Just had a colony that was going well (kinda) but was suspiciously quiet, next thing I get some horrible spaceship that causes my pacifist crop scientist to go insane and beat his braindamaged tribal subordinate to death. Then got the posse to go take care of the spaceship and the rest is history. History that ended in staccato minigun fire. For anyone sitting on the fence, this is already a very fun game. Different and much better than anything like Gnomoria which left me a little cold, because your involvement with it is that much more direct, through the combat and equipment systems (the interface is also pretty solid, which is a huge, huge improvement over most games of this type).
|
|
# ¿ Aug 18, 2014 17:03 |
|
|
# ¿ May 8, 2024 12:13 |
Drone_Fragger posted:Ugh, 120 colonists couldn't beat 20 centipedes, even when the colonists had excellent lines of fire from all angles. Centipedes are just broken right now. I'm not really sure what the tactic is for dealing with more than 3 or 4 of the things because eventually it gets to the point where you can't reliably focus fire them down because they're in an enormous clump of miniguns and inferno cannons.
|
|
# ¿ Aug 27, 2014 22:06 |
Pawn 17 posted:Man, today I had just finished the wall that protects my colony and then some drat tribesmen laid siege to my base for almost a week, shelling me with mortar fire. I had 6 people manning various mortar stations of my own, but their aim was terrible. Once the tribe finally sacked up and came to attack me, I opened the doors to the colony and I took them down as they came in and in some alleyway shootouts!
|
|
# ¿ Oct 9, 2014 14:01 |
Slime posted:You can grow flowers inside without needing a sun lamp?
|
|
# ¿ Oct 9, 2014 20:09 |
Why is so much garbage being added to this game that was quite tight and good.
|
|
# ¿ Jul 10, 2015 19:59 |
Flesh Forge posted:Let's see what Tynan's doing toda- What the game could do with is QoL features for the core gameplay like weapon/equipment 'sets' for when people get drafted versus offduty, so using modded tools that give workspeed bonuses is less of a slog. Stuff like a solid first aid system would also help players and raiders, especially on larger maps. What we're getting is amniotic fluid spray clustering, life stages that raise the barrier to entry just that little bit to anyone who wants to add new stuff to the game, and increasingly intricate nuzzling algorithms. Do we really have to make our workers clean up muffalo placentas if we want whatever actually cool stuff is going to be in the next big patch? Is that where this game should go?
|
|
# ¿ Jul 15, 2015 20:18 |
LLSix posted:What food crop is best for raw throughput? I'm making everything into meals so I am not concerned about the raw food modifiers.
|
|
# ¿ Nov 13, 2015 19:27 |
Gibbo posted:Check your dune. That movie is poo poo.
|
|
# ¿ Apr 21, 2016 14:33 |
Yeah on the other hand it means if you don't make Fort Knox by default you will get completely hosed by strings of raids followed by manhunter packs after you recruit one prisoner too many for the game's liking, at least on Cassandra Classic.
|
|
# ¿ May 4, 2016 08:02 |
Geokinesis posted:It really should be in the OP that if you don't want strings of awful raids play using the Randy Random storyteller. jBrereton fucked around with this message at 16:19 on May 4, 2016 |
|
# ¿ May 4, 2016 16:00 |
Fat Samurai posted:Should I build my base into a mountain, a la Dwarf Fortress, or is it better to build outside?
|
|
# ¿ Aug 1, 2016 13:25 |
I think the Tribal Embark would work a whole lot better if the game actually took shade into account wrt heat instead of having to try to rush 7000RP's worth of research or whatever it is to not die in summer 1.
|
|
# ¿ Aug 11, 2016 00:24 |
|
|
# ¿ May 8, 2024 12:13 |
Z layers in building games suck and I am glad this game does not have them.
|
|
# ¿ Aug 11, 2016 17:21 |