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MegaGatts posted:How did you get bracers on that guy? I thought monks were restricted from them.
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# ¿ Nov 22, 2013 23:50 |
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# ¿ May 22, 2024 02:20 |
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Tenacious J posted:but I'm sort of new to BG2 (I've started playing it a dozen times but never went too far). I am basically familiar with the game mechanics. I just bought BG2:EE and think I'll seriously play through it this time. My problem is that I have never liked managing a party - is it possible and fun to play through with just one character? Maybe two would be ok if that's fun. You can dual class a Kensai to a mage and you'd certainly be able to solo the game - or take a support character with you like Anomen or Aerie. You can solo the game with any class. I did a paladin team up once and strolled through with my Undead Hunter and Keldorn. If you dislike micromanaging a party but want as many gameplay options as possible you might want to do a multiclass character like a Cleric/Thief or Fighter/Druid. You can multiclass as 3 classes, for instance a Fighter/Mage/Thief but this might not be ideal unless you also have an experience cap remover mod. Factor_VIII posted:any surviving vampires
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# ¿ Nov 23, 2013 09:46 |
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jBrereton posted:I like how people playing allegedly good characters are hankering for the "kill literally everyone who helped you but may be engaged in things that are Bad Form" approach here. so racist
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# ¿ Nov 23, 2013 19:12 |
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Suspicious posted:Chaotic commands is important to protect against their psionic blast spam. If they manage to stun someone, the enemy AI will beeline to that party member and attack. All hits vs. incapacitated targets are basically automatic (+10 or +15 bonus to THAC0? something like that), so he or she will die very quickly to brain drain.
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# ¿ Nov 24, 2013 07:34 |
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LibbyM posted:Can your alignment actually change in bg1/2? I don't remember. I remember having a game of NWN2 where I was a chaotic good warlock, and then I made too many lawful decisions and wasn't allowed to level up anymore. General Emergency posted:No, your alignment is static in BG1/2.
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# ¿ Nov 28, 2013 11:47 |
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Welp, that's why I don't try Ironman runs. My Jester moved Imoen, Khalid, Jaheira, Montaron and Xvar north to get the Ankheg treasure. In spite of trying to avoid all combat everyone dies except my Jester. I pick up the loot, get Ajantis and run south. While travelling in the area south of the Friendly Arm Inn Ajantis is killed by a Gibberling that does 12 damage on a single hit and my Jester runs away straight into a group of kobolds. RIP.
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# ¿ Nov 28, 2013 22:52 |
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I thought of doing an Ironman Jester and a solo Ranger/Cleric multi but decided I had it backwards. I'm now strolling around the Sword Coast confusing things for shits and giggles. I had a look at Rogue Rebalancing but decided against it. I don't really find Confusion to be overpowered - as it only lasts for 1 round you can hardly rely on it in a fight.
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# ¿ Dec 3, 2013 23:58 |
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Factor_VIII posted:His constitution is great, though his strength (16) and dexterity (12) aren't that great. I guess you could slap the gauntlets of dexterity or strength or the belt of strength from the enhanced edition to turn him into a physical stat juggernaut, though that would deny these items to other characters. He does have the advantage that he can get grandmastery though and he does level faster than rangers, paladins or multiclass PCs so he certainly has advantages.
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# ¿ Dec 6, 2013 21:46 |
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Ugly In The Morning posted:Don't they end up with +5 weapons for hands and immune to anything less than a +3, in addition to their punch that can kill things instantly and insane AC bonus? IIRC Their fists end up +4, they're immune to normal weapons, they have an ability that makes anything they hit for 1 round save vs death or die and their AC gets better as they level up but as they can't wear armor or shields it never gets insane. They do also end up with a natural 83% magic resistance, immunity to slow, poison, disease, charm, move amazingly quickly and have +2 to saves vs spells Iggles fucked around with this message at 21:13 on Dec 7, 2013 |
# ¿ Dec 7, 2013 21:11 |
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Does anyone know for sure how spells that have a level-based duration work with dual classed characters? I was thinking about a Cleric of Lathandar dualled to Fighter at level 6, which lets you get to level 8 in BG and wondered how long Boon of Lathandar would last for as it's meant to be 6 seconds/round according to the kit description, though I know that's not always accurate.
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# ¿ Dec 8, 2013 01:05 |
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Iggles posted:Does anyone know for sure how spells that have a level-based duration work with dual classed characters? I was thinking about a Cleric of Lathandar dualled to Fighter at level 6, which lets you get to level 8 in BG and wondered how long Boon of Lathandar would last for as it's meant to be 6 seconds/round according to the kit description, though I know that's not always accurate. Skwirl posted:I'm pretty sure it just counts the levels of whichever class is casting the spell. So level 8 in this example. Taliesyn posted:Actually, he said cleric dual-classed to fighter at 6, so it would be cast at level 6 (cleric 6/fighter 8). Other than that, though, you're correct.
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# ¿ Dec 8, 2013 07:38 |
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Zephro posted:If I wanted to solo BG2, or perhaps even BG1 and BG2, is there a class combo that stands out from the others as far as raw power goes?
