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CapnAndy posted:I just started playing this because my computer is well past the end of its lifecycle and I needed something non-demanding and realized I'd never actually tried Rimworld even though it looked cool, and it is in fact cool! I have two questions, though: first, is there an inventory screen or something that I'm just... missing? Why is it so easy to find all my materials or animals but if I want to find clothes, weapons, armor, art, or useful items in storage, my only option is to zoom all the way in and click on stuff until I find it? And second, is there some easy way to throw away poo poo that I'm also missing? I've got a dump zone, why is there no way to just throw away ratty old clothing without playing a careful "now how do I make them throw poo poo away without throwing away the stuff I want" dance with the storage/dump zone settings? You can burn ratty old/corpse worn clothing in the campfire or smelter in the vanilla game. Also yeah those things are just harder to find, especially if you don’t split things into separate stockpiles or download mods to let you make bigger stacks of stackable stuff.
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# ¿ Aug 31, 2020 00:07 |
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# ¿ May 10, 2024 15:48 |
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I pretty much always plop down two wind turbines, then research batteries and plop down batteries, then research solar and plop down 2-4 panels and that easily gets me through the the first few years before I need to get geothermal up. This allows you to get lights and workbenches and a freezer up way faster.
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# ¿ Aug 31, 2020 02:48 |
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Just put the solar panels near your base. Which you’re defending anyway.
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# ¿ Aug 31, 2020 19:42 |
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CapnAndy posted:So pemmican... sucks? That's a weird choice for something whose tooltip specifically calls out that it's good for using as caravan food. Survival meals are the better caravan food.
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# ¿ Aug 31, 2020 21:57 |
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Somehow, with Psychology installed, I can’t get any of my pawns to stay in relationships and at best get like. One married couple per colony. Even with compatible sexualities. But mostly they break up when one proposes and the other rejects them.
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# ¿ Sep 1, 2020 22:55 |
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I think the best base game melee weapon period is the longsword?
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# ¿ Sep 3, 2020 18:02 |
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Nelson Mandingo posted:I checked the OP hoping to get some mod suggestions, but it got started a while back. The Vanilla Expanded series is good.
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# ¿ Sep 3, 2020 18:21 |
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HelloSailorSign posted:"Set Forced Trait: Gay" I like stews mostly because they allow you to feed pawns human and insect meat without penalties. Kibble can also do that, but for animals, but I tend to keep more herbivores as domestic animals than omnivores or carnivores.
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# ¿ Sep 3, 2020 21:50 |
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Pharnakes posted:Every animal can eat kibble can't they? They can, but why go through the effort of having a pawn make kibble when they can eat straight hay?
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# ¿ Sep 3, 2020 22:35 |
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The real pack animal answer is download mods so your caravans have
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# ¿ Sep 14, 2020 22:10 |
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Why does auto food default to bringing meals instead of pemmican or survival meals anyway. Why would I want to bring my perishable fine meals when I’ve got a stack of 50 survival meals specially for caravaning.
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# ¿ Sep 16, 2020 16:44 |
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Behold: the most useless pawn. She came paralyzed for 30 days AND is an existing pawn's ex on top of that.
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# ¿ Sep 26, 2020 00:20 |
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HelloSailorSign posted:Children and Pregnancy is good, but it has tended in the past to be more buggy. Children, School, and Learning is more stable but has less infant and child stuff. That said you can hook in Babies and Children or Age Matters to get babies and toddlers from CSL.
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# ¿ Oct 14, 2020 14:55 |
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Also the quarry mod can get you chunks.
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# ¿ Oct 18, 2020 21:33 |
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I’m finally branching out from All Temperate Forest All the Time and man is it weird to go from wildlife everywhere to barely any in arid shrubland. At least due to mods I have pack giraffes.
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# ¿ Oct 19, 2020 16:27 |
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strong bird posted:i found one that works There's an official patch for Vanilla Expanded. https://steamcommunity.com/sharedfiles/filedetails/?id=2260012940
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# ¿ Oct 31, 2020 02:45 |
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...man does central ac not seem to be worth the cost of electricity with Dub's Bad Hygiene. I guess it's to encourage you to use his other mods, but I'll probably just skip his AC system in the future.
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# ¿ Nov 4, 2020 17:53 |
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Kibbles n Shits posted:This information isn't visible anywhere in game that I can recall, but there's a time limit that starts after the pawn dies, and ends depending on the level of your autopsy table. It starts at a couple of hours or so and goes up from there, but I don't remember the exact numbers. The mod still lets you perform the autopsy job even if this limit is passed, you just get nothing from it. Also you aren’t guaranteed organs, with the odds going up with the research levels and medical skill.
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# ¿ Nov 9, 2020 23:09 |
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DoubleNegative posted:Iirc, presets save colonists too. But a good general rule of thumb is to emulate vanilla. You don't need cloth to build beds though? I assume that's a mod.
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# ¿ Nov 15, 2020 22:42 |
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Submarine Sandpaper posted:I'm still terrible at this game and can't even take a 300% colony into the late game without reloading but two things that really annoy me about vanilla expanded mods are The first one is actually a new animal from Alpha Animals, not something from Vanilla Expanded. You can disable that event from the mod options like with the other wild animal events Alpha Animals adds.
