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netcat posted:Excellent. Yaga-Shura seems to be bugged in BG2:EE so his invulnerability is never taken away. This is a perennial bug that's a holdover from the original ToB release. A BG2:EE compatible Ascension should fix it, since those fuckers over at Beamdog haven't fixed any BG2:EE bugs in like six months (including some really ridiculously annoying ones).
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# ¿ Jun 14, 2014 00:37 |
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# ¿ May 15, 2024 17:23 |
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Some lovely and ridiculous ones include: You can only ever use the Slayer Transformation once; Luck permanently fucks you over by removing weapon proficiencies; Drow equipment crashes your game after you leave the Underdark; dividing stacks can crash your game.
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# ¿ Jun 29, 2014 02:35 |
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It's just ridiculous that it crashes the game.ANIME MONSTROSITY posted:The overhaul forums have literal thousands of unsolved bug reports, its hilarious the "hilarious" part is that Trent Oster hopes for a 2-month timeframe to get another patch out, which will bring us dangerously close to a year since the last one
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# ¿ Jun 29, 2014 03:00 |
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Basic Chunnel posted:I really wish the shapeshifter rebalance wasn't so cheesy. The stat adjustments are plenty powerful and I'm happy with them but turning the wereform into a weapon slot item is horrifically overpowered (you should have to trade off casting ability for melee ability, that's typically the whole point of druid shifting in general) and really silly in that it allows you to go between humanoid and wolf forms at will, so you can run in and maul stuff then instantly become a human, throw some darts, then instantly become a werewolf again. All you'd need to do to fix the stats would be to adjust the CRE file referenced by the spell, right? Why not just do that? Turns out it doesn't actually work that way for reasons that are unclear to me. Changing the referenced CRE file doesn't work, somehow. That's why all the solutions to the Shapeshifter issue are hacky to some extent. I don't remember exactly what the problem is but I distinctly remember changing the .CRE files myself, since I had the same thought as you, and it just not working properly. e: Oh, I remember now, the Polymorph opcode just doesn't loving work properly, so immunities and resistances and stuff don't get applied to the character (e.g. shapeshifting into an Iron Golem doesn't give you the proper weapon immunities) John McCain fucked around with this message at 04:12 on Jul 16, 2014 |
# ¿ Jul 16, 2014 04:08 |
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Necroskowitz posted:I'm trying to use EEKeeper to change Hexxat's class into something more useful but it doesn't give her the abilities she should have at that level. How do I go about giving her appropriate abilities? Also, under 2e tabletop rules would her "race" be able to dual-class or multiclass? He's a Lich. You're level 8. Come back later. You can't kill liches fresh out of Irenicus's Dungeon with SCS installed.
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# ¿ Aug 9, 2014 15:42 |
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Sleep of Bronze posted:I think it's interesting because this is one of the few places in BG1 that a Bhaalspawn appears to actually be trying to do what Bhaal says. Sarevok thinks he's tamed the last shreds of Bhaal's will within the power, that he can resurrect the divinity without the consciousness and take it for his own; the dreams you get at low rep are all about gently caress Bhaal, Got Mine. You toss aside his dagger, not because it's evil, but because you want to throttle Mulahey with your bare hands. It's a more genuine and, dare I say, subtle evil that BioWare's grand plots and pulpy writing don't usually admit: venal, cruel, ambitious, power hungry, but not the unreasoning murder machine that so often turns up - and which Bhaal represents. That this sequence ignores that and goes the 'loyal' path, at the very least until right at the end (and that's all so disjointed and incomplete it's impossible to tell what's going on), maybe says to me that this was cut not just for time reasons but also because it didn't fit with the vision for the game. All strings are stored in dialog.tlk. 19267 or whatever is the string index. You can open it in NI by going to Edit --> Dialog.tlk 19267, for example, is Baldur's Gate posted:You do not dream often, but tonight the visions are vivid indeed. Long have you walked, but now you find yourself back amidst the stones of Candlekeep. Your former home looms before you, the drab walls just as you remember them. Over the barricades you can see your old room, and you wonder if it really was as small as it appears now.
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# ¿ Aug 11, 2014 02:23 |
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Jastiger posted:Jesus Chris, how do you defeat the grave yard folks for the Holy Avenger in IWD2? I can take out two, maybe three, but the duergar dude adn other fighter dude just annihilate my party and there is nothing I can do about it. They are immune to almost every crowd control type spell out there, so I'm having a really hard time. Buffs and summons, basically (which is the basic recipe for 99% of fights in all the IE games). They're tough, but you should be leveled enough to kill them.
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# ¿ Aug 22, 2014 00:28 |
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Callick posted:So I beat Baldur's Gate: Enhanced Edition today. I didn't really touch most (any?) of the ToSC content, because I thought after I killed Sarevok that I'd have the game completed save and be dumped back at Candlekeep or something and be free to do whatever I wanted. I was wrong. Yo, there should be a "Final-Game-Save" or something similar in your save folder. You won't have killed Sarevok, but you can just load that baby up and do ToTSC.
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# ¿ Sep 4, 2014 03:33 |
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BG2:EE 1.3 Patch Notes posted:
This is the only thing that makes BG2:EE worth paying for IMO.
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# ¿ Dec 17, 2014 03:12 |
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Just set AerieMatch = 1 with the CLUAConsole
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# ¿ Aug 4, 2015 04:32 |
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# ¿ May 15, 2024 17:23 |
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KKKLIP ART posted:I just finished up SoD last night and thought it was really good. I liked the pace and there was always at least a feeling of a sense of urgency. So as a question because I want to see all the dialogue, I saw there was a way (though buggy) to take off the gendered requirements of relationships but is there a way to make my (and other, I guess) characters polyamorous? I just hate missing out on dialog and development. There is a multi-romance mod for vanilla characters. Alternatively, editing the scripts yourself is drat easy. This will allow you to make it work for mod characters as well. John McCain fucked around with this message at 05:51 on Dec 28, 2018 |
# ¿ Dec 28, 2018 05:42 |