|
Takes No Damage posted:One of the things I tried to do was only get mods that 'enhanced' the original experience, not the ones that made all the female characters topless or added a bunch of poo poo romantic dialogue options. My goal for BG 1-2 was to mash them both together and have a giant consistent game with all the official 'deleted scenes' added back in, with a few sprinkles of the best-of fan content, if any. The instructions I wrote out for myself are below, feel free to tell me how you think I did. If you haven't played the game before I would argue you overdid it by a pretty wide margin here. DSotSC was poo poo when it came out in the late 90s and it probably hasn't gotten any better. The only thing from NTotSC I tried was the GUI mod so you could play the original BG1 (*without* Tutu/BGT) widescreen and not have it look like poo poo, the rest of the stuff looked like badly translated fanfiction. Those are your biggest offenders. I would really suggest (if you are going in blind) that the only mods worth installing are the G3 fixpack, the widescreen if you need it, and some convenience tweaks from the Tweak Pack (most of it is dumb but I can see the inventory management stuff being desirable). If you have the EE don't install *any* mods right off the bat, at all. The only content mod I would even consider playing for a first run would be BG1 Unfinished Business. Not to be confused with BG2 Unfinished Business (which is mostly poorly written and not at all necessary - some of that stuff was cut for a reason). Most of the additions are subtly done, relatively well written, and adds some much needed dialogue (even if it is minor) to the game.
|
# ¿ Nov 20, 2013 23:25 |
|
|
# ¿ May 4, 2024 20:32 |
|
TomWaitsForNoMan posted:Is BG1:EE pretty much bug free now? And how buggy is BG2:EE at this point? BG1 EE just had a huge patch that took over 6 months to come out. Not to say it's a 100% bug free but it is in my opinion the definitive version of the game now. BG2 EE just came out less than a week ago and it's still a bit rough around the edges. It's not nearly as bad as the BG1EE launch was but you should definitely wait until more of the more obnoxious problems (such as disappearing enemies) are fixed before giving it a go.
|
# ¿ Nov 21, 2013 00:13 |
|
Lemon Curdistan posted:Does anyone know off the top of their head which of the BG2 fixpack fixes causes items to have the wrong description text in BG1EE? Before I go uninstalling them one by one to figure it out. You shouldn't be using any fixpacks with BG1EE.
|
# ¿ Nov 22, 2013 03:22 |
|
Mr. Neutron posted:Just use bgtweaks to enable 100% spell learn chance. After countless playthroughs I finally managed to kick this habit recently. Maybe it's because I have a bit of a masochistic streak when it comes to gaming but I actually kind of like the concept, as it adds tension when you are trying to scribe an expensive scroll. It makes potions of genius actually serve a purpose. It also helps with the economy a bit for all the mid-level scrolls, as I hate having over a hundred thousand gold on me at any given time (I usually install the SCS tweak to triple the Shadow Thieves' asking price to 60,000/45,000 gold to help with this as well).
|
# ¿ Jul 21, 2014 20:17 |
|
What soundsets do you guys use for your PC? Baldur's Gate II's soundsets are so much shittier than BG1's - Male02 is great, but after 10 years of using nothing but that soundset I'm getting pretty tired of it. I've thought about importing the BG1 soundset (and it placates the in me since my PC keeps the same voice throughout the trilogy), but it's kind of a bummer how few lines he has compared to the BG2 soundsets). I guess I could pull some from IWD2 but that sounds like a hell of a lot of work.
|
# ¿ Aug 2, 2014 15:30 |
|
Arivia posted:I just finished IWD for the first time. Something feels very phoned in about the two expansions: It's been close to a decade since I've played Heart of Winter, so I can't really comment on the additional campaign too much, but people always overlook all the under-the-hood stuff when it comes to the expansion. Heart of Winter was (I believe) the first project Josh Sawyer worked on at Black Isle, and it shows. Classes that have sucked poo poo in every other 2nd edition D&D game were buffed and made viable. It's the only game you'll catch me playing a bard or a druid in. I'm pretty sure they implemented the 3rd ed sneak attack for rogues as well. There's a ton of balance changes. Try playing the original campaign without HoW installed and see the difference. Still, if that is the case about the expansion's campaign itself that's really too bad. Never played TotL and I've been planning on a revisit and finishing up the game and both expansions eventually. Always bothered me that when IWD2 references the original game it says the group disappeared after starting the ToTL quest and were never heard from again - WHAT HAPPENED TO MY BROS? MrL_JaKiri posted:So until the end of the first map The exact same thought was running through my head. I thought most people used Xzar and Monty for a little while at least; I am alone with Imoen literally for about 20 steps. Antignition fucked around with this message at 00:35 on Aug 5, 2014 |
# ¿ Aug 5, 2014 00:32 |
|
Rookersh posted:They are? That's silly but understandable I suppose. The NPC project gets a bad rap, in my opinion, because the person who wrote Imoen really went to town with the "annoying little sister" trope. And Imoen's the standard NPC that everyone takes. I mean, sure, she's supposed to be kind of annoyingly cheerful in the first game but maybe you can tone it down a bit and not make her completely unlikeable in the process. I remember thinking the NPC project was pretty bad because of this, but I just kicked her out and found that Xzar and Montaron were written pretty well (particularly Xzar - the author did a much better job fleshing him out then Bioware did in BG2). I don't remember Khalid and Jaheira being that bad either. Really just kicking Imoen out of the group should solve most of your problems.
|
# ¿ Aug 8, 2014 03:53 |
|
So i was thinking of starting another BG2 playthrough, and decided to hunt for some hotfixes to some of the more annoying bugs - namely Jaheira's Harper's Call not working and the PC only being able to assume Slayer form once per game - and I came across: this thread. Long story short, all of the enemies in BG1EE and BG2EE had all of their proficiencies unassigned. I believe this was corrected in BG1EE because they've had a few patches since then, but in the *9 month* interim between patches for BG2EE the problem still exists. Christ Beamdog is run like poo poo.
|
# ¿ Sep 4, 2014 05:35 |
|
Jaheira's harper call doesn't work either. Oh, and there's also a "minor" bug where most NPC's HAVE NO PROFICIENCIES. I still think it's hilarious that a bug that has a huge impact on the difficulty of the game is relatively unknown next to not being able to change into the slayer more than once.
|
# ¿ Nov 30, 2014 22:52 |
|
|
# ¿ May 4, 2024 20:32 |
|
Sephiroth_IRA posted:Besides "Should've got the original!" do you guys have any suggestions before I start up Icewind Dale Enhanced Edition? I get the impression the original game wasn't designed for all these classes. Speaking of IWD:EE, did they literally just copy/paste the BG2 classes over? Or did they try to account for the class differences between games? I.e: Did they implement any of ropekid & co.'s Heart of Winter changes that made bards and druids actually good? How about being able to backstab like in 3E?
|
# ¿ Feb 17, 2015 18:37 |