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Eight-Six posted:My duplicate and the original person both developed "duplicate sickness" which the game said would be debilitating but not fatal. "Debilitating" means 10% consciousness for both pawns so long as both were alive. Farewell Pawn #2. Isn't that low enough to kill with a smokeleaf? Let them go out while high as a kite.
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# ? Apr 17, 2024 22:28 |
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# ? May 21, 2024 17:08 |
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I think Anomaly adds a good set of frameworks to the base game, as well as continuing to increase encounter and event variety. Enabling the monolith just for encounters is a totally valid low effort approach, matching how I typically handle the Empire where I get 1 psycast link and free rank, get honor if I want to or let them come and go as a random neighboring colony. Anomaly may not hit as hard as Biotech but it's a great addition. The mod scene is gonna do some wild things with Anomaly and the containment system, I can't wait to see the VE guys get cracking. A trio of giant snakes that can "lunge whole body lengths, devour humanoids whole and regurgitate the skeleton in seconds" attacked. Psycast Burden proved incredible here with their 200% innate sensitivity, no one shots witnessed. They're super thicc so they all downed unconscious and I got one! Glad I overdid the cell protections, just enough to contain it, study it and harvest bioferrite from it. This feels very cool. My Dark Studies have shifted to getting chronophagy as soon as possible because my best architect aged and got a bad back. Now I can fix it without uhm, being a big cheap dev mode weenie about it.
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# ? Apr 17, 2024 22:31 |
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Chronophagy sounds great to me considering I was complaining a while back about how many times I had to pod my seniors to stop getting bad backa. Still use the pods for age maintainable but the onboarding process will be a lot quicker
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# ? Apr 17, 2024 22:38 |
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I chronophaged a prisoner into the ripe old age of 130 before his brain gave out Now my colony is full of hot singles in their 20s
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# ? Apr 17, 2024 23:18 |
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Eight-Six posted:My duplicate and the original person both developed "duplicate sickness" which the game said would be debilitating but not fatal. "Debilitating" means 10% consciousness for both pawns so long as both were alive. Farewell Pawn #2. Just curious what would happen if you shoved one or other into a crypto sleep or took them off the map?
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# ? Apr 17, 2024 23:26 |
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Ok, so apparently psychically deaf pawns can straight up just see invisible enemies? Good reason to keep an Yttakin around, I guess. Edit: Or a ghoul, of course Broken Cog fucked around with this message at 23:47 on Apr 17, 2024 |
# ? Apr 17, 2024 23:42 |
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That seems super obvious in hindsight but drat I never would have thought of it
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# ? Apr 17, 2024 23:49 |
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Somedays I think the prostrat is having your pawns be psychically deaf. Immunity to a lot of psycasts (are hostile psycasters even a thing in vanilla?), immunity to psychic drones. Sure they can't benefit from soothes but after a point those just stop appearing and all you get are drones.
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# ? Apr 17, 2024 23:50 |
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I'm actually glad to see some straight up advantage to psychic deafness because it's been going very heavily the other way for quite a while now.
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# ? Apr 18, 2024 02:51 |
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Leal posted:Somedays I think the prostrat is having your pawns be psychically deaf. Immunity to a lot of psycasts (are hostile psycasters even a thing in vanilla?), immunity to psychic drones. Sure they can't benefit from soothes but after a point those just stop appearing and all you get are drones. No hostile psycasters are present in vanilla. Not sure what you mean by soothes not appearing past a certain point, I've gotten soothes on 7 year old 3 million wealth colonies.
