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KyloWinter posted:I wish the crash landing mod was better balanced. I love the idea of it, but the execution is so... off. You can tweak variables yourself in the options file, I changed it a bit and now it's somewhere I like a lot. So I had a pretty nice little outpost going, up to seven people, we had some good defenses in place and had fended off various raids nicely, I was expanding our production and everything for trade, etc. Then I get an event where every squirrel on the map went berserk. Not so bad, right? Well... there were a LOT of squirrels. We managed to fend them off but two of my people who happened to be out and about at the time were downed by it, and I had not thought to change away from my flamethrower on someone else. Flamethrowers are great at medium range, not so much point blank. Before the last of them was even dead, I got an event of a huge toxic storm that poisoned everyone who was outside, and seemed to infect just about every wound the squirrels had inflicted, but that may have been coincidence. Long story short I want from seven people to one. e; Speaking of tweaks, is there any way I can make it so dropped items are not automatically forbidden and suchlike? It's kind of a pain going around checking for eggs or whatever the poo poo. e2; Hahaha a Prison Block just crashed through the roof of my residence building, setting fire to everything because it's made out of wood, but a couple of the prisoners were spawned outside so they're okay. My last couple of people (I recruited someone new, sucks to be them) are now dying of extreme heatstroke because the temperature has shot up by a Ms Adequate fucked around with this message at 19:59 on Sep 17, 2015 |
# ¿ Sep 17, 2015 19:52 |
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# ¿ May 10, 2024 05:53 |
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I gotta learn to trust my instincts. This colony was doomed from the start and I had constant bad luck but I pressed ahead anyway, figuring I can't just restart every time something doesn't go my way. We've been beaten down into the dirt and all that's left is one guy, minus his left foot, hobbling around trying to clean up the huge messes that have resulted from raids/fires/infections/no cat food/a huge ship chunk crashing straight into the middle cell of my dining room/etc. And in games like this I can never quit an ongoing thing, I have to watch it to the bitter end. e; Alright so early game what's the best way to ensure a decent power supply? Ms Adequate fucked around with this message at 23:56 on Sep 19, 2015 |
# ¿ Sep 19, 2015 23:46 |
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I should probably try wind turbines more often, thinking about it.
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# ¿ Sep 20, 2015 00:25 |
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Geokinesis posted:Make sure to keep their area free from trees as otherwise their output will be poor. Yeah one of the first things I learned with them was just to pave their whole active area over for just this reason.
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# ¿ Sep 20, 2015 00:54 |
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IAmTheRad posted:A tarantula completely destroyed my entire colony. Everybody was in bed wounded, and the raiders came. I had someone downed by squirrels that had been driven berserk. He survived and we recovered him, but then he died of multiple infections. Squirrels. So more dangerous animals sounds like my kind of thing
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# ¿ Sep 20, 2015 01:59 |
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OwlFancier posted:The thing about wind, or rather, about solar power, is solar power never works at nght, so to run things through the night you actually need something like 3 times the power needed to run them during the day. This is very helpful, and adding to what was said before, I'm now pretty sure thinking about it that the games I've not had serious power troubles have been the ones where wind power has featured. I also didn't know that about batteries, but it sure as poo poo explains why my expansions so frequently seemed to run into trouble, I wasn't accounting for that 50% thing, drat.
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# ¿ Sep 20, 2015 03:11 |
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A more developed and comprehensive system of interacting with other factions? I've got Hospitality which is a great mod, but I don't know how much more could be modded in with regards to them. Also I just had someone catastrophically fail at surgery. The The 'surgery' was to install an eye patch.
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# ¿ Sep 20, 2015 23:21 |
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Okay does someone have a guide or a screenshot or something to explain how RedistAir works, because nothing seems to be going through my vents and/or ducts. Explain as you would to a child of low intelligence.
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# ¿ Sep 22, 2015 04:45 |
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Skaw posted:Put duct intakes in the room with the temperature you want to push out. Put the output ducts in the rooms you want to control the temperature of. Place ducting between points A and B, and set the intake and output ducts to the same channel as the ducting(upper or lower.) Make sure duct intakes and outputs are powered. I think I overlooked this channel thing, that may well be the problem. Thanks for the help One other question, what's the best place to put sculptures? I've been slapping them in my dining room usually, but are bedrooms better? Hallways where everyone will see them?
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# ¿ Sep 22, 2015 20:36 |
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Taeke posted:I'm thinking that's a scheduling issue, but I don't know because I set it to anything at all times every game. Sounds right, I've had a similar problem and I fixed it by setting everyone to Work 24/7 until the fires were out.
