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I have been inspired by this thread to create Dorna, the chaotic evil female half-orc fighter/cleric who is head over heels in love with Dorn. If only Dorn would love her back.
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# ¿ Nov 22, 2013 03:33 |
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# ¿ May 5, 2024 01:36 |
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I'm starting a Shadowdancer->Cleric to run all the way through from BG to TOB. Any advice on when to dual? It's not really going to be a rogue at all except for the stealth skills so I can be a max level cleric who can also pop hide in plain sight in the middle of a battle.
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# ¿ Dec 27, 2013 05:13 |
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Feels lazy but I've always relied on Carsomyr +5/+6, often on an Inquisitor, to debuff mages without having to worry about multiple layers of spell protections. I'm going to do an evil run with a Dragon Disciple and plan not to use a Paladin so maybe I'll finally have to learn how to do all the debuffing stuff properly, but Keldorn with Carsomyr just works so well it's hard to give up.
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# ¿ Aug 15, 2014 19:58 |
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I enjoyed a couple unusual dual class combinations recently. First was a Shadowdancer -> Cleric at around level 7. Got stealth/hide up to respectable levels so I could reliably hide in plain sight, then I could parade around with my summoned skeleton warriors while stealthing. Lost its effectiveness in ToB due to all the stealth detection however. Then I dualled a Wiz -> Fighter at level 3. Got to use wands/scrolls all through BG1 which was sweet and then at later levels I would use Vhailor's helm to clone myself, pop a scroll of Time Stop, go into Greater Whirlwind with the clone and I could pretty much instantly destroy dragons. That turned out to be the more fun high level combination and Fighters are pretty fun throughout the whole series due to Bows being excellent in BG1 (had 4 pips) and then dual wielding being excellent later in BG2 and ToB.
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# ¿ Sep 5, 2014 00:10 |
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My rule of thumb is if I'm going to actually spend time playing a game, it's worth $1/hr to make it run well on my current hardware at a nice resolution, even if I have already bought the game 15 years ago.
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# ¿ Nov 3, 2014 16:03 |
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First playthrough with IWD:EE and Archer chick is my MVP by far. Berserker/Druid is also kicking arse -- has huge HP and lays down lots of vines to make easy pickings for the archer. Bard has been dead weight in general.
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# ¿ Nov 22, 2014 18:35 |
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It seems like IWD is more forgiving of Ironman runs due to not having a single CHARNAME you have to protect. I am really enjoying my 1st time ever run through by the way but the Archer kit is definitely OP for the base difficulty.
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# ¿ Dec 22, 2014 01:15 |
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Can anyone speak from experience about the pros/cons of the Druid subclasses in terms of power and gameplay/fun at different stages of the game? I am interested in the Avenger due to the spells for a 2nd playthrough of IWD:EE but also interested in the Totemic Druid, but suspect the latter does not scale as well later in the game.
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# ¿ Dec 27, 2014 14:37 |
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Finished IWD:EE and had a great time. Beats the BG series for the beauty of the maps. I just don't have a desire to run through all those dungeons again for some reason. Back to BG1 on Insane for a change to see how it goes!
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# ¿ Jan 16, 2015 01:39 |
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I've always thought the original backstab mechanics were the coolest, but I'm sentimental from the old MUDding days. Sneak attack seems more like a mechanic for a roguey-fighter than an assassiny-thief.
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# ¿ Feb 18, 2015 14:01 |
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Kenny Logins posted:Pure sorcerer is better than dragon disciple. The spells/day sacrifice just arent't worth it. Fire resistance isn't hard to get (or always that useful), neither is regeneration, and the slightly better AC stops mattering by endgame BG2/TOB. The breath weapon isn't useful either. Just to play dragon's advocate, since Sorcerers are so powerful, sacrificing a spell a day still leaves you with a very powerful class. I have found the Con bonus to be pretty relevant in providing regeneration while freeing up ring slots, and up to the end game the improved AC can be useful. Lastly, you can stack fire resistance to get above 100%, at which point dropping a fireball at point blank range will actually heal you while damaging enemies. It's a bit of a different play style but I made an evocation and combat focused Dragon Disciple and had a lot of fun with it. Smashing Link fucked around with this message at 01:13 on Apr 15, 2015 |
# ¿ Apr 15, 2015 01:11 |
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Parts Kit posted:BACKSTABS CURE MAGES Quoted for truth. To make a real comment, however, I need some help. I have been over-analyzing on how to build the most fun rogue to play through BG1/2/TOB with a full party. I am leaning toward basic F/T but also wondering about Fighter dualing to thief or mage dualing to thief. The advantage of the latter would be simply to be able to use wands and scrolls without having to wait for use any item. I would even be open to other outlandish ideas. I have done a couple runs through the game already so I am interested in trying some more unique character designs if they sound good.