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# ? Apr 18, 2024 02:53 |
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Broken Cog posted:Ok, so apparently psychically deaf pawns can straight up just see invisible enemies? That makes so much sense I thought I was having a weird conflict with a mod or something
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# ? Apr 18, 2024 03:18 |
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Flesh Forge posted:I'm actually glad to see some straight up advantage to psychic deafness because it's been going very heavily the other way for quite a while now. Conversely, as someone without Royalty, I'm glad to finally see a disadvantage to Psychic Deafness instead of it just being a free two points in a custom xenogerm - the penalty to void rituals
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# ? Apr 18, 2024 04:49 |
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I decided to try my hand at fixing up an abandoned mod that I really liked (and it looks like I'm the 4th in a line of code janitors for this thing breaking between versions) so if anyone cares here is realistic planets for 1.5 https://steamcommunity.com/sharedfiles/filedetails/?id=3225521979 It can help you play out your own legally distinct dune, it can group faction bases together real nation-state-like, and it's very vanilla and not too crazy with biomes
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# ? Apr 18, 2024 07:08 |
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Is it safe to add VE mods that have been updated?Oscar aint no Slouch posted:I decided to try my hand at fixing up an abandoned mod that I really liked (and it looks like I'm the 4th in a line of code janitors for this thing breaking between versions) so if anyone cares here is realistic planets for 1.5 https://steamcommunity.com/sharedfiles/filedetails/?id=3225521979 `Thank you for this. Does it work with the mod that makes the map look prettier?
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# ? Apr 18, 2024 08:38 |
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Tankbuster posted:Is it safe to add VE mods that have been updated? Depends on where you draw the line on 'safe', I suppose. The game won't crash but there are all sorts of weird small bugs that can pop up.
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# ? Apr 18, 2024 08:51 |
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Tankbuster posted:Does it work with the mod that makes the map look prettier? yes it will work out of the box with it, but that mod has yet to get its own 1.5 so it's a bit buggy right now highly recommend getting the geological landforms and biome transitions mods too while you're at it
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# ? Apr 18, 2024 09:24 |
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Oscar aint no Slouch posted:yes it will work out of the box with it, but that mod has yet to get its own 1.5 so it's a bit buggy right now thank you for the forewarning and recommendations. isndl posted:Depends on where you draw the line on 'safe', I suppose. The game won't crash but there are all sorts of weird small bugs that can pop up. aww, I wanted darkleather boots.
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# ? Apr 18, 2024 10:11 |
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if you mean "add to a colony already running" I wouldn't really recommend that, a whole bunch of poo poo will get added to things like storage categories and recipe lists and it's pretty wonky.
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# ? Apr 18, 2024 10:30 |
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I know well enough to not add mods after starting a run. What is the mod people use for forcing certain xenotypes to certain factions?
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# ? Apr 18, 2024 10:33 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=2891975564
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# ? Apr 18, 2024 10:41 |
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Broken Cog posted:Ok, so apparently psychically deaf pawns can straight up just see invisible enemies? Does that also work with the tinfoil hats?
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# ? Apr 18, 2024 12:37 |
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i started with the Anomaly start and my aged researchers who arrived here with their ghoul buddy are now mysteriously healthy youngsters, just don't ask whats in the shed or where the new ghouls keep coming from
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# ? Apr 18, 2024 12:59 |
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The greatest strength of Anomaly is definitely the causal love and embrace of new crimes. War crimes, crimes against humanity, crimes against existence itself...
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# ? Apr 18, 2024 13:09 |
Everyone embracing the Age reversal ritual reminded me of the Meat Canyon Pickleball episode. But replace pickleball with The Cube i guess https://youtu.be/rkMJCVjNtoM?si=MNTrtld78WGOU-9J
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# ? Apr 18, 2024 13:15 |
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Am I gonna regret it later if I spam this alchemy guys' ability on CD, because drat, he's making me a lot of gold. Edit: Oh, his organs are rotting. RIP Edit2: Had to take apart a prisoner (cultist that tried to kidnap my colonists, so gently caress 'em), but managed to replace his heart and a kidney. Hopefully he decides to stay OwlFancier posted:Does that also work with the tinfoil hats? Broken Cog fucked around with this message at 18:15 on Apr 18, 2024 |
# ? Apr 18, 2024 14:18 |
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Broken Cog posted:Am I gonna regret it later if I spam this alchemy guys' ability on CD, because drat, he's making me a lot of gold. If it makes you feel better my alchemist almost immediately developed brain rot without me using their ability at all, so I don't think it is tied to that.
