|
Have we finally discovered why you have the beta? The people in the comments wanna know, "how to download game".
|
# ? Apr 1, 2019 20:38 |
|
|
# ? May 3, 2024 19:35 |
|
|
# ? Apr 2, 2019 00:09 |
|
That's quite the complex layout. Great job on the developers' part in making it so unique and interesting.
|
# ? Apr 2, 2019 00:26 |
|
Blaze Dragon posted:That's quite the complex layout. Great job on the developers' part in making it so unique and interesting. But I think that the devs are watching the LP, and they don't seem to like your generally positive opinion of the game, Sigh.
|
# ? Apr 2, 2019 03:31 |
|
drat you weren't kidding about the sprite work in this game, that fortress is drop-dead gorgeous
|
# ? Apr 2, 2019 04:13 |
|
Final Challenge! What game is this screenshot from? Let's Play Battle Network Rockman & Crystal #10: Zook Man ZX4 (Heavy Sigh, Simply Simon, and dijondujour)
|
# ? Apr 7, 2019 20:35 |
|
And then Zook killed all the gang members in cold blood. The end? Like that seriously just came out of nowhere. There wasn't even any real lead up to that ending.
|
# ? Apr 7, 2019 21:45 |
|
I can't believe such a great series got cancelled. Zook and its epic storyline, unparalleled character writing and great gameplay will live on in our hearts forever~
|
# ? Apr 7, 2019 23:58 |
|
the z in megaman zx stands for zook
|
# ? Apr 8, 2019 00:03 |
|
Roll Boss Rush is a 2D Action Platformer that consists of nothing but boss fights and ''''''''sexy'''''''''' Robot Master girls. You play as Megaman's sister Roll, but not the one from the games, rather, the one from the Ruby Spears Megaman Cartoon because she is taller and therefore better . There are 4 difficulty levels (which only affect how much damage you take). You choose one main weapon (burst because all the rest are objectively worse) and one sub-weapon (vacuum-toaster-saw, none of which matter). You can also now choose between fighting 1 or 2 bosses at the same time (mono-melee) regardless of difficulty level, which is basically impossible without constant bug abuse. During battles Roll can commit a sex crime on her enemies and absorb their power to use it against them. Roll can even perform some Street Fighter moves if the loading screens deign to tell you about them, such as a drop kick. You also have a super meter that allows you to perform a SUPER MOVE, like in Street Fighter. Each boss has a weakness, but the weapons are so horrifically unbalanced you won't bother with most of them. At the end of each battle, you're given a grade based upon your performance (with prizes for high ranks that are only useful if you're getting low ranks), an information Token to trade for boss weaknesses, and a Password. So without further ado: Let's begin. Roll Boss Rush #1: Shader Support (Heavy Sigh, Shinryu, Combat Lobster)
|
# ? Nov 20, 2019 07:20 |
|
Whadda comeback
|
# ? Nov 20, 2019 07:28 |
|
I'm glad Heavy Sigh is here to keep us abreast of all the biggest Megaman fangames out there.
|
# ? Nov 20, 2019 20:15 |
|
Ramos posted:I'm glad Heavy Sigh is here to keep us abreast of all the biggest Megaman fangames out there. Boo! Boo this goon!
|
# ? Nov 23, 2019 14:44 |
|
And we're back with the Magic of Airbrush Tools Vol.2. Roll Boss Rush #2: MIDI Enabled (Heavy Sigh, Combat Lobster, and Jspades)
|
# ? Nov 28, 2019 22:44 |
|
*boin*
|
# ? Nov 29, 2019 09:35 |
|
cambrian obelus posted:*super boins*
|
# ? Nov 29, 2019 15:00 |
|
it's not a PS1-style game if there aren't conical boobs
|
# ? Nov 29, 2019 20:14 |
|
This update right here is how you can tell this game was still actively worked on in 2019. Roll Boss Rush #3: Geometry Transformation (Heavy Sigh, Combat Lobster, Jspades, and Shinryu)
|
# ? Dec 3, 2019 21:11 |
|
I'm kind of surprised the game didn't make a Gutsman's rear end joke.
|
# ? Dec 4, 2019 03:52 |
|
Photosensitivity warning for this episode. Roll Boss Rush #4: Texture Mapping (Heavy Sigh, Combat Lobster, Jspades, and Shinryu)
|
# ? Dec 7, 2019 16:27 |
|
*boinboin*
|
# ? Dec 9, 2019 19:18 |
|
This video contains PRODUCT PLACEMENT. Roll Boss Rush #5: Celebrity Endorsement (Heavy Sigh, Jspades, Shirnyu, and Combat Lobster)
|
# ? Dec 11, 2019 20:40 |
|
I genuinely have to wonder if the person behind this game knew some of the fights were just unfair and that's why he put an "I win" button in it.
