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My dark scholar dude was just like "Alright I'm all set, see you later" and bounced out. Not a mental break or anything, it looks like the thing he was hiding was that he was going to move on in a few weeks Like at least he wasn't a traitor but I liked the guy
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# ? Apr 16, 2024 23:01 |
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# ? May 1, 2024 15:23 |
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Could always arrest him on the way out
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# ? Apr 16, 2024 23:03 |
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TaurusTorus posted:Cannibalism is only eating an exact copy of myself. “And that’s why I set up the cloning vats.”
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# ? Apr 16, 2024 23:06 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=3223932605&searchtext= What is WRONG with some people
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# ? Apr 16, 2024 23:41 |
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Danaru posted:https://steamcommunity.com/sharedfiles/filedetails/?id=3223932605&searchtext= Golden sphere
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# ? Apr 16, 2024 23:46 |
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Broken Cog posted:I mean, you can just trigger the first tier of the Monolith and stay there, and you'll get the base anomaly events and enemies, as well as access to all the basic void research. It's more akin to royalty or mechanitor in that you have to choose to interact with it, though. This is actually not true, you can get advanced entities even with the monolith still on basic. I got one of the obelisks + some second tier shamblers that way. I'd also found basic entities before poking the monolith at all, but they were in an ancient danger so that's an edge case.
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# ? Apr 16, 2024 23:50 |
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Ghouls are pretty cool because their special prosthetics don't add any extra to pawn value. You can create a xeno germ that makes them combat beasts and implant it into anyone before you ghoul them. Let's you have really great melee pawns that only add ~300 value to the colony.
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# ? Apr 16, 2024 23:51 |
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Arcvasti posted:This is actually not true, you can get advanced entities even with the monolith still on basic. I got one of the obelisks + some second tier shamblers that way. I've seen people get the obelisk with the monolith on tier 1, but that's the only one. It's also not close to being one of the worst ones. I'm curious if that one, and maybe a couple of the other tier 2 entities, can show up earlier, as they aren't as bad as the rest.
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# ? Apr 16, 2024 23:55 |
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Broken Cog posted:I've seen people get the obelisk with the monolith on tier 1, but that's the only one. It's also not close to being one of the worst ones. I've been holding off on attuning the monolith and so far I've gotten Chimeras, Devourers, and 3 obelisks. I also got a Revenant but that was from a quest. The attune option says it attracts more powerful entities so I assume the worst events are locked behind it but I don't know.
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# ? Apr 17, 2024 00:01 |
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Danaru posted:https://steamcommunity.com/sharedfiles/filedetails/?id=3223932605&searchtext= hosed up
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# ? Apr 17, 2024 00:05 |
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Danaru posted:https://steamcommunity.com/sharedfiles/filedetails/?id=3223932605&searchtext= Most disgusting mod ever created
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# ? Apr 17, 2024 00:08 |
good lord what is happening in there even worse, to add insult to injury: they have exposed wiring like animals. Might as well live in a barn.
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# ? Apr 17, 2024 00:15 |
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Hmm, never had both Deserter and noble rescue be available at the same time. Of course I fired them both off, deserter first. It did not affect my ability to accept the noble quest for honor. The hostile imperial is chasing down the noble and there are 4 shamblers between the deserter hussar with the best gun on the map and the hostile. Shits crazy yo Ed: shamblers are slow and hostile was a fukin Genie lol this game Mindless fucked around with this message at 01:22 on Apr 17, 2024 |
# ? Apr 17, 2024 01:03 |
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George Sex - REAL posted:Ghouls are pretty cool because their special prosthetics don't add any extra to pawn value. You can create a xeno germ that makes them combat beasts and implant it into anyone before you ghoul them. Let's you have really great melee pawns that only add ~300 value to the colony. I feel like they should live in monster closets that open behind invaders.
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# ? Apr 17, 2024 01:16 |
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The Lone Badger posted:I feel like they should live in monster closets that open behind invaders. The classics are the classics for a reason. Big empty room with a keycard in the middle, no raider can resist that
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# ? Apr 17, 2024 01:24 |
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Rimworld just taught me a new phrase; "organ murder". It was a steep learning curve but this game was truly made for me.
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# ? Apr 17, 2024 03:37 |
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We have such sights to show you
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# ? Apr 17, 2024 03:47 |
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Mind you, this was after he spend a year as my prisoner, confined to a bed after getting both legs shattered, as I plundered his entire genome and sold off his kidney and one of his lungs. I didn't have the presence of mind to make him into dog food afterwards but nobody's perfect.
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# ? Apr 17, 2024 03:54 |
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Danaru posted:Lmao I thought "Cannon bone" was just a hediff so they could hold weapons Knowing nothing about horse skeletons, I can only assume a cannon bone is a reference to RJW compatibility. A boner that shoots stuff.
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# ? Apr 17, 2024 04:27 |
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Torrannor posted:I see, thanks. At least it's not humongous dragon dongs... don't worry, RJW includes humongous dragon dongs
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# ? Apr 17, 2024 09:14 |
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Tread carefully, thread
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# ? Apr 17, 2024 10:34 |
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You're asking a lot from the rimworld thread.
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# ? Apr 17, 2024 11:56 |
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HopperUK posted:Tread carefully, thread fair enough; I really wish I didn't know the things I know about that mod
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# ? Apr 17, 2024 11:58 |
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I unshackled the Torment Nexus. It went well... until it didn't. Archenteron fucked around with this message at 13:57 on Apr 17, 2024 |
# ? Apr 17, 2024 12:43 |
Got a distress call and investigated a flesh overrun village with a couple of monsters, found a shard and killed all the monsters and flesh nodes, but the quest is still active - what else am I supposed to do?
