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It's a flower child mod, what did you expect? The idiot, despite parading about himself over it, hasn't clue one on good design. Taking anything the fucknugget does as inherently making things infinitely worse is just going to make you right all the time.
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# ¿ Aug 31, 2015 05:02 |
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# ¿ May 10, 2024 18:01 |
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GROVER CURES HOUSE posted:In case anyone still had any hope for Ninefinger not being the irredeemable drama queen in this scenario: It's like a Bizzaro CovertJaguar and only bit less stupid.
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# ¿ Oct 2, 2015 15:17 |
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Flesh Forge posted:This is what I run and it all works together, although I get a lot of error spam on startup. A couple of sounds won't play but that's the only persistent problem I have. Sometimes saves don't load correctly and I have to quit/reload Got a zip for that?
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# ¿ May 29, 2016 22:44 |
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Flesh Forge posted:I don't really recommend that, for one thing I'm not totally sure I don't have some damaged files because the errors I get are really bizarre and no one else seems to have that kind of stuff going on even though they're not fatal. Half the fun, the other half is not having to one by one the whole thing after I get home from work.
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# ¿ May 30, 2016 16:58 |
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Baronjutter posted:All mods should automatically be open source and open for anyone to pick up the torch for if abandoned or learn from or forked into a slightly different direction.
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# ¿ Nov 10, 2018 21:35 |
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Ah a new expansion. Guess I will on principle never do a favorable thing for them ever, and every game's goal will be to murder via fire and bullet every single royalist worthless scum I see.
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# ¿ Feb 24, 2020 21:39 |
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Loving to be back in the time where you just never close rimworld because a single mod update can drag endless error loops back out where you buried them. Something's really causing gui errors to be commonplace across multiple mods and its the same descriptionless one every time. Guess I'll go back to finishing a DOOM run and come back tomorrow morning hoping for the best.
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# ¿ Mar 6, 2020 03:05 |
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deep dish peat moss posted:Every time I start playing this game again I try to go in and play Vanilla, then after a lot of yearning for a QOL mods I download them, and maybe one or two cool fun ones while I look, and the next thing I know I'm starting a new colony for the hundredth time this week because I found more mods I wanted to use and now I have a monstrous amalgamation of 400 mods that makes booting the game take 45 minutes, but goddamnit this is the Rimworld I love Don't forget that one of those Stormtroopers is both a Witcher and a Blood Mage at the same time as well.
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# ¿ Mar 18, 2020 10:13 |
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kiss me Pikachu posted:Also if you happen to use Dubs Bad Hygiene or another fertilization/sprinkler mod you can get regular/rich soil to some pretty absurd fertility levels for indoor greenhouses. I think Vanilla farming extended has sprinklers if you don’t want all the extra water management, either mod combos well with the wall growing lights mod since you now need to place the sprinkler in the middle of your grow house. The second mod also has low tech unpowered planter boxes with regular soil fertility. Hygiene, vailla extended sprinklers, plowed soil, and a Druid has me seeing growth rates of 900%. I've made the ol Modded Minecraft HyperFarm Mark (integer) in Rimworl now.
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# ¿ Mar 22, 2020 01:21 |
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FairyNuff posted:
Also that the meat and leather of 20 triceratops way outweighs your reward.
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# ¿ Mar 22, 2020 07:41 |
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TalonDemonKing posted:If you need chicken eggs, just get GeneticRim and install oviposters on all your colonists. 2 easy eggs per day per colonist if you don't mind the pain This is the worst goosebumps novel.
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# ¿ Apr 7, 2020 10:03 |
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Well, they can't be addicted if they're addicdead
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# ¿ Apr 11, 2020 15:51 |
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Rimwololord: Stockholm Syndrome Simulator
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# ¿ Apr 15, 2020 13:40 |
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Omnicarus posted:The vanilla extended mods occasionally have high cost operations for some reason, the one that most recently comes to mind for me is the power mod has several comps that loop through every object on the map that can impact performance pretty quickly on larger maps or maps with a lot of poo poo on them. This is eloraams redpower levels of bad coding.
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# ¿ Apr 18, 2020 22:08 |
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FairyNuff posted:I really wish it was easier to get your hands on mutanite from that mod. I almost never see any and I really want my pawns turning enemies into animals every fight. Just give in and use Omni Core Drill. E: I mean, I'm one to talk, I have 287 active mods. StealthArcher fucked around with this message at 14:53 on Apr 21, 2020 |
# ¿ Apr 21, 2020 14:34 |
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Guillotines.
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# ¿ Apr 24, 2020 10:30 |
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4.2.j0e: Commander Weedmouse of COBRA
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# ¿ Apr 24, 2020 11:55 |
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Gallatross
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# ¿ May 16, 2020 12:58 |
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Katt posted:Anyone ever had that thing where a good pawn is incapacitated near fire. Then they catch fire and they burn up completely, gear and all in seconds and you stare at the empty spot like "did that really happen?" Cabin Fever is a rimworld movie, both the eli roth and not variants.
