|
So, can I have some advice about IWD 2? I'm determined to have a go, but I don't really know the 3ed system - too much BG2 for me! I've made a party with some tips from the internet, but I'm sure I've made some glaring errors - any advice would be much appreciated: Human Paladin of Helm 1 -> Fighter 4 -> Paladin x, Lawful Good, 18S/10D/16C/8I/16W/8Ch (Power Attack/Large Sword 2) [Tank 1] Shield Dwarf Fighter 4 -> Barbarian x, Neutral Good, 18/10/20/10/10/8 (Hammer 2, Flail 2) [Tank 2] Human Battleguard of Tempus x/Fighter y (alternating), Chaotic Good, 18/10/14/8/18/8 (Combat Casting, Luck of Heroes) [Tank 3/Cleric] Half-Elf Monk 3 -> Druid x, Lawful Neutral, 16/16/16/7/18/3 (Dodge) [Druid and good fighter - hoping the monk's fist powers carry over to shapeshifted form?] Human Rogue 1 -> Wizard x, Chaotic Good, 10/10/10/18/10/18 (Courteous Magocracy, Mercantile Background) [Diplomat/Thief skills/Mage] Human Sorcerer x, Chaotic Neutral, 10/14/14/14/6/18 (Spell Focus: Evocation x 2) [Blow poo poo up] I think the thing I'm most at a loss with is feats. Also, do I need an evil character? By the way, thanks for this thread - I absolutely adore BG1 and 2, and Planescape, but have never played through the IWD games. I was really pleasantly surprised by how much I enjoyed IWD 1 once I had got into it, except for the HoW expansion which I found really pretty tedious - it may have been short, but it felt too long to me... Stumiester fucked around with this message at 00:54 on Nov 20, 2013 |
# ¿ Nov 20, 2013 00:47 |
|
|
# ¿ May 4, 2024 11:22 |
|
Mzbundifund posted:The biggest worry here is your first guy. He's not a bad build at all, but once you start taking paladin levels, you're locked into that class. The minute you take a level in a class that isn't paladin, you can never go back. It's perfectly fine if you take some fighter levels, THEN go into paladin, but if you start with one paladin level, and then take some fighter levels, you can never go back to paladin. So just take your four fighter levels first. You'll be fine without paladin stuff that early anyway. Make sure your fighter is lawful good though, you still need to fulfill the paladin prerequisites. Power attack is a great feat, good choice there. Thanks for this advice, and to everyone else who helped out too. I restarted with a tweaked party and am happy that it seems to be working well. Re: the Druid mod, I went to http://weidu.org/iwd2.html and installed the ease of use and bg2 merchant (onto the GOG version, and of course with the widescreen mod). I used: Bugfixes Infinite Stacking Non-Combat War Chant of the Sith Improved Holy Avenger Deep Gnome Starting XP Improved Moonblades Improved Monk Fists Collector's Edition Bonus Items Magic Weapon Finesse Always Get Some XP Per Kill Include Forgotten Armor and Shields Additional Druid Spells Alternate Shapeshifting Skip Battle Square So, skipping anything that looked that it might be too cheaty/would change the game too much/I didn't understand. I assume the additional druid spells is the bit people are talking about? Looks like adding stoneskin to druids might make a difference, but seems sensible overall... I wasn't going to add the skip battle square, but after seeing the advice here I think it seems like a good idea!
|
# ¿ Nov 20, 2013 23:58 |
|
I'm using a Beserker (to Druid in BG2EE) in BGEE, with the new NPCs and Imoen, meaning 3 fighters, one mage, one dualed thief->mage that is currently a level 3 mage, and its completely doable. I just completed the hardest fight in SCS BG in my opinion (fully improved bandit camp), and if you can do that with just mages you can do anything.
|
# ¿ Nov 26, 2013 01:13 |
|
Rascyc posted:Ya, honestly I find the improved bandit to not be that bad if you bring all the AoE. Necklace of missiles, fiery oil, explosive potions, etc. SCS sure makes it fun and it's a lot of bodies that hit the floor. Its definitely fun, but yeah you really need to use your AoEs well and protect your squishies. I used almost all of a wand of fire and the few explosive potions I'd picked up, but at least I didn't have to go and buy extra. Web is an absolute lifesaver in that fight. I'm playing with all the items randomised and as I now don't know where to get the best weapons for each weapon type, it's got me thinking: the weapon proficiencies in BG2 are waaaay to narrow. If I am a grand master in say, spears, I shouldn't be completely useless with the weapon if I take the pointy bit off the end or add an axe head. Shortening a short sword slightly shouldn't make me incapable with it. And really, are the differences between a long sword, scimitar and katana really that pronounced? I'm making it so that for every two points in a weapon you get one in allied groups - e.g. Dorn has 2* in Two Handed Swords, he gets 1* in Bastard Swords, my PC has 4* in Spears, he gets 2*in Quarterstaff and Halberd. You could definitely extend this to Short Sword/Daggers, Hammers/Maces/Clubs, varieties of Long Sword, Short and Long Bow etc. I would recommend playing with items randomised for experienced players - it does keep you guessing even if it can be frustrating. Stumiester fucked around with this message at 20:15 on Nov 26, 2013 |
# ¿ Nov 26, 2013 19:54 |
|
Glimpse posted:The first time I played BG I had to kite Sarevok around while the party pin cushioned him with arrows… for a really long time. In my mind Yakety Sax was playing in the background. On the playthrough I just finished with BGEE, I froze him with the wand of paralysation before he got a hit in and sent the lumberjacks to work. That wand works a little too well. The three big wands - monster summoning, fire, and paralysation - are pretty much the king items in BG1. Fire is amazing AoE, Paralysation might as well be a wand of single-target death, as the effect lasts so long and is so hard to save against, and Monster Summoning is, of course, wonderful in every way. Fear, cold, lightening and missile are terrible in comparison - the fear wand in particular feels like it should have a stronger effect, as targets that fail against horror often seem to save against the wand.
