|
Just in time for the "war" to be over I finally finished a TL3 dropship. I'll be producing them on planet Fart Garbage if anyone needs one. Each one carries 2 APCs and 6 motor bikes. It has space for 5 AI troops and 6 officers, though I'm not sure if multiple players can claim officer spots on the same ship. I was hoping to make it so a group of people could all spawn tie to the same ship without having to sacrifice NPC slots.
|
# ? Jan 3, 2014 02:34 |
|
|
# ? May 7, 2024 23:10 |
|
Bryaugh posted:Just in time for the "war" to be over I finally finished a TL3 dropship. I'll be producing them on planet Fart Garbage if anyone needs one. Each one carries 2 APCs and 6 motor bikes. It has space for 5 AI troops and 6 officers, though I'm not sure if multiple players can claim officer spots on the same ship. I was hoping to make it so a group of people could all spawn tie to the same ship without having to sacrifice NPC slots. Next war is about to start, sooooo.
|
# ? Jan 3, 2014 02:49 |
|
Bondematt posted:Next war is about to start, sooooo. Where? I can't see any other empire systems on the map? Or are we just sticking with generally annihilating anything we bump into?
|
# ? Jan 3, 2014 09:48 |
|
OzyMandrill posted:Where? I can't see any other empire systems on the map? Nah, it was just me screaming the sky is falling. The city we took was off by itself, so the guy likely joined the empire and just built on the planet it stuck him on. We do see a rather large Empire, not too far away.
|
# ? Jan 3, 2014 09:50 |
We probably should cool off a little on murdering everyone. We'll eventually find someone with actual planets and god forbid actually knows what they're doing in the game. I'd rather not have to fight a war we need to be TL7 (transporters) to win, all the while they can slowly fly out and mess with us. Plus it stretches worlds everywhere.
|
|
# ? Jan 3, 2014 21:33 |
|
Gamerofthegame posted:We probably should cool off a little on murdering everyone. We'll eventually find someone with actual planets and god forbid actually knows what they're doing in the game. I'd rather not have to fight a war we need to be TL7 (transporters) to win, all the while they can slowly fly out and mess with us. Yeah, I second that. Little one off Empires are fine, we'd rather vassal them though, unless they do something like knife a ship we send. Always check the names of Empires before you go knock their building blocks over. Anything large and we really don't need to just start a war. Edit: Update time! http://www.hazeron.com/update.html Biggest change I see Haxus posted:Ringworld Resource Zones Bondematt fucked around with this message at 22:22 on Jan 3, 2014 |
# ? Jan 3, 2014 21:55 |
|
Bondematt posted:Yeah, I second that. Little one off Empires are fine, we'd rather vassal them though, unless they do something like knife a ship we send. I thought of that last night before conquering those two cities but those guys were pretending to be vampires or something. They had to go. Sorry our borders are messy.
|
# ? Jan 3, 2014 22:42 |
|
SPERMCUBE.ORG posted:I thought of that last night before conquering those two cities but those guys were pretending to be vampires or something. They had to go. Sorry our borders are messy. Yeah, that was an example of perfectly fine, "gently caress your weird rear end poo poo", conquest. I guess we should lay out some policies at some point. Vampire larpers are on the kill everytime list. Edit: As soon as the game came up servers started crashing. Hopefully we can get a lag fix from this BS. Bondematt fucked around with this message at 23:42 on Jan 3, 2014 |
# ? Jan 3, 2014 23:18 |
|
So from a metagame point of view, using the recall to ship berth is the best way to move goons to the fights, as opposed to slowboating in a warship. My idea is basically producing a fairly fast ship we can have in strategic locations with a large berthing capacity to allow a large amount of players to recall in and start fighting. This would really only work if we have orbital superiority. Alternatively any ship can do it as long as the owner manages how many berths are open, flying 19 systems for a fight which takes 10 minutes is horrible, berthjumping or whatever is clearly the way to go.
|
# ? Jan 4, 2014 07:21 |
|
Leo Showers posted:So from a metagame point of view, using the recall to ship berth is the best way to move goons to the fights, as opposed to slowboating in a warship. Berthaporting is generally how we get around, I had thought he couldn't get to his ship .