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# ¿ Dec 8, 2013 14:12 |
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Angry Lobster posted:The casting failure effect is only marginally useful, so don't bother trying to abuse it. Factor_VIII posted:Maybe Aerie wanted to have a child in order to use it to bind CHARNAME to her. A possible solution for the PC might have been to kill Aerie and then instruct the priest raising her not to bring the fetus back to life as well. Iggles fucked around with this message at 03:06 on Dec 14, 2013 |
# ¿ Dec 14, 2013 03:03 |
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verybad posted:oh, did I happen to mention that the clone in Irenicus' dungeon dropped a scroll of simulacrum?
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# ¿ Dec 14, 2013 21:04 |
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Azuth0667 posted:Is it possible to do watcher's keep in the Shadows of Amn part of the game and do you have to do it all in one go? I was thinking about making a run at the first level early for foebane. Don't do it too early because if you're low-level the guy who drops it as loot doesn't spawn. Unfortunately I don't know the cut off point for this.
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# ¿ Dec 21, 2013 04:08 |
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amanasleep posted:They are all fun for different reasons.
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# ¿ Dec 28, 2013 15:42 |
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Leofish posted:Why 17? For the extra 7th level spell? I would think either 14 or 15 would make the most sense. You get level 7 magic at 14 and at 15, I think, is when you get an extra Hold Undead, no? Hold Undead was pretty irrelevant. I don't think I used it, or even needed to use it, once.
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# ¿ Dec 28, 2013 17:14 |
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Sleep of Bronze posted:aTweaks for all your needs. Like, all of them. Install this mod now. Iggles fucked around with this message at 12:06 on Dec 29, 2013 |
# ¿ Dec 29, 2013 12:00 |
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I thought you stil fought Faldorn after poisoning the grove after she loses her superpowers? It might not be for the same xp as the challenge though? I'm playing a solo evil jester now so I'll report back
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# ¿ Dec 29, 2013 12:06 |
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Sleep of Bronze posted:The good path for Trademeet has the Heroes of Trademeet note for a reason. There's gold, XP and rep gains in the followup quests for you too, which the evil route locks you out of completely. And statues of yourself are cool, yo.
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# ¿ Dec 29, 2013 15:09 |
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Well that was unexpected - my Jester now confuses and slows with her song at level 15. Does anyone know what other changes happen with progression?
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# ¿ Dec 29, 2013 15:49 |
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VodeAndreas posted:It should be listed in the Kit Description on your character record screen.
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# ¿ Dec 29, 2013 17:26 |
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Thanks Samopsa, that's very useful. It might be worse for my playthrough. She's been turning groups against themselves, which is harder when they're slowed/unconcious. I might amend the effect to just give a penalty to enemy saves vs Confusion rather than different effects with progression but Obviously slow/unconscious is very useful for a party but in a solo game not so much. Maybe if I've just buffed up fully and can do godlike damage in the round following knocking them unconscious. Iggles fucked around with this message at 19:05 on Dec 29, 2013 |
# ¿ Dec 29, 2013 18:42 |
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You could just have bought/Console'd in a scroll of Freedom
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# ¿ Dec 30, 2013 23:10 |
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Jabor posted:Dual-classing is for minmaxing spergs who want to really suffer through the challenges in the midgame, in exchange for a little extra power at the endgame where you're usually ridiculously overpowered anyway (that's why I do it all the time ).
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# ¿ Jan 1, 2014 13:45 |
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Hughlander posted:Cursed belt of hill giant strength (sets strength to 19 but int to 6)
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# ¿ Jan 2, 2014 22:58 |
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verybad posted:The thing is you can't actually buy potions of master thievery until you reach Baldur's Gate, but all the items you listed are accessible way before that
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# ¿ Jan 7, 2014 01:02 |
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Entropy238 posted:Certainly don't see how it could be any stronger than Fighter/Mage or Ranger/Cleric in the long run Corvinus posted:Weimar's fix makes the Greater Werewolf overpowered, even for ToB. GW form sets STR/DEX/CON to something like 25/20/25, regens at 3 HP/s, gives base 50% elemental resist and 40% MR, and the paw is a +3 dagger that hits for 2d8 and gives a plain Shapeshifter Druid 3 APR, which translates into 5 APR really easily with a shapeshifter/fighter dual. Need to hit something like a demi-lich? Just offhand the paw and mainhand Spectral Brand or Club of Detonation.
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# ¿ Jan 7, 2014 09:09 |
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Factor_VIII posted:PS: Maybe someone could try playing a character who's a priest of Eldath, the goddess of peace, and try to complete a pacifist run of BG. The mephit portals A few vampires The kobolds, Dace Sontan, some goblins, 2 spore colonies in Spellhold Adalon (I think that's the Underdark exit with least killing) Bodhi The guardians of the Tree of Life parasites Wraith Sarevok Irenicus There's probably some that you could arrange for others to kill (Bodhi being the obvious example) but I think Imprisoning would just be semantics.
