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Fenrir posted:I'm still working on a test post for this, but before I even get that far I'd like some help if possible. I'm working on the DS remake for DQ6. Obviously DS games are a pain in the rear end, because of the oddly shaped screenshots no matter what you do, but there are a few issues with this game in particular: Grab Irfanview, open the Batch resize tool, set the size to 200%, and uncheck the "Use Resample (better quality)" checkbox. There's also Crop options to get a single DS screen.
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# ¿ Apr 15, 2014 16:39 |
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# ¿ May 13, 2024 04:50 |
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Yeah I think you misread me, you need to uncheck the "Resample (better quality)" box.
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# ¿ Apr 15, 2014 21:27 |
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No. It's the same as setting the process' priority via the task manager.
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# ¿ Apr 17, 2014 18:43 |
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Put a fpsnum=60000, fpsden=1001 into your FFVideoSource call, as in: FFVideoSource("source.mp4", fpsnum=60000, fpsden=1001) Avisynth itself can't handle dropped frames or framerate changes within a single clip, so you have to tell FFMS2 to handle that. Also throw a ChangeFPS(30) (or ChangeFPS(30000, 1001) really but whatever) in at the end of the script, I don't think anything in FF13 actually runs at 60 FPS so it's a waste of encoding time and filesize. Admiral H. Curtiss fucked around with this message at 15:45 on Apr 21, 2014 |
# ¿ Apr 21, 2014 15:42 |
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Artix posted:E: Audio cuts out before the video does. I don't know exactly how long, but it's about a quarter of a second pretty consistently once it starts desyncing. Dunno what causes it if it's not what I posted above, but if it's a consistent desync just export the game audio track to Audacity and manually put in a 0.25s silence where it starts.
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# ¿ Apr 21, 2014 20:00 |
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*sigh* MP4 is a container. You need to reencode your Lagarith footage to H.264 before uploading it to Youtube or whatever. There are several tools for this available, check the OP.
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# ¿ Apr 25, 2014 00:28 |
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Sorry, but some variation of this comes up like every page.
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# ¿ Apr 25, 2014 03:17 |
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The culprit is DirectShowSource(). It sucks, do not use it, grab FFMS2 and try again. Also unless you recorded in like 2560x1440 I wouldn't reduce the resolution like that.
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# ¿ May 5, 2014 15:52 |
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Well, first off, that's a very bad example shot. You're not gonna see differences on a static, mostly black menu screen. You want something with lots of movement. That said, there's a couple different ways to get a video out of MeGui, which steps are you using exactly? If you use the AutoEncode and don't use the "Use Profile Settings" option then yeah, it'll ignore your encoding settings.
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# ¿ May 9, 2014 14:00 |
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I suspect it's a chroma subsampling issue. Instead of converting the NES movie to Cinepak, convert it to Lagarith and make sure the RGB colorspace is selected in the Lagarith options. Then upscale that to an even integer multiple (2x, 4x, 6x, ...) with Nearest Neighbor. You might also want to check out some better encoding tools than VirtualDub.
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# ¿ May 9, 2014 19:30 |
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Then convert to uncompressed. You probably just don't have Lagarith installed though. Do that.
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# ¿ May 10, 2014 16:20 |
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quote:Full Frames (uncompressed) Use that, NES resolution isn't big so it won't be *too* large. Not great but the best option there. But yes, any reason you're sticking with Nestopia when FCEUX is available?
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# ¿ May 10, 2014 22:34 |
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...why are you recording videos on a file system with 4 GB filesize limitations. No, don't answer that. Here: http://sourceforge.net/projects/fceultra/
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# ¿ May 10, 2014 22:44 |
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It's an index file. Presumably, you indexed the file before moving it to your external HDD, and the index file still has the full path to the old video location. Either re-index or open up the index file in Notepad++ or something and edit the path.
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# ¿ May 11, 2014 17:30 |
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I think your script scared off everyone else. Here, ask if anything is unclear.code:
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# ¿ May 16, 2014 22:44 |
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Close but not quite. Your final lines of the script are:code:
code:
code:
code:
code:
code:
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# ¿ May 17, 2014 14:02 |
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Technically, if your "different file" guest audio is identical, yes, you could match them up perfectly and subtract one from the other to get a clean game-audio recording. In practice, this is going to be a lot of trial and error to find the sweet spot in both temporal location and volume. It's probably easier to put your different file guest audio where it is at the moment and add them together to boost it to an audible level. If you want to try anyway, Audacity doesn't have a direct way to subtract one audio track from another, but if you invert one of the tracks and then add them together that has the same effect.
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# ¿ May 17, 2014 20:48 |
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I think your Trims are wrong, you might have based the frame numbers off the not sped up footage but you're cutting from the fast version here. If Trim tries to trim past the end of a clip it gets the last frame, which would explain why it's showing the same frame in 14 sections.
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# ¿ May 21, 2014 23:41 |
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HenryEx posted:If you absolutely need to have a pixel perfect recording (you don't), then you can instead capture the raw RGB values, which also means that your video will be larger. Actually you do, if you're recording at 1x on an old small-resolution sprite-based game. You'll end up with really ugly bleeding across the whole image otherwise.
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# ¿ May 25, 2014 18:00 |
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Zain posted:Last night we recorded ourselves talking over video games and the outcome wasn't stellar. Once I started the actual game recording my audio went fairly staicy. https://www.dropbox.com/s/mbyzrhrt2pj9jhr/DARKpart1.mp3 - for reference. It starts about 1-2 minutes in the actual audio file. I REALLY want to save this audio. Is there anyway I can wizard this to not crappy sounding? I'm not sure if that's fixable. If you *really* want to save it you could just rerecord yourself, you do have a reference of how you actually sounded at the time after all, but that's probably quite a bit of work. Though I'm not very well versed in audio editing, maybe wait if someone else has an idea.