|
# ? Jan 4, 2014 07:24 |
|
Everyone fortify your towns. Full defenses. Discuss anything in the private thread. Edit: If you come on, and find your place fortified: Uh, you're welcome
|
# ? Jan 4, 2014 08:14 |
|
I went and made a race of super strong telepathic spiders who shoot fire from their minds but I dunno if I have some options wrong or something but it's super laggy walking around. I think it might have something to do with my speed being far too high because I can run at like 40mph and jump over towns in one jump. Is that.. uh.. normal?
|
# ? Jan 4, 2014 08:34 |
Leo Showers posted:So from a metagame point of view, using the recall to ship berth is the best way to move goons to the fights, as opposed to slowboating in a warship. This won't work to soon as there will be actual defenses you have to fight and our ships will have transporters anyway, as well as enough TL to have berths for people to come in from.
|
|
# ? Jan 4, 2014 09:05 |
|
randombattle posted:I went and made a race of super strong telepathic spiders who shoot fire from their minds but I dunno if I have some options wrong or something but it's super laggy walking around. I think it might have something to do with my speed being far too high because I can run at like 40mph and jump over towns in one jump. Is that.. uh.. normal? Hazeron is laggy as poo poo right now.
|
# ? Jan 4, 2014 09:08 |
|
Bondematt posted:I had thought he couldn't get to his ship . At first I kind of couldn't. I went back to my ship as soon as that weird guy disappeared. It all worked out in the end though, I killed a dude way too many times in a row, we took back the city, and Fussy learned a lesson about werewolves or something. A good invasion.
|
# ? Jan 4, 2014 09:47 |
|
Simple question - I bought a load of tech discs before I headed out to found a colony - how do I actually use them?
|
# ? Jan 4, 2014 12:00 |
Sell them to your city and things will tech up, one building at a time. Be warned though, it does it one step at a time. A level one building that eats a 32 disc will be level two. You don't need to worry about TL of buildings to much beyond things like military bases and maybe housing if you are just making a scrub colony that doesn't have a high QL resource attached to it. It's not mandatory to raise it up needlessly and doing so is kind of a waste of discs, not that they're exactly limited.
|
|
# ? Jan 4, 2014 12:07 |
|
Gamerofthegame posted:Sell them to your city and things will tech up, one building at a time. Be warned though, it does it one step at a time. A level one building that eats a 32 disc will be level two. This is only true of discs from other Empires, your own Empire's TL32 disc will raise that building's TL straight to 32. Try to keep discs from floating around too, we don't want our enemies to get a sudden TL burst from capturing some rear end backwards colony that gets tech dumped on it.
|
# ? Jan 4, 2014 12:14 |
|
Bondematt posted:This is only true of discs from other Empires, your own Empire's TL32 disc will raise that building's TL straight to 32. Phew! I just got enough just so I can get my own spaceship production up to TL3 or 4 (I forget which, I think one of the discs was only a 3)
|
# ? Jan 4, 2014 12:51 |
|
Hopefully my connection will be stable enough for me to play this terrible game tomorrow. How's the empire doing at the moment?
|
# ? Jan 4, 2014 13:14 |
|
Someone said something 2 days ago about locating a second ringworld. Could that person please send a mail to Bondematt or Toes to give us the location?
|
# ? Jan 4, 2014 21:01 |
|
toehorse posted:Someone said something 2 days ago about locating a second ringworld. Could that person please send a mail to Bondematt or Toes to give us the location? I've got the location now, unless there is a third or something. Edit: This server can't even handle us right now. Bondematt fucked around with this message at 01:58 on Jan 5, 2014 |
# ? Jan 4, 2014 21:23 |
|
If I planted my empire in the neutral zone is it even possible to get to the pvp zone? From the patch notes it seemed possible I just can't find my way there.
|
# ? Jan 5, 2014 05:44 |
|
Lorem ipsum posted:If I planted my empire in the neutral zone is it even possible to get to the pvp zone? From the patch notes it seemed possible I just can't find my way there. Dont do this. Seriously you will be missing out on tons of goon fun if you make your own empire and park it in the baby universe.
