resolution font and improved interfaces (remappable keys actually seem to work and the spell menu is a bit more organized). I wish there was a way to actually specify your full screen resolution so the scaled interface worked a bit better. The unscaled interface version looks great, but I wish I could make the interface just a wee bit bigger in that mode. The obvious solution is to play in Windowed mode but I just can't do it after playing full screen Baldur's Gate for so many years. It is interesting playing through BG1:EE with SCS with a Blackguard / Monk / Wild Mage in the party. I never knew poison weapon was so powerful. I may keeper Naxxat over to Assassin in BG2:EE just so I can have all the four new characters with content.
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# ¿ Nov 24, 2013 19:00 |
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cheesetriangles posted:What is the method method for dealing with golems as a solo sorcerer? Just summons or what? Would spells that lower spell resistance work on golems and mind flayers? You can also just buff the hell out of yourself and swing a quarterstaff at the appropriate level. I think you can use one of the SI:Schools you need to not be effected by the mini poison cloud, but I don't know which school. Cloudkill works too I think?
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# ¿ Nov 24, 2013 19:18 |
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Isn't the Hexxat voice acting for that part of the quest intentional?
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# ¿ Nov 25, 2013 03:06 |
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kingcom posted:I love how magic missile seemingly ignores 90% of the magic protection/missile protection stuff in the game. I have no idea what does and doesnt defend from it but tend to chuck them every fight to see if they go through. This is pretty much why the SCS mod exists, to "fix" the mage AI into layering spell protections. The actual spells themselves work quite well even without mods (sometimes a little too well, looking at you chain contingency!)
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# ¿ Nov 25, 2013 03:20 |
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Basic Chunnel posted:Fighter / Thief is going to present you with the smallest change from basic fighter types, since all you're really adding in terms of combat is the ability to backstab from concealment. Cleric / ranger is a legit casting class in addition to being a competent fighter class and it's the most munchkin-y kit in the game bar none for several reasons, so you can't go wrong with it. Don't feel like you need backstab if you don't want to, although it is about half the point of the class. But the HLA combo really is that strong. Time stop trap into improved critical while hasted, etc, and use any item is no slouch.
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# ¿ Nov 25, 2013 04:20 |
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Captain Oblivious posted:Whenever I want to do this, I just play a Blade.
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# ¿ Nov 25, 2013 04:31 |
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Captain Oblivious posted:Nah. Blade is basically a Fighter/Mage/Thief with way less effort. Don't get me wrong, I love Blades too, and the fact that they rapidly climb to power much faster than F/M. But F/M is a whole different beast when you hit the HLA levels compared to Blade. Rascyc fucked around with this message at 05:33 on Nov 25, 2013 |
# ¿ Nov 25, 2013 05:27 |
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My biggest complaint about detect illusions is that it operates on the same heart beat pulse as detect traps which does not feel like once a round? I used it in SCS back when SI:D + Improved Invis was a killer combination and you couldn't pierce magic it, and I remember waiting for what felt like days for detect illusion to actually work while the mage continued to cast his spells.
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# ¿ Nov 25, 2013 05:35 |
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Attestant posted:Wait, what does it do to offensive spin? I was thinking about going for a Bard playthrough for the entire saga, and Blade looked like the most fun out of the kits. The big advantage for Blade is that it gained its spell levels much faster, so it could be much better during much of SoA in the mid-game. F/M will still be good, but I think Blades are better in SoA until the F/M starts getting 7th level spells, and by then HLAs start popping up too. cheesetriangles posted:Chain contingency with three project images in it is probably the best thing in the game. Suddenly you have like 20 spells per level. I should probably install SCS at this point if I am going to keep breaking the game so bad. I think it may limit you to one clone up per character. Rascyc fucked around with this message at 15:42 on Nov 25, 2013 |
# ¿ Nov 25, 2013 15:31 |
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Stumiester posted:I'm using a Beserker (to Druid in BG2EE) in BGEE, with the new NPCs and Imoen, meaning 3 fighters, one mage, one dualed thief->mage that is currently a level 3 mage, and its completely doable. I just completed the hardest fight in SCS BG in my opinion (fully improved bandit camp), and if you can do that with just mages you can do anything. Speaking of the new NPCs, I really hated Rasaad at first but at level 6, he's been fine for me. The shield necklace was really the clincher in getting him to survive harder fights. He can drop down to about -4 AC in my game if he uses the necklace. The little fire based AoE skill is pretty handy for clearing away entire packs of stupid fodder.
