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I was given base Rimworld as a gift last year and in the last month I've put in a lot of hours. After seeing all the mods and ideology stuff I turned on the ship generator, survived the 15 days of raids and now I'm I went with pretty much all of vanilla extended, rimefeller, SRTS and alpha animals + biomes are the big ones. My last colony was in a year round growing area so I'm thinking of going into the tundra on a road to make my transhumanist raids a little bit quicker and easier. Everyone is going to die in my first winter.
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# ¿ Aug 7, 2021 14:37 |
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# ¿ May 10, 2024 16:15 |
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Carcer posted:Those are all great mods. I really love alpha animals & biomes.
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# ¿ Aug 7, 2021 17:22 |
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My Gallatross Graveyard transhumanist oil drillers colony is fairly established but I feel like I'm missing something with the Rimefeller drilling. I set up a geothermal plant to power my refinery area but I can't figure out how much power the cracker needs. Everything else seems to be fine but whenever the cracker kicks in it seems to overwhelm the geothermal so I only seem to be producing things in weird bursts. Is there a good guide or something that will help me figure out what the problem is?
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# ¿ Aug 18, 2021 12:36 |
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Azhais posted:The cracker seems to use 3600w despite claiming it only uses 1200 in the description. It only does anything if someone is staring at the resource console which is probably why it looks like it's only working sometimes - make someone's resource job higher
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# ¿ Aug 18, 2021 13:50 |
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Heffer posted:I'm just playing around with alpha biomes now. Is there a way I can send a team to prospect the Gallatross Graveyard or is the only way to access it to settle there?
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# ¿ Aug 19, 2021 12:12 |
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Mr. Grapes! posted:Is there a way to shift prisoners around? I can't seem to control where the colonists take the Downed Bad Dudes when I capture them. I have a big prison barracks and a few isolation rooms but I don't know how to designate them. Is there something obvious I missed?
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# ¿ Aug 26, 2021 13:27 |
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Is there any way to turn my pawns into mushrooms or something? I kind of like the idea of making a terrifying horde of not human raiders. Does pawn Morpher do something like that?
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# ¿ Nov 16, 2021 14:27 |
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I picked mushrooms mainly because I want a colony in the mushroom jungle so that seemed fitting. I'll have to check for some different race mods or something, I remember hearing about a Kenshi pack that added the bug people and they would do the job.
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# ¿ Nov 16, 2021 18:49 |
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Telsa Cola posted:Check the floran mod Do the expectations stack in a bad way? If I use the tree, the empire honour and ideology roles on one person will they expect a palace? I'm a bit worried about making a powerful figure head who absolutely despises being part of my colony because we're still basically hunter gatherers who use farming to grow drugs. I also don't seem to be able to get the yeoman quest thing even though o have the honour. Maybe I need to build something.
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# ¿ Nov 20, 2021 13:45 |
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SniperWoreConverse posted:Well it rained, problem solved. My biggest issue is the colonists keep feeding meals of alpaca meat to the alpacas instead of preventing themselves from starving. The joy of a total rebuilding job is that I have an actual structure and design in mind for my base beyond the really obvious. I even used the planning tool. Hopefully this ends up working out in the long run. I still need to cobble together my coliseum for gladiatorial combat to decide which slave gets to become
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# ¿ Nov 22, 2021 20:25 |
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A while ago somebody mentioned a mod to help you customise and design your map tiles in order to make a cool doughnut style mountain formation. I don't suppose anybody remembers the name of it do they? My vampire needs their sprawling mountain fortress/castle so they can terrorise the local populace.
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# ¿ Nov 8, 2022 18:32 |
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What's the deal with dark torches/braziers? My plan is to make my vampire mountain lair with mole people and have a few questions before I embark. 1) Will the dark light stuff prevent infestations? 2) Are they needed if pawns have darksight? 3) If pawns don't need the dark torches, will they help invaders fight more effectively compared to if it was just pitch black? Aesthetically I kind of prefer the idea of having dark torches knocking around but if they don't do a lot or are actively harmful I might have to sacrifice my sense of taste and style.