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# ¿ Nov 19, 2020 01:54 |
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Does anyone know a mod that lets you choose which factions spawn? I feel like with all my modded factions I have too many pirate factions and would like to cut them down a bit.
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# ¿ Dec 1, 2020 02:10 |
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OwlFancier posted:Unless you like hard rubberbanding on raids, yes. The other storytellers will always send something explicitly to kill you at regular intervals. I’m always stuck between using Randy and the modded Perry. Perry is Randy but with higher event and pawn joining frequency. I feel when I use Randy, my colony grows too slow, but when I use Perry, it balloons. ...I still prefer Perry Persistent generally though.
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# ¿ Dec 8, 2020 00:34 |
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That’s where having Psychology and giving them treatment comes in.
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# ¿ Dec 26, 2020 16:28 |
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The solution to this is to download Vanilla Brewing Expanded and to have your entire colony guzzling coffee and tea.
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# ¿ Dec 31, 2020 22:46 |
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ughhhh posted:Pretty sure wood doesn't rot if it's on a shelf with a roof over it right? Nothing degrades in a shelf regardless of whether it’s roofed or not. Food (and herbal medicine) still rots on shelves unless frozen though. (Note that rotting and degrading are different.)
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# ¿ Jan 10, 2021 20:44 |
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Yeah I don’t think there’s any mod that does what Psychology does? It would be nice if the original modder was still around to add new features and fix its integration with Prepare Carefully but it is maintained to be still compatible.
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# ¿ Jan 11, 2021 16:35 |
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Lt. Lizard posted:If the game doesn't spend at least 30 minutes loading all the mods each time you run it, then you are not playing Rimworld.
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# ¿ Jan 13, 2021 14:52 |
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QuarkJets posted:I start over at seemingly random points, like I've never even done any of the victory conditions because I just get bored and start thinking of what I want to do for the start of a new game Same. By the time I get close to researching space flight the raids start getting too annoying for me anyway.
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# ¿ Jan 20, 2021 00:28 |
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If you're going to add a mod like Hospitality, what's the best way to make a visitor entrance so that they don't have to path through your traps and winding tunnel? I obviously have regular closed doors by colonists go through, but friendly NPCs ignore those.
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# ¿ Jan 22, 2021 17:28 |
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Asimo posted:As a warning, fertile fields changes the balance of maps quite a bit. You can't actually make rich soil and such outright without a lot of resources and research, but moving soil around trivializes some farm planning, especially on maps with sparse arable. Dredge up all that arable land, rebuild it in neat well-protected plots, boom. And then there's actually cheaty stuff later on like dredging out deep (ie, impassible) water moats and such to trivialize raid defense. I’m pretty sure my last Viking pillage had them carry off my sewage outlet pipe. Alright guys, you do you...
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# ¿ Jan 22, 2021 18:38 |
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But if I uninstall Minify Everything, Home Mover won’t work... And thus Vikings have absolutely stolen my walls and left.
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# ¿ Jan 22, 2021 23:16 |
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I’m trying out Fertile Fields and holy poo poo are Plant Scraps annoying. My map is full of them and the only way to process them to fertilizer is to have some poor cook spend their entire life working with them on the Butchering Table.
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# ¿ Jan 25, 2021 19:40 |
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HelloSailorSign posted:Vanilla expanded feels nice to me, though it’s true that if you’ve got a fishing spot blocked off in your base and a high skilled animals pawn, if you just sit them fishing you can get multiple units of meat per day consistently, seasons be damned. They removed the later thing recently, it was a bug.
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# ¿ Feb 1, 2021 17:26 |
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How does trying to set up a Planet of Gays/Bis (tm) work with Psychology? Since it throws out the Gay and Bisexual traits in favor of Kinsley scales.
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# ¿ Feb 10, 2021 03:05 |
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I wish I could use colonist bar mods but for some reason they conflict with one of my ten million mods, leading to me getting unfulfillable quests without pawn names in them. Like, for a noble’s upgrade, I’ll get a unselectable PAWN_NAME can become a knight quest, instead of Billy can become a knight.
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# ¿ Feb 11, 2021 05:06 |
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Or play with Vanilla Expanded Brewing and have everyone chugging coffee and tea all the time. Pawns can get addicted to caffeine but the downsides are so minor it doesn’t really matter.
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# ¿ Feb 13, 2021 16:35 |
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The other storytellers are designed to eventually push you off world to an end condition. Randy throws whatever at you, scaled to your wealth level without the goal of overwhelming you until you blast off to space for a reprieve.
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# ¿ Feb 15, 2021 23:34 |
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Doomykins posted:I grow a wide variety of crops because imagining my colonists eating the exact same thing everyday makes me sad. Frances Nurples posted:Same. I wish this was a thing that mattered, similar to how having diverse food sources improves settler health in Banished. Good news. Best used with mods that add more crop types.
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# ¿ Feb 16, 2021 06:18 |
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MikeJF posted:With enhanced mod managers, what should I use? There's a mod manager mod, but there's also... rimpy? Rimpy is what I use because it means you don’t have to start the game to mess with mods and then restart it to play. My load times are ridiculous due to mods so.
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# ¿ Feb 17, 2021 01:27 |
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# ¿ May 10, 2024 15:48 |
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Trying my first mountain base and man is it harder to get everything inside when you have to carve it out first.
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# ¿ Feb 21, 2021 18:07 |