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# ¿ Sep 25, 2015 14:39 |
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lol if you don't tame dozens of mosquitoes to unleash upon enemies
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# ¿ Sep 30, 2015 21:59 |
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I just had some Maine Coons join my colony in a random event. Eight of the fuckers. They're going to eat me out of house and home
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# ¿ Oct 1, 2015 00:03 |
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Koobze posted:It's been a lot easier to set up, but the main problem is getting traders in to actually trade my stuff away. Are there any mods that increase traders, or let you build stuff to have them come more? Would love some kind of "marketplace" thing where local tribes visit and set up shop, and then more ships visit... There is a mod that lets friendly settlements come by and set up a trading tent temporarily, but I don't know exactly which one it is, just that it's integrated into the Ultimate Overhaul Modpack. I just looked through the mod list but nothing stood out as doing it. Also lol mod drama the pack has been pulled completely from everywhere the guy who made it can reach. Anyway sorry I can't help more, but something very like what you are looking for does exist.
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# ¿ Oct 1, 2015 15:59 |
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Ahahaha oh man, I hadn't seen that. Magical
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# ¿ Oct 2, 2015 14:58 |
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SovietPotatoe posted:Thanks for the generalization, please tell me more about how politely asking a guy not to monetize work I released for free is being insufferable and whiny. He said the expectation of pay is what is whiny, i.e. he's on your side here
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# ¿ Oct 4, 2015 16:28 |
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Minenfeld! posted:So, I bought this game and it is fun. I was playing and enjoying my little colony and I learned that I can easily change the kinds of crops I grow. I was going to grow cotton and make new clothes. But then a poisoned chunk of a space ship fell near my colony. I went to go shoot and stab it. But then a Scyther was there and killed everyone and all the dogs and squirrels I had. Rimworld.txt
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# ¿ Oct 11, 2015 02:58 |
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WhiskeyWhiskers posted:You can use shift while clicking to at least speed it up a bit. I just wish you could do the same on the trade screen
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# ¿ Oct 14, 2015 02:47 |
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WhiskeyWhiskers posted:It's actually easier and quicker on the trade screen. Click once and then drag the number of goods being traded. gently caress me
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# ¿ Oct 14, 2015 16:23 |
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Tenzarin posted:I think I made a mistake by burying the raiders, because my people all go to their graves and get sad. Why would they get sad? Raiders got shot to death by a turret while trying to kill them. There are certainly some traits that should lead to sadness because even if you're under attack you might despise the necessary actions, but yeah, it's a bit silly if it's not a Mennonite colony. More than that though, my pawns seem to prioritize visiting graves over just about any other loving thing they could do with their time, I wouldn't mind them nearly so much if that was just a lot rarer. e; You probably already know but just in case, once you build a crematorium you can exhume the graves and toss the corpses/skeltals into the furnace anyway, so you're not stuck with this for the rest of that colony. I tend to use graves as a stopgap then dig the lot of them up.
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# ¿ Oct 19, 2015 05:28 |
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I just had a simultaneous volcanic winter and cold snap things dropped from an average of about 10 this month to -30 outside lol
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# ¿ Oct 25, 2015 20:18 |
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Tenzarin posted:how do you check the temp? i have had to just guess how to set heaters and coolers. It should be the bottom right of your game screen just above the date and weather. e; although you don't actually need that info for heaters and coolers in most cases, because the temp you set those to is their target temperature, and they will try to achieve it as long as they are powered. Ms Adequate fucked around with this message at 21:12 on Oct 25, 2015 |
# ¿ Oct 25, 2015 21:09 |
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Azhais posted:So people that use redist heat, does it work for cooling for you? For the life of me I can't get cooling to work. Heat, no problem. But my network will never cool. I've got an industrial cooler dropping the room to about 3 kelvin and the pipes are still room temperature. Intakes and ducts are connected to the right network. Not a huge issue since my colony is in a boreal forest and it's never actually warm out, but I'd love to make a middle of the base freezer for meds I just finished setting up a cooler duct network for the same purposes and I had no trouble with it at all
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# ¿ Oct 27, 2015 22:57 |
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Fans posted:I have a lady who pulled this guy out of a fire to save his life and now he hates her because she's so ugly from all the burns. My Pawns are such dicks. Drunk in Space posted:One of my colonists was getting chased by a Megascarab he was doing a poor job of hunting when suddenly the cat came running in, stunned it, killed it, and then hungrily devoured several of its body parts. Swedish Horror posted:I just 'cured' a colonist's asthma by replacing their lungs with the ones I ripped out of a prisoner. If anyone needs a quick answer to "Should I play RimWorld", yeah it's basically Dwarf Fortress tier hilarity.
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# ¿ Apr 8, 2016 06:21 |
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Hieronymous Alloy posted:hahahah, holy poo poo, when I saw the thread title I assumed it was minor drama but this poo poo is gold Hahaha same, this is incredible.