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# ? Apr 18, 2024 18:17 |
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I spammed the ability every time it was off cooldown and nothing happened then they left. I don't know the mechanics of the creep joiners but I think they are just a random hodgepodge of all the possibilities.
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# ? Apr 18, 2024 19:17 |
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I think all of the mysterious joiners roll a random ability and a random problem, some of the abilities are also inherently problematic, and some of the problems seem to be fairly obvious like them just being really weird to talk to. But can also include "being infected with a metalhorror" and "having bone-itis"
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# ? Apr 18, 2024 19:24 |
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What the gently caress was that pickle ball cartoon
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# ? Apr 18, 2024 19:26 |
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Tynan's rebalanced Anomaly! quote:
And, my favorite: We've updated the Anomaly scenario to start with three researchers and a ghoul (up from two). This gets you into the meat of the game quicker when using this scenario. Full announcement https://store.steampowered.com/news/app/294100/view/4216007560397659215
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# ? Apr 18, 2024 19:29 |
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it did feel like the new content was crowding out literally everything else, yeah
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# ? Apr 18, 2024 20:04 |
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How's the threads opinion on the new DLC? It's the only one I didn't buy right away and that's cause I've been playing Stellaris, Helldivers and Tarkov instead.
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# ? Apr 18, 2024 20:12 |
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I kinda want to restart my current colony with the new changes/slider options. I've realized that a lot of my original setup like tribal start and some of my ideology choices have been kinda incongruous with the Anomaly content. Might just do the standard Anomaly researcher scenario for a smoother start.
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# ? Apr 18, 2024 20:24 |
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if you do tribal and start with the Bloodsuckers meme you get electricity for free, which is very weird (it's just because it's a prereq for Deathrest tech) but it can serve as a "we know weird hoobajooba science man things" schtick if you want. you can reform it out later
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# ? Apr 18, 2024 20:36 |
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I liked this solution someone on reddit had for containing a Revenant in a colony that didn't have electricity. Edit: Gah, I just realized why my pawns weren't filling up these shelves: They're loving bookcases! Broken Cog fucked around with this message at 20:45 on Apr 18, 2024 |
# ? Apr 18, 2024 20:40 |
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Ragnar Gunvald posted:How's the threads opinion on the new DLC? It's the only one I didn't buy right away and that's cause I've been playing Stellaris, Helldivers and Tarkov instead. I have a couple of reservations about some of the encounters, although I think that's a bit mollified if you don't mind getting shitwrecked by it once or twice until you figure out the mechanics. But on the whole the encounters are interesting and encourage some actually fun gameplay. I like the containment mechanics, they encourage a different element of base design in that you have a new area of the base that you're trying to make specifically inhospitable, and also want to keep it away from your normal base but close enough you can respond to breaches. I think it's a good DLC.
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# ? Apr 18, 2024 20:57 |
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Is there a list of what can cause metal horrors to spread? Like can they spread just from being nearby or do they have to perform an action on someone?
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# ? Apr 18, 2024 21:02 |
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when I had it happen it was done in their sleep because I was (am) running a hedonist eusocial love bug bed and everybody has uh, ~access~ to everybody else, I'm pretty sure everyone got infected in one night. apparently they did not think of such a scenario so they've put in some sort of cooldown or other mechanism to keep it from overtaking the whole colony before you can do anything about it, it's intended to stop being covert once it's infected 50% of your colonists. e: I've read that infected doctors treating wounded or doing surgery will infect their patients, infected doctors will also lie about their surgical inspection results
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# ? Apr 18, 2024 21:23 |
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Infected doctors specifically will like to implant them in people when doing the inspection surgery, lol. They can also spread by being hit by any of the horror monsters, I think. Or at least a fair few of them.
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# ? Apr 18, 2024 21:26 |
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# ? May 21, 2024 17:08 |
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I had it done via food from a compromised cook, and 'while asleep', whatever that entails (I don't think they were sleeping together, but don't 100% remember).
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# ? Apr 18, 2024 21:31 |