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A while ago someone mentioned keeping their generator room frozen to minimise infestations. Can you do this to your entire base and just keep everyone in parkas?
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# ¿ Feb 20, 2017 10:25 |
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# ¿ May 10, 2024 05:12 |
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Alchenar posted:You went full 40k. This is not a bad thing. If he does that then the Marines need to be Incapable of Crafting, Construction and Research. (They have not been inducted into the mysteries of the Machine Cult and don't know how to make anything. Also, research is heresy.)
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# ¿ Feb 22, 2017 09:25 |
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Someone posted a Luci farming method earlier. Capture raiders, inject with luciferum, remove eyes, release. They'll come back as part of a later raid, because they're addicted to luciferum they'll be carrying several doses, and because they have no eyes they're easy to take down. Rinse and repeat.
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# ¿ Feb 23, 2017 02:43 |
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AAAAA! Real Muenster posted:I had one dude with a shoddy small bow and arrow down four of my dudes, who had a Sniper Rifle, two with assault rifles, and a shotgun. I hope you recruited him.
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# ¿ Feb 27, 2017 03:31 |
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Is there any reason not to have a horde of trained boars for hauling, combat and emergency rations?
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# ¿ Mar 3, 2017 12:17 |
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Cup Runneth Over posted:Problem is, you can't hunt with a melee weapon, so anyone who's out and about hunting cannot be carrying a melee weapon at any time. These are the people most vulnerable to sudden fox attacks by far. What if they have a pet boar or five?
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# ¿ Mar 4, 2017 02:59 |
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I understand a chicken reactor needs to be set up with a certain amount of care to avoid killing your machine?
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# ¿ May 6, 2017 13:30 |
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FreshFeesh posted:How do you build a mountain base without any worry of infestations? I know it's not a problem at sub-Arctic temperatures, but is there a better way for more tropical biomes? Keep the whole base sub-zero using coolers?
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# ¿ Dec 25, 2018 02:51 |
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TaintedBalance posted:I poked around a bit and didn't see one, but is there any Warhammer Fantasy Battle conversion/add-on projects in the works? I saw the 40k one, but I'm playing both Total War: Warhammer 2 and Rimworld with the A Rim of Magic mod and I'm really surprised there isn't one. Rimworlders are pretty much Skaven.
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# ¿ Jan 1, 2019 04:45 |
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AG3 posted:Wait, is it the boar or the serving bot who's wearing the power armor? Pretty sure it's the bear. The suit is also playing chess, possibly via a secondary set of manipulator arms.
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# ¿ May 29, 2019 12:19 |
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Pawn gets a mood debuff from their devilstrand duster because clothing is supposed to be made from people.
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# ¿ Jul 6, 2021 04:57 |
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Tenzarin posted:You stand at the start of a tunnel dotted with sandbags and corpses everywhere. You hear distant screams and gun fire. Make sure E1M1 is playing on my MP3 player.
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# ¿ Jul 10, 2021 07:46 |
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The entire planet is crashed ships. Used to be an asteroid way back in the day.
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# ¿ Jul 23, 2021 03:44 |
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Real-world ritual scarification tends to be solely of the dermis, inflicted by very shallow cuts or scrapes that are then encouraged to scar. This differs in effect from the deep muscle/tendon scarring inflicted by serious injuries.
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# ¿ Jul 23, 2021 05:53 |
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If you go no deeper than the dermis, scarification shouldn't hurt at all once fully healed. Look at the maori ta moko as an example.
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# ¿ Jul 23, 2021 06:30 |
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Are the nudity precepts as bad as they seem? No thermal protection, and and no injury protection unless you specifically dress up for a fight.
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# ¿ Jul 23, 2021 09:55 |
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Some of the precepts look like they may be helpful, like declaring nutrient paste a delicacy.
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# ¿ Jul 23, 2021 10:36 |
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I kinda want an online version of the ideoreligion builder just so I can mess around.
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# ¿ Jul 26, 2021 12:45 |
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Royalty Ideology Moolah Witchcraft Odyssey Revolution Lineage Disaster
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# ¿ Jul 27, 2021 02:34 |
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This past year has proven that people absolutely will be driven to insane self-destructive behaviour by small inconveniences.
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# ¿ Jul 27, 2021 05:17 |
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How do you handle the infestations? Lots of chokepoints and melee pawns?
