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So I ended up getting this game. I was idly randomizing my starting colonists and ended up with a 35-year-old assassin and two 15-year-old bartenders, a boy and a girl. I'm choosing to believe that on his last job the assassin ended up befriending the two and took them with him when things got too hot.
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# ¿ Aug 15, 2014 22:45 |
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# ¿ May 2, 2024 13:01 |
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I just had a scary encounter when a pirate party of like 12 guys landed right on top of my trade beacon and started shooting. I withdrew everyone to a room with a couple turrets to make a stand, and managed to rout the pirates with no deaths. Had a bunch of injuries, none of them permanently impairing. I even managed to capture two of the pirates! I got really goddamn lucky, I think.
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# ¿ Aug 17, 2014 02:17 |
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Being able to bring your colonists back after they get depressed/go berserk is a pretty awesome feature.
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# ¿ Aug 17, 2014 08:38 |
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AHH FUGH posted:What do I do when the piece a spaceship crashes near my colony? I need an AI core to finish my ship but there's no AIs to be found. Shoot it.
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# ¿ Aug 21, 2014 09:43 |
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KyloWinter posted:SC didn't have true z-levels. The different elevations just effected sight and movement and maybe shooting miss chances. There were no levels upon levels except maybe in the few specific cases of bridges. Nah, you couldn't move under bridges. They always had to be bridging impassable terrain (water, lava, space, etc.)
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# ¿ Dec 25, 2016 23:54 |
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# ¿ May 2, 2024 13:01 |
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LORD OF BOOTY posted:So the Psychology mod added new mental breaks. One of them is "self-harm." Believe it or not, this is actually a real thing that happens to people. https://en.wikipedia.org/wiki/Body_integrity_identity_disorder
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# ¿ Jan 7, 2017 12:15 |