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Stux
Nov 17, 2006

Dongattack posted:

Let me ask you guys some audioadvice. If you have a commentarytrack which is largely spoken at the same volume, no Pewdiepie screams or anything, is there anything to be gained by compressing it in Audacity? Will that be more pleasant to listen to, or just unnatural?

Second question, also about compression, pretty much the same question. Vice versa, is there anything to be gained by compressing the game audio to get a more even audioexperience, or might that also be jarring and bland? I did this with a testing video earlier, it seemed fairly okay aslong as i manually boosted some key moments like exposition and scripted explosions in that case. But i don't know, having a battle here with pleasant viewing VS original experience.

Any game audio is going to be already mixed and mastered including compression so its going to be best to leave as is 99.9% of the time.

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