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# ¿ Jul 27, 2021 11:56 |
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LonsomeSon posted:enough smokeleaf joints to kill a Thrumbo. I've heard you can use autobongs as part of your raid defences. Raiders that are high as gently caress can't shoot straight and get downed easier.
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# ¿ Jul 28, 2021 00:21 |
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LonsomeSon posted:No reason it wouldn’t, active burnbongs get animals in the area high, not just participants. Even if raiders went right into attacking the autobongs they will still be high for quite a few hours once they’ve destroyed them Presumably you could hide it behind a vented wall?
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# ¿ Jul 28, 2021 03:43 |
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Have fun with your gigaraids!
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# ¿ Jul 29, 2021 02:35 |
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isndl posted:The hard part really is getting enough power to keep everything running, you're going to need tons of generators unless you're a wizard at load balancing. What do you favour? Shitload of solar and tons of batteries?
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# ¿ Jul 29, 2021 12:41 |
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So I think the furthest you can stretch food is to combine 1 unit of human/insect meat with 1 unit of haygrass to get 2.5 units of kibble, then put ot in a hopper to get 10 units of nutrient paste?
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# ¿ Jul 30, 2021 01:07 |
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IIRC having bugs randomly spawn deep inside your base is a balancing mechanism to compensate for the fact that you don't have pirates drop-podding deep inside your base.
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# ¿ Jul 30, 2021 04:31 |
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The slab is going to go nuts.
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# ¿ Jul 30, 2021 05:26 |
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With the new DLC you can grow shrooms
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# ¿ Jul 30, 2021 06:28 |
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Stupid idea: Could you create a separate 'Spa' colony consisting of solely a biosculpt pod for everyone, power for them, and a few turrets? Everyone goes and takes a holiday there for a few months, trusting in the low wealth of this barely-there colony to keep raids down to where the turrets can handle them, then comes back to the main colony as a wave of teenagers.
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# ¿ Jul 30, 2021 13:35 |
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Uranium bed?
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# ¿ Jul 30, 2021 13:52 |
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5 days, down to 4 with sterility. I think with the sleep accelerator and synaptic booster you come out ahead on how much work each pawn gets done, even with 10% of their time spent in a pod?
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# ¿ Jul 31, 2021 04:36 |
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Coolguye posted:
Yes but the way the turrets have to be placed offcentre is driving me insane.
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# ¿ Jul 31, 2021 07:05 |
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For the outer walls could you do something like alternating layers of sandbags and traps? The sandbag walls stop animals from wandering into the traps, the traps take out anyone who mines through the wall.
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# ¿ Aug 1, 2021 10:19 |
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Gadzuko posted:Yeah that's the one I am using, but make sure you go into the mod settings and update it to make treatments remove 1 year of age (or whatever you want). Unless it's been fixed since I last checked the default is 0, so the pawns get treated but their age does not go down. That's an idea. Placebo Biosculpter Pods. Cheap to build and don't biolock, fulfill the 'age reversal' need but don't actually reduce age.
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# ¿ Aug 3, 2021 02:53 |
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Nuclear fallout is just another way of dealing with raids!
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# ¿ Aug 3, 2021 06:59 |
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Mixture of 1 and 2. Nominate one of your starting pawns to be the Failson, who must receive any privilege before anyone else does. Nice Things can only be distributed to other pawns once he has it.
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# ¿ Aug 4, 2021 12:18 |
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Make Artillerism an Ideology. Believers can make mortar barrels but get a negative moodlet whenever they have to fire or swing a weapon themselves.
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# ¿ Aug 5, 2021 02:42 |
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Ah, the Constantine Maneuver.
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# ¿ Aug 5, 2021 08:03 |
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# ¿ May 10, 2024 05:12 |
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isndl posted:Circadian half-cyclers are a Royalty addition, note that not sleeping also has side effects of getting no comfort boost from being in bed and the consciousness penalty means you probably don't want it on critical jobs like doctoring. On the other hand, you could have a tribal set to meditating 24/7 for anima grass... IIRC they don't have to be tribal to create the grass, only to use it. Can slaves meditate? If so, then you could have a bunch of slave-monks meditating on the pointlessness of life 18 hours a day.
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# ¿ Aug 6, 2021 13:53 |