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# ¿ Nov 26, 2013 07:00 |
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NihilVerumNisiMors posted:Quick question: I want to multiclass a Berserker/Druid through the entire series, starting in BG. When would be a good level to switch over from Berserker? I've seen people say 7 but I'm not entirely sure why. Grandmastery is at 9, right? Is it worth giving that up? http://playithardcore.com/pihwiki/index.php?title=Baldur%27s_Gate:_Progression_Charts#Druids You will get your berserker back very quickly because of how weird the druid progression is. They're the fastest class to get to level 10 (druid is 125k experience vs thief's 160k). Their progression to level 14 is on par with everyone else, at 1.5 mil. Obviously you could dual earlier at 7 but there's really no reason not to skip an extra 2 levels of hit dice and especially grandmastery now that grandmastery is fixed in BG2:EE (or you can just use the grandmastery fix if you are playing vanilla). Also a straight berserker is super strong in BG1 if you're doing the full trilogy run. You dual in BG2 when your party can carry you through the quests that give exorbitant amounts of experience for you to catch up very quickly. If you dual in BG1 you will be useless unless you remove the experience cap and do ~things~ The 13 dual is reserved for people who want to milk just a tiny bit more power out of their class in ToB in exchange for making SoA chapter 2 a miserable experience.
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# ¿ Nov 26, 2013 17:43 |
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The secret sorcerer is the best spell caster in BG1 by a mile too. He is much better than Edwin, and comes with robes that you should not be able to get until BG2. You could of course kill him and give the robes to Edwin (or another evil spell caster). But yeah outside of his entrance, I don't think he has any additional content since he's a character from the Black Pits module that comes with the game. Anyway don't forget if you are going to play BG2, you will probably pick up Hexxat which covers thief. I'm doing a similar plan as you but I am also using EEKeeper to adjust classes here and there. I am playing as a Fighter/Mage at the moment because I am worried on being light on mage spells while playing through SCS. My EEKeeper plans is to switch Hexxat out of Thief into something more useful like F/T or Assassin, I haven't decided. Also I switched Viconia into Fighter/Cleric because I've never used her since single class cleric is awful, and Anomen is annoying as gently caress.
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# ¿ Nov 26, 2013 17:53 |
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I think there's a lot of traps in some places in BG2 but you can honestly ignore a lot them because your increased hit dice means you can just eat them and not care (they tend not to do a lot of damage, although every now and then you'll get the AoE fireball). Every now and then you'll hit a trap that's like hold person or stinking cloud that annoys the hell out of you though. Some traps are actually part of puzzles too, like in the intro dungeon. Honestly if they annoy you enough, use the "remove traps" option from the BG2Tweaks mod. Durlag's Tower is a special kind of trap hell though.
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# ¿ Nov 26, 2013 18:23 |
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Stumiester posted:Its definitely fun, but yeah you really need to use your AoEs well and protect your squishies. I used almost all of a wand of fire and the few explosive potions I'd picked up, but at least I didn't have to go and buy extra. Web is an absolute lifesaver in that fight.
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# ¿ Nov 26, 2013 21:01 |
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Kithrixx posted:I'm caught between a rock and a hard place. Do I play a Fighter/Cleric or an Inquisitor? Fighter/Cleric requires a bit more thought with spell selection, and having to actually press your spells, but is consistently good, and you can buff yourself to the high heavens and just gib stuff, and you actually get multiple attacks per round unlike a straight cleric. Since they added the Stupidifier to BG1:EE, Fighter/Clerics actually have a good weapon to wield in BG1 as well as BG2 for when you transition to Flail + whatever your preferred off hand. The downside to either option in BG2 is that there already exists NPCs for both classes. For Inquisitor that's Keldorn. You have to be kind of dick to keep Keldorn around though from what I remember of his quest line though. There's also a Fighter/Cleric in the form of Anomen who is also serviceable, but I find him extraordinarily annoying to keep around cause he's such a loving drama queen.
