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Davin Valkri posted:What he's saying is you want "Nyarlathotech: A Paul Ettin Game". Yes, that.
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# ¿ Jun 5, 2014 04:21 |
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# ¿ May 11, 2024 18:24 |
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iTunes has a pretty simple process, at least.
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# ¿ Jun 17, 2014 23:55 |
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It has some really clever ideas and some really neat writing and it was written by someone who is literally insane.
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# ¿ Jul 29, 2014 20:04 |
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The entire thing is, at first glance, just a really weird RPG with bad mechanics but neat ideas and a truly insane storyline. And then you hit the end of the book and the author is kind of gloating about how the Van Allen Belt mysteriously has more energy than scientists originally expected, isn't that interesting and you realize that he totally buys into everything he wrote.
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# ¿ Jul 29, 2014 20:33 |
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It is a very powerful, well-written and respectful book about a topic that no one will ever use. At least, no one respectful. Basically: excellent execution of a very bad idea.
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# ¿ Aug 12, 2014 20:49 |
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Dilb posted:Bisexual/ is likely to be turned on and have sex with people regardless of gender; Po-ta-to/po-tah-to. Most people just aren't all the way one way or the other on the Kinsey scale. I think of myself as a straight male; I can still say that goddamn, Aldis Hodge is one sexy dude. People have exceptions. And how they react to that is part of what Monsterhearts is about. Suppose a character thinks of himself as straight but finds themselves awkwardly turned on by the weird guy in the next row. How does he react? Does he get violent and angry over it? Entirely possible! Does he rethink his sexual identity? Also possible. There are many possible reactions, which include but do not require 'I am now bisexual.'
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# ¿ Aug 21, 2014 02:19 |
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Well, the thing here is that sex isn't a mechanical device. It's a trigger - when you do this, this happens. And in a game about personal melodrama, especially in high school, sexual and physical intimacy are important to address. (In Apocalypse World it's less about physical intimacy and more about emotional intimacy, and would benefit from triggering off that.) This isn't +2 to boning or magic to have sex with someone. This is 'these are the consequences of you getting intimate with someone.' As an aside, the gently caress is a 'believable' mechanic? Mors Rattus fucked around with this message at 21:12 on Aug 22, 2014 |
# ¿ Aug 22, 2014 21:10 |
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hectorgrey posted:When it comes to combat in RPGS, I consider believable to mean such things as being hit with a sharp piece of metal is something you go out of your way to avoid and good armour will not only save your life if you get hit, but it also won't slow you down overly much. It doesn't have to be completely realistic; that's almost impossible anyway, but with enough concessions to reality that things don't become utterly ridiculous. A pretty good example of a game I really liked would be the writeup I did a few threads back of The Riddle of Steel - the mechanics are mostly believable (though there are a few problems), and I quite enjoyed the way it dealt with character development. I have literally no idea what this has to do with Monsterhearts at all, a game in which medieval combat does not feature. In fact, your definition of believability seems inextricably tied to medieval combat. Now, I like Ars Magica as much or more than the next guy, but it ain't all there is out there!
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# ¿ Aug 22, 2014 22:15 |
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In theory, but Monsterhearts and 'working together effectively' are not always things that go together.
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# ¿ Sep 6, 2014 05:04 |
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I picked up the Tau book they released for it and was super disappointed. All Fire caste. You'd think Water and Air would get in for space diplomacy adventures!
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# ¿ Oct 9, 2014 17:47 |
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Alien Rope Burn posted:I was just amused by reading how fans were upset that the Tau weren't grim enough so they were grimmed up in newer editions. I just envision some Space Marine whinging about "They hardly ever blow up their own planets, they're making us look bad!" Yeah, I rather liked the original Tau. They were interesting, and also not horrible nazi fascists.
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# ¿ Oct 9, 2014 18:13 |
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Night10194 posted:People didn't get that the sad part of the Tau is that the Tau were an entire species of early-adventure Call of Cthulhu Investigators. They're the optimistic, heroic guys who would be the heroes of any other sci-fi setting running into a world where a bunch of poo poo they're physically incapable of understanding (because they don't do magic) and the hilarious, awesome misadventures that happen when that happens. Not to mention the times when they absolutely surprise some horrible monster that expects 'simple mortal technology' isn't going to be able to blow train car sized holes in its torso. Original Tau were way better, you are correct. I will be totally honest, I'd totally play or run a game of (original) Tau Empire colony-builders. Working together, dealing with disasters, weird inter species politics and in general being the little beacon of joy in the 40k universe.
