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Node posted:There were still dungeons or secluded areas in Vanguard that were not mapped or understood at all when it shut down. Vanguard was seriously loving enormous, and it didn't achieve that at the expense of gigantic empty spaces in between the interesting ones. The funny part is that there were gigantic empty spaces too, but even those were interesting if you could get to them to look around. The game had LOTS of places that were sealed off and could've been used for stuff but just were neglected for whatever reason. There was the sealed off cavern in Bordinar's Cleft that was full of dwarf specters and kobolds that spawned at certain spots. A cave near Elani that had ambience for mobs that were never placed inside. The Fields of Despair that had lots of trash and named and sealed off tombs underground with zero quests or reason to be there unless you knew it was there. The Pharoah of Nusibe that could only be accessed by clipping through the ground to find him. Completely hidden stuff like the Hall of Shattered Souls, Nexus, and Lothenland. Then the plain just unfinished or unused stuff like the Rhakasha Citadel and Trengal keep that had quest lines that just stopped. The Isle of Tears that was a HUGE flat service with nothing on it and barely was used for a quest line at end game. All of Stiirhad (which was MASSIVE and amazing to look at). The Vault of the Hidden. Ceros Isle. The Spire of Decakin. The Poisonous Caverns. The Hold of Intangibility. There was a LOT that really could've been worked with to really flesh the hell out of that game. I really miss that game sometimes.
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# ¿ Feb 3, 2015 15:05 |
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# ¿ May 18, 2024 17:18 |