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I sat through a Rifts combat once, a fight with some dudes against a bunch of those Xctxctcxctxtcx bug monsters that have a chunk of North America staked out and it was legitimately the most tedious goddamn thing I've ever witnessed.
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# ¿ Nov 2, 2015 06:58 |
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# ¿ May 13, 2024 07:49 |
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I've never actually known anyone who plays Hero is the thing. I mean, I know they exist given the prolific amount of sourcebooks that have been made for it, I know someone's gotta be buying them, I've just never actually met or gamed with anyone who was like "Oh yeah Hero, I used to play that" whereas it seems like most of the roleplayers I've encountered have at least one story about the time they were 12 and thought playing Teenage Mutant Ninja Turtles would be a good idea.
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# ¿ Nov 2, 2015 19:38 |
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unseenlibrarian posted:My experience with Hero has mostly been 'Folks who come into other supers games and get kind of pugnacious about them not doing everything Hero does, generally by naming a weird a corner case rule' I remember one time that someone on RPGnet was weighing in on the versatility and universality of the Hero system by proudly stating "You can even use the Hero system to stat up a coffee mug if you wanted!" Like this was supposed to be a selling point, the ability to stat up common household wares.
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# ¿ Nov 2, 2015 20:15 |
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LatwPIAT posted:When I listened to the April Fools' Duckman RPG review, I thought that it was based on an entirely made-up 90's cartoon, mixing all the tropes of low-budget "underground" animation into one parody that then was the basis for an entirely fictional RPG; one of those completely forgotten shows that occasionally gets mentioned by someone who was a fan, but has otherwise been so forgotten that basically only IMDB and a fansite from the 90's remembers it exists. I only learned today that Duckman was an actual cartoon. This is the perfect punchline to the Duckman saga.
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# ¿ Nov 22, 2015 05:11 |
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I think balancing factors for augmentations are fine for gameplay purposes or if you want to approach a certain tone or set of themes for your game, but that "getting cyberware makes you craaaaaaaazyyyyy or maybe KILLS YOUR SOUL ooooooh" is both overdone and badly handled a lot of the time because it generally boils down to "whoops, you passed the arbitrary augmentation threshold, you immediately turn into a psychotic spree-killer." A combination of actually interesting psychological impact as well as other assorted difficulties...debts and obligations, upkeep and maintenance, the SOTA advancing without you unless you struggle to keep up...would be better than "at X points of 'ware you turn into a psycho/die" imo.
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# ¿ Nov 29, 2015 20:15 |