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# ¿ Oct 9, 2014 19:25 |
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"Runs more smoothly than Shadowrun" is kind of the archetypical TG example of damning with faint praise.
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# ¿ Oct 10, 2014 03:50 |
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Fossilized Rappy posted:Next Time: Yet another warrior base class that out-Fighters the Fighter, weird deep sea prestige classes, undersea loot, and deep magic. In fairness, the Fighter is terrible. Also, you got a dead image.
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# ¿ Nov 1, 2014 01:18 |
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If I were gonna go for a telekinetic/telepathic type person in Mosnterhearts, I'd probably want to design it around a different thing. (Leave the psychic domination to the Queen, anyway.) I'm thinking I'd probably go for the person who provides a shoulder to everyone. The listener, who knows who likes who and who's planning what and is always sympathetic... Until one day it all gets too much to deal with everyone else's bullshit, and they snap and start yelling at people and using all the trust they've been given against people and so on. (And, presumably, telekinetically hurl stuff at people.) Probably still Volatile/Dark, forcing them to do social interactions through their skin moves, which'd focus on being quiet and receptive and gain strings on people by helping them and listening to them and doing what they want rather than active manipulation.
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# ¿ Nov 9, 2014 05:46 |
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Apropos of nothing, I am very entertained by the fact that 'chthonic' has come to mean 'weird, Cthulhu-esque thing', since all it actually means is 'underground.'
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# ¿ Nov 10, 2014 06:31 |
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Yeah, there's a reason that: A. nWoD backed off hard on supernatural cabals controlling history, and B. decided not to talk about modern politics basically ever.
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# ¿ Nov 11, 2014 04:11 |
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Tsilkani posted:You guys need to find a copy of SenZar and review that. It's supposed to be even crazier than Synnibarr. I have wanted SenZar for the longest time. It doesn't exist in PDF that I am aware of, and finding a hard copy is expensive. But from what I've read, while it's crazy as hell, it's actually playable, even decent as a 90s game about gonzo powergaming fantasy.
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# ¿ Nov 13, 2014 04:01 |
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# ¿ Nov 14, 2014 02:48 |
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Kai Tave posted:"Lack of self awareness" is a time honored White Wolf tradition. C:tD just runs the extra mile with it. In fairness, it has at least seemed to have limited itself recently to Mummy and Exalted.
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# ¿ Nov 14, 2014 23:17 |
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Kavak posted:Exalted I know way too well, but what's this about Mummy? Mummy is basically the nWoD game that has decided not to learn anything from oWoD. It's not terrible the way Exalted is, it just lacks self-awareness and elegance and much of the stuff I've come to expect from nWoD.
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# ¿ Nov 15, 2014 00:04 |
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TN changing.
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# ¿ Nov 15, 2014 01:33 |
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nWoD vampires can be pretty scary, but it's sure not their default state.
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# ¿ Nov 16, 2014 01:26 |
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Yeah, nWolves kinda suck. 2e seems to be planning to change that, though. Geists come with a lot of power out of the box. They don't really improve too much from there, but when you can deal like five to ten agg per turn, you don't really need to? But it seems to be largely unintentional.
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# ¿ Nov 16, 2014 01:38 |
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Alan-a-Dale became a record mogul, apparently.
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# ¿ Nov 20, 2014 21:52 |
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Golden Bee posted:Here's "Hide Your Heart": Okay, so...I can't be harmed, and people can't socially harm me, and the cost is a Condition, which is pretty meaningless because I am largely immune to negative consequences. Why would anyone think that's a good idea?
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# ¿ Nov 25, 2014 22:50 |
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Getting +1 to social rolls against you doesn't really matter much when people can't do much with that.
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# ¿ Nov 26, 2014 00:32 |
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Another thought on the Giant: sure, I'll accept that there are still things that can be done to get strings on the Giant while heartless, and that this is useful. It still largely shuts down the avenues of conflict with the skins that are bad at social and whose reaction to conflict is usually 'escalate to violence' - the Dark/Volatile skins, especially. Now, one can argue that it was designed for an entirely different set of basic moves - and that it may work quite well with them! But I'd never want to see it in a game that didn't use those.
