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DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



i finally picked this up after years of hemming and hawing. i started with the default crashed ship setting and on the 3rd difficulty and chose a temperate forest, and have kind of just waltzed through things. i have more colonists than i can even keep busy at this point and am wanting for nothing. my only mistake has been building my base into a mountain, it seemed like a good idea but the infestations are A Problem. i want to finish this first colony and then start a new one on tribal with a higher difficulty and choose a tougher biome, maybe cold bog or something i dunno.

anyway good game would recommend.

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DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



Ragnar Gunvald posted:

How the hell have you survived so long and ran out of things to do and being so new?

I've got like 5k hours in this and I never have enough prawns for all the work needed to be done.

dunno man. i have tons of farmland, have 4 stoves set up with a forever make food bill, so food is never an issue. since 95% of my colony is built into a mountain, construction materials are never even something i need to consider, i have like 3500 marble bricks just sitting in storage. everyone has flak armor and either smgs or sniper rifles. my colony could stand to be better defended i guess, and now that i have automatic turrets that's next on my agenda. more than anything i did neglect research for a long time but i am rapidly making progress there too. i even took out the ancient temple and one of the dudes in a sleep pod is part of my colony (the rest burned to death, rip). i also have some body parts i need to replace and am researching the required tech to do exactly that, especially after my best miner lost an arm to a centipede shot.

i chose the difficulty option that was described as 'for experienced strategy players that are new to rimworld' and it's been a breeze. infestations are the only thing that really feel threatening and i dunno that i will build a mountain base again, much as i like the convenience of them.

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



OwlFancier posted:

If you're starting with normal tech and in a temperate area then yeah it's not that hard of a game necessarily, if you have access to good farmland and a long growing window it's quite easy to make a lot of food.

You can adjust the difficulty in the middle of the game if you want to, what storyteller are you using?

i could do that but tbh i'd rather finish up this playthrough and then start a new one on a higher difficulty on tribal in a harsher biome. i chose cassandra and landed in a hilly temperate forest for my first attempt, i wanted to play it a bit safe to learn what i was even doing.

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



Eiba posted:

If you build a base in the mountains you do really only need to figure out how to deal with infestations and the game is mostly solved. If you want more of a challenge you could simply try building a base in the open so you're forced to engage with all the other kinds of threats in a more immediate way.

yeah. i am fairly certain infestations are there to try and make mountain bases at least somewhat tougher because without those, they'd be functionally impregnable. and even with them, my strategy of 'throw a molotov and run like hell' works great so far, i just need to remake some furniture after that and that's all.

i should also clarify that i am not like, disappointed things are going so well or anything. i like seeing my nice, dwarf fortress-esque base and how defensible it is, and it feels good positioning my snipers at the far ends of the killing tunnels i made that enemies usually funnel into and just mowing them down. i'm just surprised it has worked so well.

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