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# ¿ May 7, 2015 20:14 |
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Archer made my first run through IWD:EE a bit too easy. I am contemplating a 2nd run through with a custom party of 3 half-elves: F/M, F/C, F/T. Will see how it goes. Archer is really strong though.
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# ¿ May 8, 2015 21:26 |
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I have Shadowkeeper, but nothing gets me psyched for a new run through BG1+2+TOB more than clicking reroll 2000 times to get a 90 or better. It is a compulsion but it actually adds to my enjoyment.
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# ¿ Dec 24, 2015 04:52 |
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Any rumors about when SOD will be available through the mac app score?
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# ¿ Jun 20, 2016 16:47 |
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What race is more fun as a barb: halfling or elf?
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# ¿ Aug 3, 2016 00:59 |
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Both seem to work as of latest patch of BG EE
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# ¿ Aug 3, 2016 01:22 |
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There are a lot of nice evil characters for such a party, arguably some of the strongest in the game (Edwin, Korgan, Viconia, that new Blackguard guy). There are also a lot of rear end in a top hat-ish dialogue responses you can choose. The main thrust of the story won't change much however and you lose some nice bonuses for keeping a high rep. I think that about sums it up.
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# ¿ Apr 27, 2017 15:52 |
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Vargatron posted:Do I have to periodically murder somebody to keep my reputation low or just not be the goody goody nice guy in dialogue? There are definitely some dialogue options that lower your rep...not sure how many. Having Viconia join lowers your rep. I think stealing works too (it's been awhile). But killing is probably the most convenient.
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# ¿ Apr 27, 2017 16:25 |
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Suspicious posted:Single class druids are ok. They have very good level 5/6/7 spells, but before they get those they're not great and they're limited to leather armor. It's too bad the kits aren't great, especially the shapeshifter.
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# ¿ May 2, 2017 02:25 |
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Vargatron posted:What's the deal with the level 13 requirement? Don't druids become the leader of the circle at 14 or something? I'm pretty sure that any decent Archer with Haste and some +2 Arrows are pretty good against him. I'm working my way through again and haven't gotten quite that far yet so I can't be sure. This run I went for a Half-Elf Dragon Disciple with 18 Con. Just got the tome of Constitution and the level 5 bump to get me up to 20 Constitution so I have natural regeneration. This should be a fun run. Smashing Link fucked around with this message at 15:04 on May 2, 2017 |
# ¿ May 2, 2017 14:57 |
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Vargatron posted:I used spell thrust a couple of times on him and that really helped to soften him up. Coran and Kivan kept him interrupted and I tried keeping my crew spread out so fireball wouldn't gib my casters. Chant and bless were good buffs for the saving throw bonuses. I usually give it a couple of tries with gimp tactics (Archers, wands, traps) then if those don't work I will put in the effort and pre-buff. But that is a pretty challenging encounter so it's probably worth it to do it right.
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# ¿ May 2, 2017 20:18 |
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I have to pipe in that my favorite char so far has been a Shadowdancer->Cleric. I maxed Hide and Sneak before dualing and as a result had a Cleric that could vanish at-will while leading a horde of Skeleton Warriors around for most of the game. Also solves the support-role issue for Thieves and Clerics in one character.
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# ¿ Jun 22, 2017 14:40 |
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Wildtortilla posted:I sat down at 8 this morning to start playing BG. First thing I did was pick up Kaleed and Jahera and the next thing I knew it was 2pm and I was coming out of the Nashkel Mines. Holy poo poo thus games great. I'm on my way to the Gnoll Stronghold and reconsidering my party. I'm rolling as a dwarf F/C with the Canon group so far. But I'm thinking of dropping Kaleed and Jahera or maybe just Kaleed. Feel like my party has too many dudes on the front line. One of the best in the game - Nature's Beauty.