|
# ? Jan 5, 2014 05:52 |
|
toehorse posted:Dont do this. Seriously you will be missing out on tons of goon fun if you make your own empire and park it in the baby universe. Thanks for this incredibly helpful reply
|
# ? Jan 5, 2014 06:00 |
|
Lorem ipsum posted:If I planted my empire in the neutral zone is it even possible to get to the pvp zone? From the patch notes it seemed possible I just can't find my way there. toehorse posted:Dont do this. Seriously you will be missing out on tons of goon fun if you make your own empire and park it in the baby universe. ^ This is the correct answer. ^ There is currently no way to go between the galaxies, and pubbies are awful at this game apparently. Like, worse than goons awful. Edit: I think you can drop Empire and join one in the other galaxy, and maybe berthaport. No ones here really tried it yet. Bondematt fucked around with this message at 06:40 on Jan 5, 2014 |
# ? Jan 5, 2014 06:09 |
|
Oh I might try that. I have a bunch of money and TL7 disks. Thanks.
|
# ? Jan 5, 2014 06:18 |
|
Seriously, stop attacking The Blood Ravens, do attack Adeptus Blood Ravens. Adeptus Blood Ravens has also been seen as just Blood Ravens, but in any case: ask before you attack unless it is for defense. I highly doubt any reprisals due to this, since it was some throw away colony. We may have shot a naked dude though, shoot all the naked dudes. out.
|
# ? Jan 5, 2014 07:06 |
|
So eager were the troops to try out a newly designed guard tower that they chose to do so before it was even built.
|
# ? Jan 5, 2014 08:52 |
Guard towers are terrible, don't build them until proven otherwise e: also what the hell, those troops are holding heavy weapons. You can't even use them handheld yet.
|
|
# ? Jan 5, 2014 17:53 |
|
I have tried to get into this a few times but SoH is one of those rare games where the graphics are so bad that they actually detract from the gameplay.
|
# ? Jan 5, 2014 17:57 |
|
Question: The empire rankings say that we own... 54 planets?! Is there any reason to continue expanding? Inglonias fucked around with this message at 19:22 on Jan 5, 2014 |
# ? Jan 5, 2014 19:19 |
|
Inglonias posted:Question: The empire rankings say that we own... 54 planets?! Tax income for research. Although looking for Q248+ resources isn't a bad idea right now.
|
# ? Jan 5, 2014 19:39 |
|
Inglonias posted:Question: The empire rankings say that we own... 54 planets?! We're going full Mormon. Sectors for everyone.
|
# ? Jan 5, 2014 19:39 |
|
crabcakes66 posted:I have tried to get into this a few times but SoH is one of those rare games where the graphics are so bad that they actually detract from the gameplay. Wait until you try the UI! But seriously, it is worth sticking with - just the other day I hitched a ride on a custom starship to go help found a colony on a newly found ringworld... Ok, I ended up mostly breaking rocks like an indentured criminal, but in space! And while there may be hideous assholes talking crap to the whole galaxy, you can build a giant death star and blow up all their stuff! IN SPACE!
|
# ? Jan 5, 2014 20:18 |
|
Lowen posted:Guard towers are terrible, don't build them until proven otherwise Do we have any idea how these ones work out? They get on the turret at least.
|
# ? Jan 5, 2014 20:54 |
You need a custom one, as the current one blows. They way they work is that because bases don't have regular guns, the guard towers shoot mans and also shoot vehicles. Their damage doesn't scale, though, so after TL 1-2 they suck again and teched up ammo is far and away a better alternative. (IE, having mans wander around.) So they suck but are the only thing that shoots at vehicles. Which are just used as transportation.
|
|
# ? Jan 5, 2014 21:16 |
|
Gamerofthegame posted:You need a custom one, as the current one blows. Yeah it's a custom one from Good to know that guard tower tech is as useless as it sounded. Bondematt fucked around with this message at 23:53 on Jan 5, 2014 |
# ? Jan 5, 2014 21:38 |
|
Bondematt posted:Yeah it's a custom one from Kobata. The only thing I've done is a custom Airport so we could get to the consoles easier. Most of the default designs seem to be picked more for looking good than working very well, so custom designs for everything that has consoles or weapons is probably a good idea.
|
# ? Jan 5, 2014 22:53 |
|
|
# ? May 7, 2024 23:10 |
|
I'm wondering how effective a design would be that would basically just be a wall on one side of the blueprint, and you'd place said building in a way to make invading your city a pain in the rear end. Probably not though.
|
# ? Jan 5, 2014 23:49 |