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Just put out version 0.7.5. The main goal was to make the combat balance and equipment progression more satisfying. We moved to a flat damage system instead of a percentage damage system that I think feels a lot better. The balance side probably still needs a lot of work, but we made a lot of back-end changes that give us much more control over the balance, doing stuff like giving arrows/bullets individual armor piercing values. Let us know how the game feels, I'm sure we have a lot of blind spots so we definitely need a bunch of feedback on the changes. Update 0.7.5 The primary goal with this update was to change the combat balance and armor/weapon progression to be more satisfying across the length of the game. This update is light on the new content because we're still working on the next major content update, but we figured we should go ahead and put out the balance changes in the meantime. Previously, armor provided percentage damage reduction, which meant early armor sets protected very little, the high level armor sets ended up providing far too much protection, and going from one tier to the next didn't feel very satisfying because gaining a few percentage points of defense at a time is really boring. The new system uses flat damage reduction, so if you pick up a helmet that has a defense of 3 it will just prevent 3 damage, which might not seem like a big change but it allows us to make the progression much more satisfying and each new tier of armor or weapons should feel like more of an upgrade. There is a cap on the defense though, and you will always take at least 25% of the damage that is dealt to you. These changes required tweaking the balance of pretty much everything in the game. Most creatures have more health, most weapons do more damage, and we've changed the way armor piercing works so that individual weapons can have specific armor piercing values. We've done a significant amount of testing, but with all the combinations of creatures and weapons we have I'm sure there will still be some balance issues, so let us know what you think. We're definitely not done tweaking the combat balance, but we decided now was a good time to start making some big steps towards a better system. Balance Changes
Gameplay Changes
Bug Fixes
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# ? Aug 16, 2016 00:42 |
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# ? May 7, 2024 02:30 |
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Lucid Dream posted:[*]Toilets can now be opened Doin' god's work, buddy. Thanks!
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# ? Aug 16, 2016 01:12 |
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Some stuff we're working on for the next content update: Traps: Tall grass Reworked flyer javelin.
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# ? Aug 31, 2016 23:58 |
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Lucid Dream posted:Some stuff we're working on for the next content update: Does the trap door come in both "Safe for player" and "Unsafe for player" options? Well, I could make the safe one. But the unsafe one costs half as much! I'm sure I'll always be smart enough to not-*crunch*
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# ? Sep 1, 2016 02:41 |
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Section Z posted:Does the trap door come in both "Safe for player" and "Unsafe for player" options? Right now you can crouch walk over them safely but I could also see a higher tech version that ignores players or something down the line.
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# ? Sep 1, 2016 03:03 |
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Lucid Dream posted:Some stuff we're working on for the next content update:
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# ? Sep 1, 2016 12:37 |
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We're hard at work on the next content update, one of the things we're adding is multiplayer chess, because why not.
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# ? Sep 22, 2016 01:58 |
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That's really cool, and those are some very nice chess pieces. But is there an option to angrily flip the table over because your opponent's a cheating bastard? Also, stupid question, but how are you getting the pseudo 3d look? I'm guessing they're all just sprites with very well-done perspective, and the pieces scale appropriately as they move toward the "back" of the board?