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# ¿ Nov 16, 2022 17:58 |
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My Castle Dracula knock-off is coming along pretty nicely. It had a slow start with only 2 pawns trying to build as much as possible inside the giant mountain that I cheated into existence but things are progressing nicely now. This isn't the story of my colony doing well though, this is the story of Dash. Dash drop podded in with paralytic abasia during winter and, due to some negligence and initial reticence on my part, he lost a couple of toes to frostbite. After initially deciding to save Dash to turn him into a hemogen farm I eventually decided, after arresting more blood banks, that his skills were worth recruiting him despite his uselessness to begin with and his severe artery blockage. Dash was stubborn though and refused to join the posse of vampire worshippers. After the best part of 3 quadrums spent tending to, feeding and converting Dash one of those crazy quirks of timings occured meaning that almost simultaneously Dash saw the light and converted to the groups ideoligion as he recovered from his paralytic abasia. He was finally ready, and as he took his first tentative steps down the path of darkness he promptly had a massive heart attack and dropped dead. RIP Dash, you were a truly terrible colonist.
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# ¿ Dec 2, 2022 17:59 |
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I have the Rimworld itch again but I'm suffering from the eternal issue of base start up paralysis. Last time I went with vampires so it gave me a gimmick by itself. This time I tried the Mechanitor start, but I don't really want a solo run. I guess it's time to dev mode in a spouse or something. It's tough (being indecisive) on the Rim.
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# ¿ Sep 8, 2023 15:15 |
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isndl posted:It's Rimworld, so it's traditional to find and
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# ¿ Sep 8, 2023 15:48 |
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LonsomeSon posted:Probably the most disappointing thing yet about Rimworld, to me, was finding out an Archonexus play through wipes your research progress every resettlement.
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# ¿ Sep 8, 2023 17:14 |
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Coolguye posted:the really savage blow on the archonexus steps is being pared back down to 5 pawns. 5 pawns isn't enough to run a thriving colony, and honestly i spend more time and resources developing promising pawns than i do developing tech.
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# ¿ Sep 8, 2023 18:21 |
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Inadequately posted:I'm going to be the voice of dissent here and say that the Mystery Flesh Pit stuff looks cool and fun and is everything I wanted from a horror-themed Rimworld expansion. Also this is just the very first thing previewed so anyone going 'hard pass, maybe if it was a different aesthetic' might want to hold off since there's always a chance that could be the exact next thing they'll show off.
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# ¿ Mar 26, 2024 13:50 |
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Telsa Cola posted:It sounds like there's a spool up and I imagine mechanically once you gently caress up one or two of them the ritual fails.
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# ¿ Apr 4, 2024 23:13 |
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With the new DLC and 1.5 coming out soon, how long do people expect it to take for mods to be updated? I'm excited to start a new run but I'm going to wait for the new stuff, I'll also probably cull my mod list a little bit but I really want some chromed out dinosaurs for my cave people to ride so some mods are pretty key to the run I'm planning. Speaking of dinosaurs, does anybody have much experience with the prehistoric biome mod? I'm considering being Dino ranchers for at least some of it, are there dinosaurs that fit the bill for that?
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# ¿ Apr 6, 2024 12:04 |
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Inexplicable Humblebrag posted:same as with biotech, i'd imagine - couple weeks, not really all that long. This gives me time to decide whether I want to go into a boreal forest or arib shrubland. Shrubland seems more fitting for a Dino rancher caveman colony. Maybe I'm just saying that because the last time I did a boreal forest start I gave up on it since I found the marshes and winter slow down irritating though. Do people have a favourite/least favourite biome? I kind of hate the jungle because disease isn't fun to manage.
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# ¿ Apr 6, 2024 13:53 |
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LonsomeSon posted:I like a Boreal Forest unless I’m planning to do some serious ranching (if you start Undergrounder, or reform into it for your first pick, you can support a modest pack-animal herd over winter once you dig out a silly amount of cave space). Worst comes to worst for the cold winters, there’s a fuckton of wood on the map to just burn. The sprinklers from Dub’s find their actual use here: if you put them out on a long-grow tile you’re going to be swimming in a game-warping amount of corn and drugs. Speaking of ranching, I should probably look into the mod that gives numbers about the amount of meat and leather animals give so I can figure out which dinosaurs I want to keep herds of before I feed them all to T-Rexes.
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# ¿ Apr 7, 2024 10:56 |
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# ¿ May 10, 2024 16:15 |
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LonsomeSon posted:When I say Serious Ranching I mean more than just pack animals and whatever predators self-tamed and got trained to fight, I mean enough livestock for it to be a questionable decision from a system resources perspective. Flesh Forge posted:Why couldn't you do ranching in Boreal Forest, just grow a bunch of haygrass in the warm season. Boreal has the widest and best selection of animal spawns if you want to do this, deer and caribou and muffalo and wolves. You don't have wild boomalopes but you can trade for those (or as mentioned you might caravan somewhere and tame some) I am going to miss cool dusters rather than lame parkas though.
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# ¿ Apr 7, 2024 18:43 |