|
# ? Dec 12, 2019 01:25 |
|
Heavy Sigh posted:This video contains PRODUCT PLACEMENT. 4:20, nice.
|
# ? Dec 12, 2019 02:39 |
|
Blaze Dragon posted:I genuinely have to wonder if the person behind this game knew some of the fights were just unfair and that's why he put an "I win" button in it. Like most things fan game, I suspect there was a lack of testers beyond the single designer and a whole of "fling stuff at the wall because I feel like it." So the designer has played this game enough to know how to perfect it every time but none of that translates over to the typical player.
|
# ? Dec 12, 2019 03:07 |
|
Blaze Dragon posted:I genuinely have to wonder if the person behind this game knew some of the fights were just unfair and that's why he put an "I win" button in it. Going off the creator's own playthrough on the hardest difficulty, you are fully expected to abuse glitches to win.
|
# ? Dec 12, 2019 07:04 |
|
This is the part of the game that forced the creator to give up on his original vision. Roll Boss Rush #6: Sprite Warping (Heavy Sigh, Jspades, Shirnyu, and Combat Lobster)
|
# ? Dec 14, 2019 20:05 |
|
Glad to see the game found a way to reward getting a high rank.
|
# ? Dec 14, 2019 22:45 |
|
Combat Lobster posted:Going off the creator's own playthrough on the hardest difficulty, you are fully expected to abuse glitches to win. Well isn't that the greatest proof of a perfectly-made game? Also I wish I had an answer to what happened in that video but it was too much. Just...jesus, this thing.
|
# ? Dec 15, 2019 00:55 |
|
Warning: This video contains incredible voice acting. Roll Boss Rush #7: Offscreen Rendering (Heavy Sigh, Jspades, Shinryu, and Combat Lobster)
|
# ? Dec 18, 2019 17:08 |
|
SECRET CAMEO in this episode. Can you find him? Roll Boss Rush #8: Pitch Modulation (Heavy Sigh, Jspades, Shinryu, and Combat Lobster)
|
# ? Dec 21, 2019 21:33 |
|
Merry Christmas, everybody. Roll Boss Rush #9: Rotation Engine (Heavy Sigh, Jspades, Shinryu, and Combat Lobster )
|
# ? Dec 25, 2019 20:17 |
|
This game has an interesting idea of balance. And by that I mean non-existent.
|
# ? Dec 26, 2019 00:52 |
|
Blaze Dragon posted:This game has an interesting idea of balance. And by that I mean non-existent. The stages are also trending more and more into actively hostile to the player.
|
# ? Dec 26, 2019 22:07 |
|
Ramos posted:The stages are also trending more and more into actively hostile to the player. Yes, which I'd understand as a difficulty curve (if it can even be called a curve) but you can do this in any order you want, so...yeah, I have no idea what the developers were thinking. I guess "everything is fair because the player can one-shot any enemy with a super"? That's terrible though.
|
# ? Dec 27, 2019 15:00 |
|
In todays level, we experience the wonders of knockback, as well as the gimmickiest fight in the game! Roll Boss Rush #10: Clipping Allowed (Heavy Sigh, Jspades, Shinryu, and Combat Lobster)
|
# ? Dec 29, 2019 19:16 |
|
Okay, so, this is probably the weakest nitpick with the game but why is every weapon just named after the Robot Master that gives it (except Left Jab but that's an issue in itself) except this one that's P. Barrier instead of just Plant? Also I'm glad the game was not lying about Guts being her weakness. It's honestly kind of satisfying seeing an enemy in a Mega Man game suffer the spikes for a change.
|
# ? Dec 30, 2019 00:28 |
|
Oh no there's actually fortress stages?!?! I'm not ready for Sexy Yellow Devil or Sexy Dragon or Sexy Gutsdozer
|
# ? Dec 30, 2019 02:26 |
|
Bellmaker posted:Oh no there's actually fortress stages?!?! I'm not ready for Sexy Wily!
|
# ? Dec 30, 2019 02:49 |
|
|
# ? May 3, 2024 19:35 |
|
I'm ready for Met Mama
|
# ? Dec 30, 2019 03:25 |