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# ¿ Jun 17, 2020 22:39 |
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Install Omni Core Drill, balance is a filthy word.
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# ¿ Jul 13, 2020 16:26 |
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Remember that originally the only options were gay and straight men, and bi and lesbian women. Everything maximised to enforce incel myth to the most ridiculous levels.
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# ¿ Jul 17, 2020 05:56 |
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In relation to the cries of the innocent over Depp Drillin, I say again:StealthArcher posted:Just give in and use Omni Core Drill. And as for this in addition: Katt posted:Scaria is such bullshit. Manhunter packs used to be pure delight with plenty of furs and meat. Now they're just a chore with plenty of cleaning to do. BUT THE RESOURCE ACCUMULATION I scream greggishly. I refer to focus 3 of my modpack design tree.
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# ¿ Jul 18, 2020 22:43 |
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Katt posted:Pyromaniacs are so god-drat detrimental that they should come with massive bonuses to everything else to make them viable. StealthArcher posted:BUT THE RESOURCE ACCUMULATION I scream greggishly.
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# ¿ Jul 24, 2020 10:19 |
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I dont know why anyone here is surprised the beleiver of the Incel Orientation Ratio(tm) has a bad track record on his assumptions and predictions.
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# ¿ Jul 26, 2020 06:32 |
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Neolithic>Medieval>Industrial>Spacer>Ultra>Arcoconut
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# ¿ Nov 13, 2020 03:32 |
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SugarAddict posted:You can do this but the colonist will complain all the time about the colony being super wealthy even though it's just him and a dead lizard he just punched to death, so you need to give him all the positive mood traits you can or he will throw fits. If you want a good option for both this and piling on the super soldier aspect, add the witcher mod and give him the Trial of The Elders condition. Bam ultimate hellsoldier who doesnt care if he is literally at 0 mood.
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# ¿ Nov 16, 2020 17:21 |
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HelloSailorSign posted:For raids, sure, but then you're also going to be dealing with raids that aren't going to be challenging or interesting to deal with. Right on your own map, let the reinforced uranium walls do their job and breathe in the beautiful radioactive orange for years.
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# ¿ Nov 19, 2020 17:50 |
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silentsnack posted:If you're being raided by a human faction that is not permanently hostile, bringing their faction relations up to 'neutral' will interrupt the raid and make them gently caress off back home, no? If Diplomacy was made in 2020: An Essay in No Parts
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# ¿ Dec 2, 2020 18:11 |
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Iowa OP pls nerf
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# ¿ Dec 9, 2020 11:23 |
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PMush Perfect posted:The nerf is that you'd have to live in Iowa. Never been so i acquiesce. PMush Perfect posted:I don't even dislike Iowa, SA just pitched it right over the plate so I had to swing. Youre welcome, anytime.
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# ¿ Dec 9, 2020 15:08 |
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You do get a road runningacross your map if you settle on a tile with one though.
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# ¿ Dec 9, 2020 15:09 |
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Flesh Forge posted:trying to imagine what would be going on here and I got nothin, would you mind posting some info like a screenshot of these views in Task Manager Well, I don't know about him, but I don't think you're running the mods with much of a footprint. Bonus, this is the title screen.
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# ¿ Dec 31, 2020 22:21 |
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Tumble posted:You're gonna have to start troubleshooting by turning off all your mods and turning them back on. Start with the ones with the largest file size. Oh I'm not having issues, I was just commenting on how much memory Rimworld can pull at it's peak. This is, IIRC, about 381 loaded mods.
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# ¿ Dec 31, 2020 23:33 |
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Vonka™ Fauna, Chocalopes, Eternal Toothbuster™ Shelled mountain crabs, headless dream chickens, you name it
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# ¿ Jan 1, 2021 05:11 |
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Love my DRM Duster
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# ¿ Jun 11, 2021 19:08 |
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Cant wait to see what empire mod does with it
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# ¿ Jul 12, 2021 14:09 |
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BattleMaster posted:A downside of having colors in the name pool for ideologies: I dunno, if they come out venerating triangles its on point.
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# ¿ Jul 21, 2021 20:12 |
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Coolguye posted:mods are not a universal good thank you Someone hasn't elated over an update to Molerat DDs Thats probably a good thing
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# ¿ Jul 22, 2021 15:33 |
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Impermanent posted:ok wow it's been a long time since I last played. Definitely before there was a world map you could travel on. You can now fire your troops in on enemy encampments using drop pods???? Hell, there even being enemy bases to raid is new. I kind of love this even without the new mod fun things. Thats at least 5 years, so welcome back to a lot of differences
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# ¿ Jul 23, 2021 10:10 |
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# ¿ May 10, 2024 18:01 |
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It is a stark difference from "All men are straight or gay, all women are lesbian or technically bi but we wont say it out loud. Straight men have all their options stolen and murder people in the fallout." Tynan
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# ¿ Jul 23, 2021 21:52 |