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# ¿ Jun 24, 2017 20:17 |
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Re: Coran and Kivan recruitment in BG1 -- I'm trying to get away from it on my current run because I always pick these guys up. Having two strong archers in addition to a PC that is also good at ranged makes the game too easy .
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# ¿ Jun 26, 2017 02:20 |
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Lambs posted:That's only the generic +3 version. You can get a fantastic mace right out of the gate in BG1 (EE only) and a decent anti-undead mace in BG2 pretty early, so it's not a bad 2 pips to spend.
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# ¿ Jun 28, 2017 02:02 |
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The Joe Man posted:I understand AD&D rules since I grew up playing the Goldbox games but the thing that irks me about PoE is that the attributes don't make any sense. Why should intelligence be an important stat for a barbarian? Why strength for a wizard??? They made the attributes a little too abstract. How the heck does "Might" make you punch harder and blast harder?? It's elegant in its own way but makes it hard to picture what your character looks and acts like if a mage and a fighter have the same stats.
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# ¿ Jun 29, 2017 02:22 |
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Samuel Clemens posted:Might makes most sense when you see it as analogous to the Chinese concept of Qi: a kind of internal energy that can be channeled to accomplish feats of incredible power. Whether those feats are physical or magical in nature doesn't matter because they both derive their strength from the same source. Legend of the Five Rings has done this the best. Each ring (element) has multiple physical and mental uses and it's possible to focus your character without min-maxing. I would KILL for a BG-style L5R game.
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# ¿ Jun 29, 2017 13:48 |
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Question: In EEKeeper, can I swap Imoen's primary and secondary classes so that she levels up as a Thief rather than a Mage?
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# ¿ Jun 29, 2017 21:25 |
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Entropy238 posted:It's a little bit involved:
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# ¿ Jun 29, 2017 22:20 |
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Haven't been able to make up my mind on a character for the full 4 game playthrough...until I rolled a 96 this morning. Guess I'm going to be a CG Gnome Fighter/Illusionist for awhile...
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# ¿ Jul 1, 2017 14:50 |
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ChrisBTY posted:So I started a playthrough of Baldur's Gate II: EE What about gimping him with spike traps?
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# ¿ Jul 4, 2017 20:20 |
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JustJeff88 posted:Danke Come on. At least go for good Dex
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# ¿ Jul 10, 2017 01:38 |
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You have to imagine the Lord of Murder's heir as a gnome. Really imagine it. It will make sense, trust me.
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# ¿ Jul 15, 2017 01:41 |
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Can anyone tell me if Monks are actually fun for a full playthrough of BG-->TOB? I remember quitting halfway with one about 10 years ago but I'm willing to give it a retry with the kits. My concern is that they are useless early on and by the end are kind of a point and click killing machine without much other means of interacting with the game world.
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# ¿ Jul 16, 2017 21:27 |
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ProfessorCirno posted:Monks are boring and worthless in BG1, and boring and less worthless but still not great in BG2, and then in ToB, they're still boring and not great. Thanks. This confirms my fear.
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# ¿ Jul 16, 2017 23:12 |
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What would be the best weapon to achieve Grandmastery in prior to dualing a Fighter -> Thief?
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# ¿ Jul 22, 2017 16:39 |
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Walrus Pete posted:Depends on whether or not you care about backstabbing. If you do, pick either katana or longsword. If you don't, your options are wide open. Common choices for "best" would be flail, greatsword, or halberd. I was leaning more toward just having high THACO and APR and dual-wielding. Would 5 pips in scimitars and 3 in two weapon fighting be overkill?
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# ¿ Jul 22, 2017 19:40 |
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Thanks for the tips. I like having only two bladed weapons or two blunt weapons for dual wielders for ~~~aesthetic~~~ reasons. Sounds like scimitars are a solid choice and long swords maybe a good number two.
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# ¿ Jul 22, 2017 23:49 |
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# ¿ May 5, 2024 01:36 |
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Washout posted:Just turn up difficulty. I usually play it with SCS and hardest diff so ymmv. When you guys play on higher difficulty do you turn it back down for spell memorization and leveling up? Soooo hard to think about not getting all my HPs.
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# ¿ Jul 24, 2017 17:03 |