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# ¿ Jan 22, 2014 21:04 |
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I just had a hell of a lot of trouble with the greater werewyvern in the entrance to Abazigal's lair. I don't remember him ever being especially hard so could his regeneration have become bugged? My Jester has 8 APR for 20-28 damage, Fireshields red and blue and throwing spells at him but just could not kill him. A couple of times I got him down to Near Death but he got scared, ran off and was back at full health very quickly. Eventually I killed him by using a bundle of traps after he'd run out of sight. The Ravager was also very difficult. I had to use up my Spell Sequencer of 3 x Skull Trap that I'd been hoarding all game, as well as using 4 x Ring of the Ram via Vhailor's Helm.
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# ¿ Jan 26, 2014 10:19 |
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Abilifier posted:I'm just saying scrolls of Freedom aren't exactly rare, so it shouldn't be that much of a problem to just free the deva. Entropy238 posted:Viconia got changed to a fighter/cleric with the same stats as Anomen because I couldn't face using Anomen because he's Anomen. Nothing interesting here - she became a standard FoA/Crom or DoE wielding monster like other cleric based characters towards the end of the game. Boring but effective. As the game progressed it became harder and harder to keep her in the front line because of her low CON so I could only really throw her in the thick of things properly with Armor of Faith, Hardiness and DoE stacking physical resists. Mages completely wrecked her at every point in the game. #2 How can Viconia get owned by mages when she has 65% natural MR? Do they use a lot of Lower Resistance? If so that would give you a fair bit of time to take them out, no?
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# ¿ Jan 27, 2014 10:34 |
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OregonDonor posted:Are Rings/Cloaks of Protection +k worthwhile in BG2? It seems pretty easy to compensate for the AC and THAC0 bonuses and still be able to use other magical gear.
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# ¿ Feb 6, 2014 23:47 |
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GreatGreen posted:They did, but if everybody is mostly ok, you still have to rest multiple times for your sorcerers to get all their spells back. Sorry but that's just bollocks - every time you rest you regain all spells,no matter your party's health. You're doing something wrong
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# ¿ Feb 25, 2014 22:07 |
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MegaGatts posted:I don't know if it still works in ee, but you used to be able to equip the rod of terror with the ring of human influence. The ring will keep your charisma at 18 but the rod will reduce your actual stat. So if you start with a stat at 3 you would need to see 4 messages of attribute changes. Be careful, if you miscount and take it off when your stat is at 0, game over. But if the bug still works the 4th charisma modification will roll you over to 25. The beat way to do this was to just wail on a ko'ed troll. Leaving aside the sheer pointlessness of not just using Shadowkeeper, what else could you rollover? CHA - as above STR - use any belt and letting a couple of Shadows attack you WIS - equipping Hrothgar's Axe and the Silver Ioun Stone and getting hit by Kachiko's Wazikashi (tough as you'd need a low, odd starting WIS and high attacking APR as the effect only lasts 2 rounds) DEX - Gauntlets of Dexterity and Haer Dalis' Chaos Blade CON - Girdle of Fortitude and Find (then kill) Familiar? INT - The reduction via Illithid would be easy but I'm struggling to think of an INT booster apart from Golden Ioun Stone which as it's just +1 wouldn't help I guess Iggles fucked around with this message at 22:29 on Mar 2, 2014 |
# ¿ Mar 2, 2014 22:25 |
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Factor_VIII posted:Do thrown daggers have an advantage over thrown axes though? The Azuredge Axe +3 is available at the Copper Coronet and can theoretically be purchased right after a PC exits from Irenicus' dungeon. The same applies to the Rifthome Axe +3, which is found in the Adventurer's Mart. There's Hangard's Axe, which is similar but only +2.
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# ¿ Mar 23, 2014 19:41 |
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Hollismason posted:What was the spell mod again that put Icewind Dale spells in BG2 and BG? I did a 2 handed weapon gimmick party - fighter thief pc, Jaheira, Mazzy, Valygar, Keldorn, Minsc/Sarevok. Hard going in the middle of SoA but jesus did they kill things quick when I got some whirlwinds. Starting a new game as an Archer and I just rolled 101
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# ¿ Jun 20, 2016 21:02 |
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fong posted:Thats a pretty insane roll. To put it into perspective for you, even a bot rolling 100 times a second would take 33 days to get 101.
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# ¿ Jun 21, 2016 16:10 |
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# ¿ May 22, 2024 02:20 |
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bike tory posted:Nah the watcher's keep you access in SoA is different from the one in TOB. You can do it twice in one playthrough if you really want, but if you stash your stuff there in SOA it'll be gone in TOB because it's technically a different area. While you're right about putting things in chests, anything you sell to Sister Garlena in SoA you can buy back in ToB HoboTech posted:Holy poo poo, does the Jester stay as broken in BG2 as they are in BG1? No because enemies will be making their saving throws. And if they don't they're fodder anyway. There are more useful things your Jester can do every round.
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# ¿ Sep 22, 2019 04:02 |