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JustJeff88 posted:I'm sometimes given to realise that the 'spell duel' aspect of BG2, the supposed system of protections, counters and counters to counters, is teaspoon shallow much of the time. It's not complicated, but if you don't know how the various spells interact it will be very frustrating for you.
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# ¿ Jun 10, 2023 06:26 |
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# ¿ May 16, 2024 02:40 |
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The Shame Boy posted:I'm very thankful these enhanced edition games have Story Mode as an option because Melissan seems like one of those fights that is very much a true test of how well you know the game system and AD&D rules and how well you can apply them to such a long encounter. Something i frankly did not have the patience for so close to the end of the game and There's a whole city full of Bhaalspawn in ToB.
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# ¿ Jul 1, 2023 06:18 |
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Yeah that problem was entirely introduced by the Tutu/BGT/EE versions. In vanilla BG Werewolf Island wasn't nearly as difficult.
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# ¿ Jul 23, 2023 18:47 |
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bike tory posted:What the gently caress is a 1h longsword in these games even meant to be? A bastard sword was already specifically a sword short/light enough that it could be wielded in one hand if needed, in comparison to the longer, heavier longsword that was held in two hands. Having 1h longsword and bastard swords as two different proficiencies just makes no sense. The D&D terms for those weapons are extremely inaccurate. The Longsword in D&D is what sword experts today would call an arming sword, while the Bastard sword is what they would call a longsword. They actually get it close to right in 5e now, with the longsword being able to be wielded in one or two hands.
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# ¿ Jul 23, 2023 22:45 |
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Jay Rust posted:definitely not a thing in bg Yeah, Shar-teel has a strength of 18/73 if I recall, and a female PC can have a strength of up to 18/00 unless they have some sort of modifier.
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# ¿ Jul 26, 2023 20:45 |
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Stabbey_the_Clown posted:(BG 1) What's the way to kill the (named) Greater Wolfwere on Balduran's ship? It seems to be a puzzle boss of some kind, immune to all attacks, even the dagger I just found specifically for fighting lycanthropes. I just got in, got the spellbook for that ungrateful wizard prick and got out. Okay, so the key there is to use wands of paralyzation. Still, he's tough, because it's actually highly probably that none of the characters will have proficiency with daggers or bastard swords. This is because in OG BG1, proficiences were divided into Large Swords and Small Swords, and the idea that you wouldn't have one of those in your party was unlikely. But yeah, just use the wand, pepper him with spells, and he should EVENTUALLY go down.
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# ¿ Aug 30, 2023 15:46 |
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sweet geek swag posted:Okay, so the key there is to use wands of paralyzation. Still, he's tough, because it's actually highly probably that none of the characters will have proficiency with daggers or bastard swords which the only weapons that can hurt him are classified as.. This is because in OG BG1, proficiences were divided into Large Swords and Small Swords, and the idea that you wouldn't have one of those in your party was unlikely. Goddammit quote is not edit.
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# ¿ Aug 30, 2023 15:47 |
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zedprime posted:If you missed the other shapeshifter weapons (Kondar, wiki says Burning Earth and Albruin but it's the first I'm hearing of those being anti shapeshifter) your choices on the island are the dagger you found and the Sword of Balduran which you need to loot and equip during the fight. Apparently, and I am just learning this, there are toggalable hidden properties on weapons in addition to magical and cursed, specifically silver and cold iron. A number of weapons in BG1 and 2 have these toggles. All those weapons are toggled as silver apparently.
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# ¿ Aug 30, 2023 23:23 |
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Wicked Them Beats posted:I've played about 30 hours of BG3 and it feels like they set it a hundred years later specifically so they could pretend the earlier games don't exist. I know a couple characters from BG 1/2 will be showing up but aside from that I haven't seen much in the way of references, either direct or oblique. No, it's just when 5th edition Forgotten Realms is set. Here's a hint if you want to see references to the original games: do a Dark Urge playthrough.
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# ¿ Sep 10, 2023 17:56 |
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Bilirubin posted:this was the right decision. Instead of killing him for look I wound up *gaining* two more reputation points from turning in quests and telling him "naw I ain't that Greywolf dude he's dead" Well, this will increase her THAC0 eventually to levels she wouldn't have as a thief, but she won't have extra attacks because attacks per round on missile weapons are set for each weapon and she won't be able to wield any better bows that do more damage because of her abysmal strength score. If you aren't using her for any thief abilities (not even finding traps), then maybe okay, otherwise it isn't really worth it.
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# ¿ Sep 12, 2023 05:27 |
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The best tank is a mage tank.
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# ¿ Sep 13, 2023 15:37 |
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Fruits of the sea posted:Oh dang , yeah I forgot that they fixed the R/C spell list. Leaving it in as a toggle is nice attention to detail though It does require an ini tweak though.
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# ¿ Sep 20, 2023 15:41 |
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Air Skwirl posted:I think it's just because it works well enough there's not a ton of pressure to make a new one. Also because everything is designed for Weidu. You can come up with a new system probably, but then 90% of the mods at least won't be using it. And can this new system and the way Weidu currently works work together without problems? If not you have wasted your time.
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# ¿ Nov 16, 2023 21:26 |
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docbeard posted:Hahahaha I understood most of those posts and I do not blame you one bit. So long as it convinced one person not to play that mod, yes it was.
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# ¿ Dec 19, 2023 00:18 |
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Rogue AI Goddess posted:Is my understanding correct that, even with mods, it's pretty much impossible to be a Cavalier/Necromancer multiclass without writing it as a custom class from scratch? Not sure, I doubt there is a mod that does that specifically, but if there is a mod that gives you a paladin/mage multiclass you could eekeeper it to Cavalier/Necromancer.
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# ¿ Jan 9, 2024 20:41 |
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Cythereal posted:Since I'm not sure SHS even exists anymore, a few notes assuming the other goon in question doesn't change anything: SHS does still exist, but it was down for a while last year. It is currently accessible, at least for me.
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# ¿ Jan 22, 2024 02:18 |
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chaosapiant posted:Had there been any mods yet to successfully implement the Black Pits 1 and 2 into the campaign of BG1 and 2, respectively? I’ve never played them and likely never will as I don’t see the point of them being separate. No, why you hide something deep inside a game that you can already do right from the main menu? The entire point of the black pits is that it is a tactical challenge that gates your experience and magical item possession. It's only a challenge because it knows you aren't coming in with extra levels and overpowered gear. Each fight you are at a set experience level and have a set amount of gold to spend on items.
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# ¿ Feb 25, 2024 04:06 |
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# ¿ May 16, 2024 02:40 |
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chaosapiant posted:I have no idea, I've never played them. They're not that great, another reason very few people would probably not bother to do anything with them. Black Pits 1 was... very underwhelming. Not challenging at all. Black pits 2 I never finished, but it wasn't any more fun.
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# ¿ Feb 25, 2024 23:51 |