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# ? Apr 17, 2024 13:26 |
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canepazzo posted:Got a distress call and investigated a flesh overrun village with a couple of monsters, found a shard and killed all the monsters and flesh nodes, but the quest is still active - what else am I supposed to do? That should be it, just return with what you want.
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# ? Apr 17, 2024 14:10 |
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Set up a nice holding cell. Now to get an eldritch horror to put in it. Horde of 20 shamblers attacks, wall up like it's an animal attack and wait for them to rot because they have staggered re-animation times and they're on the bad side of engagement math with their tankiness and numbers, even if easily kited. They split themselves and beggars even show up on the last day. I'm really bad about teching up my weaponry at a good pace in early to mid game but perhaps tactics and psycasts are good enough to make it balanced. Drag six shamblers into the beggars and wait to collect the unconscious. They shank every zombie down and even finish them off. Damnit. I think I need to aggressively farm for melee dudes to put in armor, my current set up is almost pure firing squad. Between this, the next encounter and an attack by human spike bombs I'm surprised how many horrors are vulnerable to getting punched in the face. Maybe it's only the T1 monsters. Open an ancient vault near my base and giant flesh hulk, flesh dogs, flesh tripod dogs, flesh spikenauts. One hulk, 3 spiked guys, two tripods and two dogs. Tripods and hulk fall apart into smaller guys when hit hard enough. My psycasts and melee holders can do the job safely now but all of them are downed with killing blows.. and the small dogs evaporate almost instantly even when KO'd, returning to hell I guess. I'm screaming at the abyss that if it's so scary why won't it fight me!? Researching summon rituals now but kinda slow without monsters to study. Really enjoying the level up system in Vanilla Expanded psionics. It's been awhile since I thought about psycasting intelligently past getting access to Berserk since the powers pool was so small until about Biotech. Doomykins fucked around with this message at 14:35 on Apr 17, 2024 |
# ? Apr 17, 2024 14:24 |
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Oh no! Oh... no?
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# ? Apr 17, 2024 17:27 |
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Gonna Social you to death!
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# ? Apr 17, 2024 17:35 |
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The description doesn't specify the target of the murderous intent. He's going minecraft himself to traumatize the other guy.
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# ? Apr 17, 2024 17:37 |
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His target was his original self We'll never know what would happen, his sanguophage wife ran up and Gallagher'd his head with one swing of her plasteel warhammer
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# ? Apr 17, 2024 17:44 |
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I like that the monolith duplicates can actually come in a variety of different types of broken. I think all of the ones I've encountered so far have something wrong with them which I usually wait to diagnose before summarily executing them and throwing them what was originally supposed to be the tomb for honoured colonist dead, and still technically is, but is rapidly becoming a farce because one guy had three graves with his corpse in and he wasn't even dead yet I think a few of them would theoretically be curable if you had the right resources or were able to diagnose the problem in time.
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# ? Apr 17, 2024 18:11 |
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OwlFancier posted:I think a few of them would theoretically be curable if you had the right resources or were able to diagnose the problem in time. I got a hostile dupe that I was able to KO and arrest. I recruited them as normal and they’ve been a normal colonist for like two years now so I’m going to assume if another shoe was going to drop it would have by now. Welcome to the colony, Fake Cray.
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# ? Apr 17, 2024 18:18 |
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I've been using Stuart 3 for chronophagy. He's now like 98 and has dementia, his brain is rotting, and he's usually in a coma, but he's been helping everyone out so much! Such a trooper!
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# ? Apr 17, 2024 18:18 |
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People say you can't euthanize people just because they're a clone, but what if the clone had bad vibes? (it is slightly weird how you can just tell any colonist to go get euthanized and they will do it no problem)
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# ? Apr 17, 2024 18:20 |
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Kate Lockwell posted:His target was his original self Happy wife, happy life indeed
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# ? Apr 17, 2024 18:55 |
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OwlFancier posted:I like that the monolith duplicates can actually come in a variety of different types of broken. I think all of the ones I've encountered so far have something wrong with them which I usually wait to diagnose before summarily executing them and throwing them what was originally supposed to be the tomb for honoured colonist dead, and still technically is, but is rapidly becoming a farce because one guy had three graves with his corpse in and he wasn't even dead yet The very first monolith duplicate I got had rapid organ degradation, but luckily my
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# ? Apr 17, 2024 18:55 |
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Exploring the Pit Gate turns out to be pretty lucrative. In one excursion I got one Excellent Marine Helmet, one Archotech Arm, a bunch of gold, and some glitterworld medicine.
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# ? Apr 17, 2024 18:58 |
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OwlFancier posted:I like that the monolith duplicates can actually come in a variety of different types of broken. I think all of the ones I've encountered so far have something wrong with them which I usually wait to diagnose before summarily executing them and throwing them what was originally supposed to be the tomb for honoured colonist dead, and still technically is, but is rapidly becoming a farce because one guy had three graves with his corpse in and he wasn't even dead yet My duplicate and the original person both developed "duplicate sickness" which the game said would be debilitating but not fatal. "Debilitating" means 10% consciousness for both pawns so long as both were alive. Farewell Pawn #2.
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# ? Apr 17, 2024 19:23 |
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# ? May 1, 2024 15:23 |
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OwlFancier posted:(it is slightly weird how you can just tell any colonist to go get euthanized and they will do it no problem) They're all millenials.
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# ? Apr 17, 2024 20:17 |