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FutureFriend
Dec 28, 2011

melodicwaffle posted:

I have a USB-Live 2 and have used it for recording PS2. I'm sure it would work for both Gamecube and Wii as well (I can see if it works on Gamecube if you'd like). Just know that it only takes composite or S-Video input (since most people record through component/HDMI nowadays) and the hardware doesn't allow for recordings in any quality above 480p.

I'm not sure if I would recommend it as a capture device in the long run, it's pretty cheap for a reason, but if you're only aiming to do stuff with consoles that are in SD anyway it's not terrible.

I would also recommend if you think about upgrading to a better capture device to just forget about recording directly from the gamecube because only the first run of it had the option to have component cables and the component cables cost something like 200 bucks.

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FutureFriend
Dec 28, 2011

Yo guys, is there a way I can link audio playback devices to eachother without using Virtual Audio Cable? Whenever I use Virtual Audio Cable it just tunes in this crackle for my recordings.

FutureFriend
Dec 28, 2011

Mico posted:

Windows "Listen to this device" feature is probably a good place to start.

"Listen to this device" seems to only be for recording devices though, I'm specifically more thinking on how to be able to channel a playback device's audio (like say my TV's audio) to my desktop sound without it meaning DXTory will record both.

FutureFriend
Dec 28, 2011

Cheez posted:

It's not a vague answer. It's pretty specific. The whole problem is not game-dependent. The ones I know of that are, can be solved with stretch.

edit: Also the fact I've messed around with it for hours in every conceivable game and program long before this conversation ever happened and I'm pretty sure narrowing it down any more isn't going to change anything.

Maybe people would feel more obliged to try and work you through this poo poo if you didn't behave like such a dick to them.

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