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# ¿ Nov 26, 2013 21:32 |
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Vigilance posted:Well I couldn't figure out how to beat Sarevok on sword coast strategems so I just uninstalled that and finished the game. My main problem was the mages with him spawn in buffed to all hell and even with Edwin's spell thrusts I couldn't seem to dispel them fast enough to take them out. Plus they always spam remove magic on me which kills my buffs and after that they spam confusion or chaos. game over. I'm curious what I could have done about all these save or suck spells. Sure there are pots of clarity but not a ton of them and in any case I'm fairly certain those potions can be dispelled. Chaotic commands is a 5th level spell and so not available in bg1 if you're playing under the cap. In BG2 you abuse Spell Immunity:Abj as much as possible, otherwise re-cast the key buffs mid fight like haste. Chaos is something you want to deal with in gear or sometimes just eat it. Some fights are hard enough that use the potions of magic resistance and hope for the best. Save immunity for the absolute hardest of fights like a particular lich. [e] But yeah as you can tell, your difficulty in SCS2 scales in proportion to how many /Mage classes you pack. Rascyc fucked around with this message at 02:22 on Nov 27, 2013 |
# ¿ Nov 27, 2013 02:20 |
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I swear I've died more times in BG:EE to wild surge lightning bolt in tight corridors than anything else in the game. I know it's usually the big wild surges that are funny but lightning bolt is quickly flying up my list.
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# ¿ Nov 27, 2013 04:13 |
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Lemon Curdistan posted:Does Shadowkeeper still screw up ThAC0 and such when changing a character's class? I tweaked Khalid to F/M for some dumb reason, and uninstalling that component doesn't revert him back even if I load a save before meeting him. You should now just level up the character normal and everything should be pretty much correct. Saves are pulled from a table so that should allocate correctly. I think spells will also take care of themselves but if not, just do the same as above and manually remove all their spells/abilities. vvv err yeah, sorry, fixed. [e]Also you will have to add the default proficiency points back in, the ones you get when you select the class. It's a lot of work I guess. Rascyc fucked around with this message at 18:19 on Nov 27, 2013 |
# ¿ Nov 27, 2013 16:37 |
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One of the tweaks in the tweak pack mod will give you discounts for having very low rep, for what it's worth.
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# ¿ Nov 27, 2013 20:38 |
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Factor_VIII posted:Do all of those stack?
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# ¿ Nov 28, 2013 02:39 |
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JustJeff88 posted:Something that I've never heard mentioned explicitly is that the 2nd level cleric/druid spell Slow Poison basically works like the level 4 spell Neutralise Poison, in that it just gets rid of poison. By the rules it's supposed to make it not kick in for some hours, but in this game it just makes it go away. That's a huge deal, given the lethality of poison and how long it takes to get level 4 priestly spells. Plus, Cure Serious Wounds is a precious healing tool and 4th-level spell slots are a bit hard to come by. The big thing to remember about slow and neutralize poison is that they're near instant cast. The "cure" spells are infamous for being kind of slow casts so you get interrupted while healing on the front line or people just die before they actually get off. I hardly ever use them in battle.
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# ¿ Nov 29, 2013 02:43 |
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LibbyM posted:Is doing a 2 person party through baldur's gate a doable thing? Or does splitting the experience two ways slow down the fast growth from a normal solo play too much, if you get what I mean?
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# ¿ Nov 29, 2013 04:22 |
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immoral_ posted:
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# ¿ Nov 30, 2013 00:40 |
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# ¿ Apr 29, 2024 06:57 |
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Basic Chunnel posted:Kangaxx immunity to anti-magic cheese confirmed. RIP my entire party.
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# ¿ Nov 30, 2013 03:03 |