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Midrena
May 2, 2009

OwlFancier posted:

Huh, that was fast, Ty's been on holiday for two weeks and only got back a few days ago, wasn't expecting a release that soon after.

Maybe it was done before he went on vacation and he didn't want to release it when he wasn't around to deal with people's issues. At least that's what I thought when I, too, realized he'd been off on holiday!

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Midrena
May 2, 2009
What an amazing update. Love the new stats for things/people. I am a sucker for that kind of stuff.

I was able to get in when the game was still $20 (after the KS ended, before the price went up), I think this is one of the best -- if not THE best -- KS/early access games I've had the pleasure of supporting. Love the way the game is coming along at a good clip, I've had tons of fun with it already and am just floored by what Tynan does with every update. Pretty amazing.

Midrena fucked around with this message at 18:05 on Oct 1, 2014

Midrena
May 2, 2009

Lassitude posted:

On that, any mods that add in custom character creation? Kind of sucks having to random through when starting a new colony, hoping to stumble on a decent mix.

Yeah, that EdB Prepare Carefully mod ( https://ludeon.com/forums/index.php?topic=6261.0 ) lets you customize your guys, from appearance to skills and passions. I saw some Let's Player use it and I had to immediately get it myself, because it's awesome. I know a lot of goons mentioned it previously in the thread, but seeing it in action really showed how great it was for getting your colony set up just so.

Midrena fucked around with this message at 12:51 on Oct 18, 2014

Midrena
May 2, 2009

Pornographic Memory posted:

Making everybody have mental breaks because of heart breaks and jealousy when they're all cooped up with nothing to do but each other would certainly be one way to nerf cave fortresses.

Rimworld: Days of Our Lives 90210: Revenge

Midrena
May 2, 2009
An actual update this time :)

https://ludeon.com/blog/2016/03/full-steam-ahead-towards-alpha-13/

Full Steam Ahead Towards Alpha 13

Hey everyone, just a quick update here. I’m back from travelling and am now working full-time on RimWorld. I’ve largely dealt with the paperwork tsunami that awaited me upon my return, so with my near-full attention as well as ongoing work from Piotr, the game is making smooth progress towards the Alpha 13 release.
The private testers are currently banging on the test version, while we fix bugs and sneak in some final improvements. Usually this phase takes a couple weeks, though this one could last longer because there is so much stuff in this update. Because of the long period since the last alpha (when Piotr was working and I was working quarter-time), this is the largest update since the initial pre-alpha in 2013.

I don’t have a release date, I’m afraid. I just wanted to let you all know that everything is moving along well. And I’m quite excited to see what you guys think of the new relationship system, marriages and lovers and breakups, social fights, fueled buildings, animal bonds, much more research, more better art, prison breaks, insect hives, on-foot trade caravans, and hundreds of other improvements to the game.

After Alpha 13 comes out, we’ll probably target doing the Steam release.
However, the Steam release is a game’s most important moment. One does not simply release a game on Steam. It takes a lot of effort and time to prepare a proper, decently-marketed Steam release, plus any time Valve might take to approve the final build. So there’s no date – just know that it is coming.

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Can't wait for this update to drop. I've been itching to play again (last I played was Alpha 10) but I don't really feel like starting over too much.

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