|
# ¿ Nov 27, 2013 04:25 |
|
JustJeff88 posted:Good point - I'd forgotten that Neutralise Poison can cure disease. Well, apart from the comically huge numbers of elixirs of health/antidotes about... In my current run (which will be divine magic-less until I dual my Berserker -> Druid in BG2), I've realised just how little I used clerics for, and how much of the ways I used them were critically dull. Currently, if I need to fight I throw haste and emotion:hope (from the IWD BGEE mod) on with my mages, pop poison weapon with Dorn and Berserk with my PC and charge in. With clerics I'm always tempted to overbuff (do I need prot from evil? Probably not, but might as well... What about chant? Bless? Chuck them on too... etc), and never use them to heal unless in truly desperate straights (always too slow anyway) and instead plink away with a sling. It feels at times as if clerics can pretty much be replaced wholesale with potions.
|
# ¿ Nov 29, 2013 03:52 |
|
2 quick questions: can Hexxat's class be changed with EEKeeper? Maybe to a thief/mage or thief/fighter? And, if I go evil in hell as a Druid, I assume I keep druiding even if I'm Neutral Evil?
|
# ¿ Dec 1, 2013 05:38 |
|
In BG2:EE, I can't enter the door in Neera's quest, in Waukeen's Promenade where the Red Wizards are without the game crashing. Any ideas?
|
# ¿ Dec 2, 2013 04:11 |
|
homeless poster posted:Had a weird bug with BG2EE and was wondering if anyone else has seen it. After getting the real Hexxat I had used the EE version of the character editing program to change her into a bounty hunter kit, as well as reassign her thief skills more intelligently. Following that, she died during a combat encounter, and when I went to the inn to rest, she respawned as the gas cloud that all vampires turn into when you reduce their HP to 0. She's otherwise fully functional, but her paper doll on the equipment screen is completely gone, and she is now effectively immortal, as I saw her drop into -47 HP during a subsequent fight and slowly regen everything back. I'm kind of bummed though because having a thief who is literally indestructible trivializes what is already an easy game, but also because it seems like her being stuck in cloud form had broken her personal quest. I got the cat paw staff from the one mummy tomb, and after leaving there's seemingly nothing I can do with the treasure, and no random NPCs are running up to me to further the quest. Had exactly the same issue. Fixed it by kicking her out then accepting back in, then going into EE keeper, loading an earlier save, and copying over the lost equipment, give or take a few items, then deleted the casque from Charname's inventory and put it into hers. Then, when she died next time she did it again, but at least this time she had the decency to drop her items before she turned into ghostcloud. I will not be using her in the future. P.S., I had to enter and leave the slums a few times after getting the thingamybob from the monk tomb to get the NPC to fire, maybe try that after fixing her? I also got an interesting bug - the helm of balduran transformed into a vanilla helmet somewhere along the way. Its entirely possible that I misclicked after a Dorn death and just gave him the wrong one, but I strongly doubt it as its something you tend to keep track of. Sigh.
|
# ¿ Dec 5, 2013 22:42 |
|
Speaking as someone playing a Berserker/Druid, even without using Scimitars (used Spears/Quarterstaffs instead) or levelling up quickly (used Druid levels=Cleric levels from the tweak pack), my PC is still absurdly strong and probably the best PC I've used (previous PCs included Monk, Cleric of Lathander, Barbarian and Cavalier). With the Impaler, a weapon I've never used before, and spear grandmastery, he gets d6+13 damage with 4 attacks/round, plus ironskins/armour of faith, plus insects/nature's beauty plus heals. At the end of the day, something like a Kensai/Mage is probably better in terms of pure damage/buffs, but using the shadow dragon armour plus helm of defence etc. makes the B/C pretty drat hard to hit even when his buffs get taken down. P.S., making Viconia into a fighter/cleric multi and hexxat into a thief/mage multi means I can have a very strong and diverse party with just my PC/Viccy/the new NPCs. Also lets me use viconia finally, which I'm happy about.
|
# ¿ Dec 10, 2013 19:43 |
|
Is there anyway to teleport to a world map location without going through an edge of map transition? I ask because BG2:EE has failed me at the last gasp - trying to leave Amkethran to Abazigal's Lair or Sendai's Enclave causes an instant crash.