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# ? Sep 22, 2016 14:45 |
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Cicadas! posted:That's really cool, and those are some very nice chess pieces. But is there an option to angrily flip the table over because your opponent's a cheating bastard? Cicadas! posted:Also, stupid question, but how are you getting the pseudo 3d look? I'm guessing they're all just sprites with very well-done perspective, and the pieces scale appropriately as they move toward the "back" of the board? Lucid Dream fucked around with this message at 16:42 on Sep 22, 2016 |
# ? Sep 22, 2016 14:54 |
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Lucid Dream posted:The plan is to let you kick the board and spew the items all over, also explosions will do the same =D Excellent. More video games need the option of poor sportsmanship. Lucid Dream posted:That's exactly how we're doing it. I believe Hayes made 3d models for the pieces and then used them as a reference to draw the sprites, and then yeah the sprites scale from 1 to .7 depending on the Y position on the board, and we sort the draw order so that objects higher up draw first. The super convenient part (and the only reason we even bothered) is that because of our gridless inventory, we didn't really have to much a whole lot of changes to make it work, its even networked properly, because its really just a container like any other with items on it. That's quite clever, well done. Because it's just a fancy container and nothing mechanical is happening behind the scenes, anything that happens during a game is entirely player driven, which is something I'm really fond of in games. Mostly because I love cheating, but it's always nice to see something free-form like this. Thinking about it, you could probably re-use this system for other simple, player-driven games without having to change much. Have you thought about a deck of cards or card table? I feel like poker could be really interesting, with no mechanical restrictions on shady play and the ability to add to a prize pot that's just stuff you tossed from your inventory onto the table. Not sure how you'd handle the actual card stack or shuffling, though. Every time this thread updates I'm always impressed with how far it's come since the first few gifs I saw in... I think it was one of the early Terraria threads? I don't think I've ever seen a game sell itself so well through gifs alone. Cicadas! fucked around with this message at 15:47 on Sep 22, 2016 |
# ? Sep 22, 2016 15:45 |
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Cicadas! posted:Excellent. More video games need the option of poor sportsmanship. Cicadas! posted:Thinking about it, you could probably re-use this system for other simple, player-driven games without having to change much. Have you thought about a deck of cards or card table? I feel like poker could be really interesting, with no mechanical restrictions on shady play and the ability to add to a prize pot that's just stuff you tossed from your inventory onto the table. Not sure how you'd handle the actual card stack or shuffling, though. Cicadas! posted:Every time this thread updates I'm always impressed with how far it's come since the first few gifs I saw in... I think it was one of the early Terraria threads? I don't think I've ever seen a game sell itself so well through gifs alone.
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# ? Sep 22, 2016 15:59 |
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Every time this thread updates I get sadder and angrier about my current "between computers" status Cicadas! posted:anything that happens during a game is entirely player driven, which is something I'm really fond of in games. Mostly because I love cheating, but it's always nice to see something free-form like this.
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# ? Sep 22, 2016 16:03 |
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Splicer posted:Every time this thread updates I get sadder and angrier about my current "between computers" status Splicer posted:Check out tabletop simulator. It even has a table flip option!
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# ? Sep 22, 2016 16:08 |
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Here is a creature we're working on for the next content update:
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# ? Sep 26, 2016 09:55 |
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Lucid Dream posted:Here is a creature we're working on for the next content update:
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# ? Sep 26, 2016 20:19 |
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They seem to be related to the little ground dudes that drop hide. I will treat these apparently sentient natives with respect and courtesy and not make them into rapidly obsoleted armour.
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# ? Sep 26, 2016 21:21 |
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I don't know if I'm going to hate these guys for stealing my poo poo or feel really bad about killing them because goddamn they're adorable.
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# ? Sep 26, 2016 21:28 |
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Lucid Dream posted:Here is a creature we're working on for the next content update: That guy is very robust.
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# ? Sep 26, 2016 21:35 |
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Gobblecoque posted:I don't know if I'm going to hate these guys for stealing my poo poo or feel really bad about killing them because goddamn they're adorable. Fantastic, that is exactly what we're going for =D
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# ? Sep 26, 2016 23:35 |
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We decided to put out a small Halloween update, here are the details: New Content
Item Changes
New Recipes
Bug Fixes
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# ? Oct 30, 2016 20:16 |
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FYI, game is on sale for 35% off during the Steam sale. We're nearly done with a nice content update that will be out in a few weeks, it'll add several new creatures, some new gadgets and traps and a new boss. We're also finally adding these little assholes to the game:
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# ? Dec 23, 2016 03:50 |
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Those pieces need to spray all over, but otherwise everything here is awesome. Keep gifing.