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# ¿ Nov 27, 2014 18:36 |
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Cythereal posted:A nitpick I also personally have with the Harpy is that it just isn't evocative of a supernatural beastie. Yeah, harpies are a known mythological critter that have been slain by many a dungeons and dragons character, but I'm not getting any fluff to go with the crunch here. Nothing about the harpy screams "bully to the point of driving someone to suicide." A demon or a revenant, sure, but the harpy just feels... random. Actually, this is exactly what harpies did in Greek myth. They were torturers and punishers of the wicked. Their most notable appearance is when they were set to torment the prophet-king Phineus of Thrace, who Zeus blinded and put on an island with an eternal banquet, which the harpies would defile and steal and keep him from ever getting to enjoy. They are similar in this way to the Furies, but aren't the same critters. The harpies never especially cared if they were right to punish someone, see, they just enjoyed it. Not that I like the Skin, mind, but it is accurate.
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# ¿ Dec 2, 2014 02:43 |
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The Harpy's not passive aggressive. It's just aggressive, straight up. Honestly it'd probably be a lot less objectionable if it was passive aggressive, since then it wouldn't be quite as actively stomping all over one person over and over and over and over until they literally try to kill themselves. Since, you know, it'd have to be hurtful in somewhat more indirect ways.
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# ¿ Dec 3, 2014 04:16 |
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Clipperton posted:Is he aping Warren Ellis's 'pompous dickhead' style here? Or is Ellis a fan of his? Who came first? Ellis is a better writer, though.
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# ¿ Dec 3, 2014 18:25 |
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Clipperton posted:I don't know if this is 'damning with faint praise' or not. I legitimately enjoy most of Ellis' work, and Planetary is my favorite comic ever. Dude's definitely got an ego, though.
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# ¿ Dec 3, 2014 19:12 |
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Not all of those are bad, just most. In fact, basically all flaw lists except Ars Magica's.
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# ¿ Dec 4, 2014 01:37 |
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The hell is wrong with her face?
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# ¿ Dec 4, 2014 21:19 |
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Yeah, it really shouldn't need to be said but harassment is not cool. Don't encourage harassment! Don't do that! Why would you even think that's okay?
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# ¿ Dec 5, 2014 01:31 |
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I sincerely hope the Mummy is mechanically encouraged to spread jock itch, because that would just be the dumbest thing.
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# ¿ Dec 13, 2014 00:47 |
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SuddenConsequences posted:Is it just me or does this sound a little too much like "Bitch needs to learn some respect"? Like, it's the MC's job to throw the players curveballs and make their lives difficult, not to "teach them a lesson". At the very least it's needlessly antagonistic and running contrary to what the actual Skin tells the player to do but drat if this doesn't sound like he had a specific person in mind who he thought needed to be knocked down a peg or two. Never mind the idiocy of calling Cursed Idols a primary tool when it's completely optional to the Skin. Keep in mind the skin's stuff also seems to treat Soulmates as a primary thing when it's also completely optional. Topher seems to just have not understood the problem there.
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# ¿ Dec 16, 2014 20:29 |
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Kurieg posted:Honestly I wish they had just stuck to their guns and said "No you can't raise people from the dead" rather than "Well maybe if you're super super lucky in magical fairy land you can." Can't a ton of the guys in the war game Rez folks as long as part if the nut still exists?
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# ¿ Jan 1, 2015 23:17 |
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Cythereal posted:That or most of them start channeling Fall-From-Grace and specializing in slaking needs and lusts that aren't sexual. Can I play Old Eastern European Mother Succubus, whose specific need is for filling, beet-based cooking?
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# ¿ Jan 6, 2015 04:09 |
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# ¿ May 11, 2024 18:24 |
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Tulul posted:I think about restarting that occasionally, but I was in the middle of the rules chapter when I left off, and every time I go back to look at it it's just uuuuuugh. Maybe I'll skim ahead and get to the interesting/mockable stuff. The worst part is that I loving recognize that thing. I mean, not specifically, but I have run into the sci fi furry centaur people before and I have to ask: is that picture a picture of a stupid hermaphrodite thing? Because if so this rabbithole goes down, down, down.
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# ¿ Jan 6, 2015 23:14 |