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Either Urban Arcana or d20 Future. Those two were a hoot back when I was getting into RPGs, even though all I can remember of them is how Urban Arcana had some really endearing art of various D&D things in the modern day.
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# ¿ Jan 9, 2014 22:44 |
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# ¿ Apr 28, 2024 21:07 |
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Best of Both Worlds was the title of the third season finale/fourth season premiere of Star Trek: The Next Generation. It's apparently a good two episodes.
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# ¿ Jan 17, 2014 09:57 |
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He's just squatting in the Insect God's church, and the goblins are long dead.
Siivola fucked around with this message at 13:09 on Mar 21, 2014 |
# ¿ Mar 21, 2014 13:07 |
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I'm pretty sure Stormtroopers being the Emperor's elite forces dates back at least to the WEG Star Wars RPG supplement Imperial Sourcebook (if not the first edition corebook) from '91, and KJA didn't get piblished until three years later.
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# ¿ Mar 27, 2014 18:23 |
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theironjef posted:Ooooh.... no I'm not. Those books have an Ewok X-Wing pilot and Corran Horn might be the Mariest of Sues (isn't his solo book called "I, Jedi"? I would kill that book with a gun). Granted the fog of Star Wars love was starting to lift from my eyes at the point, but yeah, I remember those books, and Michael A. Stackpole.
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# ¿ Mar 28, 2014 00:05 |
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It's Hayami Rasenjin. In addition to illustrations, the guy also does manga. I've read two series of his: One about military logistics and another about a Russian witch who gets drafted into WWII. The latter is a thinly-veiled excuse to over Russian folklore and Soviet technology. The comics are actually pretty good, and Rasenjin's gotten a lot better at drawing since doing the TBZ comics. If you're into milsperg, be sure to check them out.
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# ¿ Apr 1, 2014 02:41 |
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Rulebook Heavily already did it, but the review has apparently fallen into the dark abyss of the Archives.
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# ¿ Apr 20, 2014 08:54 |
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theironjef posted:Except I don't remember the part in Spider Man where Kingpin breaks in and murders Aunt May to teach Spider Man a lesson about having useless old relatives. loving Clone Saga.
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# ¿ Dec 3, 2014 22:33 |
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AmiYumi posted:That, uh, sure was a lot of emphasis on how UNDERAGE and PERKY that girl was, and how much pleasure he got out of taking control of her character and then making her curl up into her hoodie no seriously someone call the loving police
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# ¿ Dec 4, 2014 00:10 |
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AmiYumi posted:I mean, honestly, can you blame me for taking that one extra mental step?
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# ¿ Dec 4, 2014 10:07 |
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Speaking of Iron Kingdoms and a hosed-up economy, here's a curious bit of trivia from the old D&D Iron Kingdoms era: Guns used to cost hundreds of gold pieces, from the 200 gp small pistol all the way to the Widowmakers' massive Vanar Liberator worth 725 gp. The ammunition costs varied by the caliber as well; One round for a small pistol could go for as little as 6 pieces of gold while the Vanar might cost a whopping 18. For reference, the infamous wealth by level table recommends 900 gold pieces for the stalwart second-level adventurer. Hope you didn't want to make a Widowmaker, because after paying for that Vanar you only have the dough for four shots. All this for a gun that did 2d8+2 damage every third round. Oh, and old IK gun rules required you to roll a skill check to reload your gun. If you flubbed it badly, the ammunition would be ruined and you'd have to try again. Siivola fucked around with this message at 16:10 on Jan 1, 2015 |
# ¿ Jan 1, 2015 16:07 |
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You'd think, but actually the Warcaster prestige class doesn't help with the spell failure at all. It just gives proficiency in Warcaster armor. It's a property of the armor that negates the penalty. A funny thing about the Warcaster class. They've got two abilities, Warcaster Focus and Journeyman Training. Warcaster Focus is just a very fiddly implementation of the tabletop mechanic, the interesting one is Journeyman Training: It's not a single ability, but instead a collection of abilities you unlock at the DM's discretion during the roughly six to twelve months of military training it takes to be a Warcaster. I sort of want to do a proper review of the Character Guide now, because turns out I've never actually read it. It's just full of these rules that do their darndest to really get into the nitty-gritty of the setting, but come with no actual guidelines how you're supposed to actually, y'know, use them in a game.
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# ¿ Jan 1, 2015 18:42 |
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That starfish has seen some poo poo.
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# ¿ Jan 5, 2015 23:46 |
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I never realized how much I missed funny animals doing cool things.
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# ¿ Feb 1, 2015 13:00 |
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Doresh posted:...ignoring stuff like the opponents intelligence, morale or general unwillingness to just run past the overmuscled freak wearing a ton of plate armor and wielding a giant sword that's on fire. Come to think of it, many games spend basically zero time talking about how this or that enemy behaves in combat, beyond vague generalizations like "ettins pick on the weak" or "kobolds are cowards". An adventure module might lay out some guidelines, but people who prefer to make their own or roll random encounters are kind of on their own. A lot of games drop a pile of guns and bombs and voulge-guisarmes on the players and the special abilities to go with them, but I haven't really seen a whole lot of support for the GM to make really interesting tactical scenarios around those tools. Most of the stuff is just boilerplate "oh just put in some environmental gimmicks like lava or something" when you could spend pages and pages on how different monsters' abilites combo in interesting ways, how to design good battlemaps and all that sort of miniatures gamey crap. I think someone made variant monster moves for Dungeon World that followed the pattern "when X, do Y". Those were pretty cool, and I'd love to see that sort of design space explored more in games that want to include that tactical combat element.
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# ¿ Feb 8, 2015 17:03 |
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Simian_Prime posted:The Gaja Simha
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# ¿ Feb 9, 2015 20:39 |
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Kancolle is a cartoon series about teenage girls who "embody the spirit of battleships" and thus can strap on guns and waterski out to fight abyssal It's just a really mediocre moe-and-explosions show to cash in on a popular browser game. If that's enough to drive you to drink, please stop watching Japanese TV, for your liver's sake.
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# ¿ Feb 28, 2015 13:51 |
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Tolan posted:Whitehack
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# ¿ Mar 25, 2015 12:56 |
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I happen to have Burning Wheel and know it has rules for trade in the back, so how about we forget about blood and violence for a short moment and make a traveling merchant? Incidentally, it's great to see you tackling this game. Burning Wheel is very dense a game, and it's nice to have someone explain it out to me. Heck, maybe I get around to playing it one day.
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# ¿ Apr 1, 2015 16:56 |
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Mors Rattus posted:The Huginn Visor (2 or 3 dots) were designed when someone realized most vampiric mind control required eye contact. They are made of dark, reflective glass to render that nearly impossible. Normal sunglasses have proven useless in this, but the visors are polarized specially and treated with strange chemicals. There are jokes, not entirely inaccurate, that the poo poo they use to treat them is made from faerie wings. The main style of visor is just a pair of sunglasses, but they can also come in contact lens variants - stealthier and harder to get rid of. The lenses are a bit less efficient, though, making eye contact slightly easier than the glasses. In all cases, they do cause trouble with low-light vision in the agents, though. https://www.youtube.com/watch?v=X2LTL8KgKv8
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# ¿ Jun 1, 2015 23:00 |
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# ¿ Apr 28, 2024 21:07 |
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Yeah, let's find some witches. I want to see what Mage society looks like from the outside.
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# ¿ Jun 2, 2015 08:39 |