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Is there a way to disable raids without also canning the enemy attackers that come as part of quests? E.g. someone wants to join the colony and they have 1-2 attackers who will follow them or whatever. I'm using Incident Disabler and I'm wondering if I should be using a more granular mod (e.g. Raid and Event manager) instead.
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# ¿ Feb 26, 2024 23:25 |
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# ¿ May 13, 2024 22:46 |
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counterfeitsaint posted:What are the rules if Ty wanted to add certain popular mods to the base game, or even something very derivative of a popular mod? Is there some kind of procedure for that?
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# ¿ Mar 12, 2024 18:29 |
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Definitely having royalty feels about the expansion, but all the 1.5 stuff has me genuinely excited. I didn't use QOL mods like Wall Light because apathy and wanting to keep my mod list as small as possible, but that didn't mean I didn't want wall lights. And books! God I love new furniture so much
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# ¿ Mar 13, 2024 19:27 |
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Flesh Forge posted:Holy poo poo y'all, 1.5 books are SO COOL
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# ¿ Mar 16, 2024 22:03 |
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Flesh Forge posted:Sometimes a room becomes weirdly unappealing for pawns to take meals at, in a way that has nothing to do with zones, and I haven't pinned down why exactly this happens to me. I just build more tables when it does. (I feel like it's also a uniquely Rimworld thing to complain about an aspect of the game [e.g. big summer harvests on a 20/30-day tile] but enjoy mitigating it [tables!! Shelves under roofs in the farm enclosure for all that extra corn!])
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# ¿ Mar 30, 2024 11:03 |
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Flesh Forge posted:A lot of it is already updated, check whatever specific part you're thinking about.
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# ¿ Apr 7, 2024 10:38 |
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Telsa Cola posted:I kinda apologize for the constant advertisements/suggestion of the mod, but the animal genetics mod really makes the whole ranching thing more fun and immersive.
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# ¿ Apr 7, 2024 23:16 |
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Kris xK posted:I've never had an expansion that I am so apathetic about while still excited. Still wondering what the incentive to buy Anomaly is if you're not interested in adding the horror event poo poo to your games. If all the cool weapons and mechanics are tied to the events then it may be the first expansion I don't buy
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# ¿ Apr 10, 2024 18:25 |
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Has anyone else noticed bills just vanishing off of tailor bench/smithy etc sometimes? I don't have any mods active that mess with them, but every so often I'll think "why am I out of tuques again" and then I'll check both my tailor benches and the bill is missing again. With the smithy, it's the bill for maces that won't stick. I'm just glad this isn't happening to my kitchen stoves because it's already super annoying managing bills on there without the save/copy mods I had
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# ¿ Apr 14, 2024 20:59 |
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Soooo I finally hunted down the mod that was making some of my tailor/smithy bills mysteriously disappear: Research Reinvented. Turns out that when pawns studied manufacturing experience at the standing tailor bench that would delete three or four bills from them and from the smithy. No clue why that happens, uninstalling with prejudice bc I spent my morning doing a fresh install and test games with small batches of mods to see if I could figure out wtf was happening.
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# ¿ Apr 22, 2024 05:05 |
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I really didn't know I needed the pain of playing no tech tribals on an ice sheet but I guess I do. I settled on a map that's like 60% mountain and gives only one possible approach for enemies and traders, which has been both great (no worries about building mats, always knowing where the standard raids will be) and terrible (animal migrations are only on the map for 10 seconds, caravans can return just as a raid spawns in beside them...). I started with some cheese (insect-loving ideology, tons of pemmican, four yaks, cold-resistant deathless xenotype) to keep from needing to go cannibal and yet this first winter I'm already struggling to keep people fed and keep the goddamn fungus warm enough to grow. This is maybe the first playthrough where I find myself actively looking forward to quests spawning off my main map just so I've got a new encounter map to raze for resources. I hate it and I love it so drat much
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# ¿ May 7, 2024 05:12 |
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# ¿ May 13, 2024 22:46 |
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The Lone Badger posted:Heat some dark rooms to produce infestations to eat?
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# ¿ May 7, 2024 05:53 |