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# ¿ May 26, 2014 20:48 |
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Artix posted:So I have a question regarding subtitles. I need to add them to a video, which I can do no problem. The thing is, I'd like to have them fade in and out, and I don't know how (or even if) I can do that in Avisynth. Is it possible, or do I need to use a program like Aegisub to get all fancy? Create a clip with and keep the one without the subtitles and Dissolve between them. That's probably easy to adapt into a custom function, in fact.
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# ¿ May 26, 2014 20:51 |
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It's a colorspace issue. See here: http://jellyflower.github.io/blog/2012/08/02/fraps-video-too-dark-how-to-decode-fraps-video-correctly/
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# ¿ May 27, 2014 14:21 |
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It's pretty simple really, the framerates of the three videos you're loading are slightly different. Force the framerate to a common one by doing, for example: Video = FFVideoSource("F:\Raw footage\Sensors and Emblems.mp4", threads=1, fpsnum=30) +\ FFVideoSource("F:\Raw footage\The last Jammer.mp4", threads=1, fpsnum=30) +\ FFVideoSource("F:\Raw footage\trailer and Act 3 opening.mp4", threads=1, fpsnum=30) As a sidenote, to prevent possible audio desync, it would be better to load and audiodub each individual video, then splice them together after dubbing the audio, using ++ (or ++\ on multiline statements) rather than what you're doing.
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# ¿ Jun 1, 2014 18:01 |
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It's Irfanview.
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# ¿ Jun 5, 2014 23:11 |
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Install DirectX 9. http://www.microsoft.com/en-us/download/details.aspx?id=35 Although I'm a bit confused why that wouldn't be installed by default on Windows 7. Admiral H. Curtiss fucked around with this message at 17:27 on Jun 15, 2014 |
# ¿ Jun 15, 2014 14:29 |
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Apparently this is the right installer for Vista and up, sorry: http://www.microsoft.com/en-us/download/details.aspx?id=35
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# ¿ Jun 15, 2014 17:26 |
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If you need to remux (or, hell, even reencode) just use the commandline ffmpeg.
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# ¿ Jun 19, 2014 21:56 |
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Run your output through qt-faststart once you're done muxing.
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# ¿ Jul 12, 2014 19:56 |
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Not my script, but that issue is related to the "setlocal" command operating as a stack that the script never pops. See if this fixes it: http://pastebin.com/ChsQGQnN
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# ¿ Jul 29, 2014 04:54 |
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I see the problem but I have no idea how to fix it, because apparently there's no way to switch the delayed expansion state without creating a new scope. Batch scripts are horrible. Try this but be aware that it could fail horribly when the OCR tool parses anything as having a word enclosed in exclamation points: http://pastebin.com/bwk0hWFC Alternatively, use the original script and figure out how to set the recursion maximum to something higher than 32, that's puny for today's RAM. Admiral H. Curtiss fucked around with this message at 05:20 on Jul 29, 2014 |
# ¿ Jul 29, 2014 05:18 |
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Xenoveritas posted:Try threads=1 in your FFVideoSource statements. (See above about FFVideoSource going all screwy if you don't.) Do note that this issue is supposedly fixed as of version 2.18. Unfortunately, googling for "FFMS2" still brings up the old Google Code page as the first result instead of the new Github page, so many people are not aware that there's versions past 2.17. https://github.com/FFMS/ffms2/releases
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# ¿ Aug 6, 2014 00:25 |
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FFVideoSource has fpsnum and fpsden parameters to fix variable framerate files, try that maybe. Or the AssumeFPS function. Though I wonder why that happens in the first place.
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# ¿ Aug 6, 2014 00:51 |
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For an admittedly quite drastic illustration of what cropping and then backsizing a small border does to a frame look at these: http://lpix.org/1775113/example4original.png http://lpix.org/1775114/example4scaled.png
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# ¿ Aug 19, 2014 23:01 |
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Mico posted:Also Arcsoft Showbiz is discontinued update your PVR's software so that you have Hauppage Capture. Do note that, if you still have the first HD PVR, I do not recommend this. The Happauge Capture software has created several half-corrupted recordings for me that would not load in any editing software I tried and had questionable playback behavior in MPC (not seeking properly for example). Apparently it works much better with the PVR2 so disregard if you have that.
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# ¿ Sep 17, 2014 02:09 |
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8kHz is terribly low, you want at least 44.1kHz.
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# ¿ Oct 1, 2014 04:44 |
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This is from a 3DS capture tool, right? You probably want to capture at native DS resolution by holding Start while booting a DS game instead. After that, crop to 256x384 and use Mastigophoran's library.
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# ¿ Oct 9, 2014 20:18 |
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Are the resulting video and audio lengths different? Call Info() on the clip directly after loading and compare. If yes, then that should be easily fixable by just matching those. I had a function somewhere that emulates the old VDub "change framerate to match audio" thing if you want that.
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# ¿ Oct 16, 2014 14:29 |
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Also in case someone ends up needing them, here's the functions.code:
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# ¿ Oct 16, 2014 18:13 |
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More likely an issue with DirectShowSource, which is inconsistent and unreliable. Get the FFMS2 plugin for loading MP4 instead.
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# ¿ Oct 21, 2014 13:59 |
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# ¿ May 13, 2024 04:50 |
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And what does OBS give you if you set the OBS recording area resolution to 640x480?
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# ¿ Oct 27, 2014 22:49 |