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# ¿ Nov 4, 2016 00:04 |
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Danaru posted:My favourite dev moment from Toady was when that one guy made a gigantic contraption that involved breeding mermaids, firing their children down chutes where they'd suffocate without water, then be taken to the butcher shop so their bones could be put onto furniture and crafting stuff, prompting Toady to go "What the gently caress." and nerf the price of mermaid bones to stop that one guy's infernal baby mermaid bone machine. Okay but mermaid bones were INCREDIBLY valuable. I am not saying I would farm newborn mermaids for their bones myself but I can't bring myself to condemn an honest dwarf for doing so.
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# ¿ Nov 4, 2016 03:58 |
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LonsomeSon posted:God loving dammit, you're right. I feel dumb for not realizing this. Hello my dear Internet twin I am the same and it's terrible, I am never even happy with how it looks, which you'd think would be the one upside.
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# ¿ Nov 9, 2016 18:48 |
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Nut to Butt posted:a16 launched today! e; jesus, that's some insane work he's done to redo the world as a whole. I wonder if you'll be able to go force others to swear fealty to you and become a despotic empire Ms Adequate fucked around with this message at 20:38 on Dec 20, 2016 |
# ¿ Dec 20, 2016 20:13 |
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Galaga Galaxian posted:I swear I've seen a version that is actual photographs. Yeah there is one, but I don't have it to hand I'm afraid. A shameful memegoon.
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# ¿ Dec 30, 2016 00:21 |
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Galaga Galaxian posted:I always feel like I'm "falling behind" though. Usually my pawns are so busy I barely remember to stop and do research or some other long-term usefulness task. Not when there is infrastructure to build, blocks to carve (so I can build rooms, I try to switch from wood ASAP), fields to plant, so much hauiling, etc etc Man same, I always feel massively behind after about the first hour on the planet, and there's always something I've straight up forgotten.
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# ¿ Jan 4, 2017 19:38 |
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I never catch up though, I just fall further and further behind until the colony dies. I'm a Dorf Fort vet though, so my mantra is Losing Is Fun!
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# ¿ Jan 4, 2017 20:02 |
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TipsyMcStagger posted:Aren't miniguns horrendous? I was using one on a guy and he couldn't hit poo poo! Give them to someone with Trigger Happy. Witness the carnage.
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# ¿ Jan 5, 2017 21:06 |
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straw man posted:Pressing random in the scenario editor is pretty funny. Not in the way that you'd actually want to play it, exactly. You weren't kidding, look at this poo poo right here I was almost tempted to go for it. Between the armor and the fifty-five minguns, I wouldn't have had trouble with raiders for awhile. No electricity, no hunting, miniguns only, final destination.
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# ¿ Jan 6, 2017 03:38 |
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vandalism posted:Making the map cover 100% of the globe makes it look sweet but take forever to load, even on an SSD. Eh, it takes about 40 seconds for me, which is a lot less time than I'll spend looking for a site or fannying about with Prepare Carefully or choosing a name for that matter.
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# ¿ Jan 6, 2017 03:43 |
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Hieronymous Alloy posted:Wait, caffeine addiction? that's a thing? Oh I think that's from a mod.
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# ¿ Jan 6, 2017 16:45 |
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Holy poo poo, I have the Cult mod, and two of my people just murdered some octogenarian who had shown up wanting to join the newly founded Esoteric Order of Dagon. They ain't having none of it. Of course, having that blood on their hands, who knows what memories and whispers may haunt them in the night?
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# ¿ Jan 7, 2017 00:59 |
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No preparations we play Crashlanding Hard like men. So actually I do prepare carefully, but I can count on at least one of my three people dying on landing, and I'll probably pick up one or two survivors from other cryptopods that hit, but they could be useless sacks of poo poo. This becomes improbably difficult when you're also running the mod that ups plant density because the fires from crashing ships will eat massive parts of the map in no time. You gotta pray for a ruined, stone building, or you're going to be huddling against rock walls two tiles from the flames.
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# ¿ Jan 10, 2017 04:40 |
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Carcer posted:There's always some weirdo who wants to add bodily functions to these sorts of games. The mod is actually pretty well done, though it needs some work around the edges as mentioned. I mean, if you want yet more infrastructure to worry about.
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# ¿ Jan 10, 2017 18:48 |
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^^^ e; holy poo poo Omnicarus posted:The Auto-Mod went rogue and shut it down. ¯\_(ツ)_/¯ That's a pretty RimWorld fate to meet! Also yeah Randy 4 lief.
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# ¿ Jan 11, 2017 01:56 |
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Zhentar posted:Heat waves are a flat +20C to outdoor temperature, period. Storyteller & threat points don't matter. That definitely seems wrong, because I've had heat waves up the temp by around 40c.
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# ¿ Jan 11, 2017 02:16 |
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# ¿ May 10, 2024 05:53 |
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You're in trouble if Humbaba shows up though.
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# ¿ Jan 12, 2017 02:29 |