|
# ¿ Dec 18, 2013 23:56 |
|
I really hate how FoA +5 gets free action, which when you are used to going around with characters wearing boots of speed with extra haste cast on top means you have one character crawling along behind everyone else. Ugh.
|
# ¿ Dec 27, 2013 18:26 |
|
Kubla Khan posted:Don't remember having real trouble there, twas a cool and long fight but I don't think it needs a gimmick strategy or anything. Buff up to the max, carry potions and don't panic. That said, I used a party of six premade characters because it's more fun for me this way (you're playing a difficulty mod, might as well). Nah, this is wrong, at least in my experience - I was playing on insane, maybe that makes a difference. SCS shade lord is an absurd, ridiculous jump in difficulty from its surroundings, to the point to which I had little trouble killing the shadow dragon but had to wait till after the underdark for the shade lord (and even then it was hard). The rest of SCS is well-balanced in comparison. And by the end of ToB you're just a blender anyway and there's no difficulty. The only way to make ToB a challenge that I've found is Ascension, which still doesn't work with EE? Edit: just saw your edit and yeah I guess I pretty much agree with you re:ToB being dull, but I also think its more the game than the mod - ToB has never really been a particularly satisfying end to the "trilogy". Stumiester fucked around with this message at 13:34 on Dec 12, 2014 |
# ¿ Dec 12, 2014 13:31 |
|
Is there a list anywhere of the exact stats of the new Skeleton Warriors from Animate Dead in the Enhanced Editions?
|
# ¿ Jan 16, 2015 15:19 |
|
Playing BG2 with the underdog crew - those few NPCs which I have never used to finish the game before. I'm an Archer, and the list of candidates are: Anomen Mazzy Rasaad Nalia Valygar Cernd Seems like Nalia and Anomen are pretty much essential to the party as they will provide the thievery and magic. So, my current plan is a 5-man party of Archer/Anomen/Nalia/Mazzy/Rasaad. I'm almost tempted to take Cernd if only because I can't imagine when I'd ever use him if not, but he's just so poo poo. Might be useful for more magic though. Whats the best way to use Valygar? Is it worth it?
|
# ¿ Jan 17, 2015 00:17 |
|
Hmm. BG2:EE bug in the planar prison - after finishing the prison I went to the troupe's cell, and Raelis Shai gives me xp but refuses to teleport us back. I've tried killing the troupe, resting for a few days etc. no luck. Is there any way to use the portal gem to get back without them, or am I hosed? On the iPad by the way, so no console
|
# ¿ Jan 24, 2015 03:24 |
|
Stumiester posted:Hmm. BG2:EE bug in the planar prison - after finishing the prison I went to the troupe's cell, and Raelis Shai gives me xp but refuses to teleport us back. I've tried killing the troupe, resting for a few days etc. no luck. Is there any way to use the portal gem to get back without them, or am I hosed? On the iPad by the way, so no console Just for anyone who comes across the same bug: kill Haer'Dalis without triggering any of the others and you can get the teleport to trigger. Coincidentally giving an incredibly easy infinite XP trick (44k Quest XP/click, enough to level up to the cap in about a minute). Yay BG2:EE...
|
# ¿ Jan 24, 2015 05:33 |
|
Washout posted:you give up necromancy and iirc the only good spell there is skull trap which is not even used much once you get into BG2 where a ton of enemies are magic resistant and by that time you get delayed blast fireball if you really want to blow things up. Um. Think you might have forgotten about something at level 8.
|
# ¿ May 8, 2015 13:34 |
|
I really enjoyed it. Probably helped by not kickstarting it/being aware of it till this summer when I picked it up on a whim & played it through. The big plus points for me were the cities which were sufficiently well presented & deep, the reasonably interesting philosophical digressions (no Planescape Torment, but what is), and I thought the Numenera idea of a world so far into the future full of weird stuff from the past that no one understands is a genuinely good & interesting one. It weakens toward the end, its a little short, and I was never enamoured of the fighting, but overall? I have very positive memories. Having said that, I don’t remember particular events/characters with the clarity of PS:T.
|
# ¿ Dec 13, 2017 13:52 |
|
So how do you install 1.13 on Jagged Alliance on Steam? All the webpages seem to be pre-windows 10.
|
# ¿ Mar 3, 2018 21:30 |
|
|
# ¿ May 4, 2024 11:22 |
|
I think I might need to reinstall BG2ee with mods - I have a fairly standard loadout (dungeon be gone/ascension/scs/a few npcs/tweak) but with a twist: stuck a randomiser at the end for the first time. Worked fine in bg1, but in 2 it seems to have also randomly given npcs and items lines of dialog as a name: Which although funny feels like its storing up potential problems for later. Also, Minsc is a vanilla fighter, Jaheria is a vanilla druid, Imoen is a T/M multiclass & Yoshimo is somehow a F/Bounty Hunter multiclass… Is there an agreed upon order for mods? I think I did something like: DBG Ascension Tweak SCS NPCs Randomiser
|
# ¿ Aug 4, 2022 01:10 |