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I think that someone is going to finally have everything they need to make the XCom total conversion they’ve always dreamed of.
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# ¿ Mar 26, 2024 02:22 |
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# ¿ May 10, 2024 00:33 |
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Lysidas posted:Same -- I'm really looking forward to dealing with the Mystery Flesh Pit and lots of the other eldritch horror wreaked by insane or malevolent machine superintelligence(s). I'm not sure whether I'll want to engage with all of the horror in every single game, but I'm definitely looking forward to exploring each Anomaly scenario at least once. I’m kind of tempted to try to run a single world as an anthology (by way of mods to put old colonies on pause for a bit? Is that doable?). See if I can have a fresh caravan settlement for each horror, then bring the cast together for the Anomaly wincon sequence. Would probably take some tweaking to keep things at the right pace, but doable?
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# ¿ Mar 28, 2024 07:53 |
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Looking at the techs they’re previewing, I’m wondering if the idea is that, by poking the bear and bringing anomalies down on yourself, you gain tools that are highly efficient against normal raids—which would give you the room to refocus against the escalating anomalies instead. Something’s got to give if you’re expected to start building more security inwards, right?
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# ¿ Mar 29, 2024 04:46 |
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Mzbundifund posted:Is there not actually an end to the event like there is with the obelisks? I’m fine with just drop podding it away but the research text explicitly says there’s a way to end it by researching it enough. Well yes, the researchers would say that, wouldn’t they? (I have not yet been cubed)
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# ¿ Apr 15, 2024 11:42 |