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# ? Jan 15, 2017 06:28 |
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Hey folks, we put out a new update today (version 0.8) that changes the engine that Signs of Life runs on and adds a few quality of life improvements as well as a sweet new grappling laser function for your wrist device. We changed the engine that the game runs on from XNA to MonoGame because XNA has been abandoned by Microsoft for awhile now, and MonoGame fixes a lot of issues that we had with XNA as well as lets us support platforms other than Windows. That said, If we did our jobs right you probably won't notice much of a change right now. The performance seems a bit better for us on our machines and it fixes some crash bugs that we were unable to fix with XNA, but really this update is about opening the door for more stuff down the line and making sure the game is as future-proof as possible. While the new version fixes some things, I'm sure there will be some new problems as well, so let us know what issues you run into. New Features
Known Issues
Gameplay Changes
This update doesn't add a lot of new content, but that is somewhat intentional. We've actually been working on two updates at the same time, and we wanted to get this version of the game out to players as soon as possible so we can get to fixing the issues that crop up with the engine change first. The next update should be ready in a few weeks, and will add all that new content I've been posting gifs about over the last couple months.
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# ? Feb 7, 2017 15:21 |
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Hell yeah nice update. Glad you're still working on this.
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# ? Feb 7, 2017 21:06 |
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Whatever tweaks or balancing happens to it, please keep some sick ups on the grapple beam. Rubber banding yourself upwards is fun and practical. "Balancing" grappling hooks into limp strings is depressing. Also make sure it will always catch onto surfaces, rather than arbitrarily decide not to stick because "I don't know, maybe you were moving too fast? Why would you expect a grappling hook gun to stop you from falling anyways?" ("Fun is OP, it has been removed"" change number 19 trillion from Starbound).
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# ? Feb 7, 2017 22:14 |
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Section Z posted:Whatever tweaks or balancing happens to it, please keep some sick ups on the grapple beam. We're very pro fun here at Sweet Dog Studios, so no worries there. Right now it has unlimited range and I intended to limit that to your grab range (the range that gets modified by adding sapphires to your wrist gadget) but aside from that I think we'll probably only end up adding functionality like the ability to let out some slack and dangle if you want. Lucid Dream fucked around with this message at 11:35 on Feb 8, 2017 |
# ? Feb 8, 2017 11:31 |
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So humble has this 40% off, if you were curious but holding off until it was $6 to try out. It's still a work in progress, but the dev clearly is paying attention to trying to make things enjoyable between your embarrassing and painful deaths. Lucid Dream posted:We're very pro fun here at Sweet Dog Studios, so no worries there. Right now it has unlimited range and I intended to limit that to your grab range (the range that gets modified by adding sapphires to your wrist gadget) but aside from that I think we'll probably only end up adding functionality like the ability to let out some slack and dangle if you want.
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# ? Feb 27, 2017 21:11 |
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Hey Lucid Dream any idea when the next update will drop? I know the last one added a couple things and in particular had the engine changes but I thought I remember you saying that there was another update coming that had a buncha poo poo in it. Am I retarded and if not when do you think it'll come? My friend and I love playing SoL and have spent tons of time down beneath the surface digging and killing poo poo and just being jerks to each other and the local flora/fauna.
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# ? Feb 27, 2017 21:15 |
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Honky Dong Country posted:Hey Lucid Dream any idea when the next update will drop? I know the last one added a couple things and in particular had the engine changes but I thought I remember you saying that there was another update coming that had a buncha poo poo in it. Am I retarded and if not when do you think it'll come? My friend and I love playing SoL and have spent tons of time down beneath the surface digging and killing poo poo and just being jerks to each other and the local flora/fauna. Hey, glad you're enjoying the game. I'm not sure when the update will be ready exactly, but we're mostly done with the content so I can't imagine it will take dramatically longer. My guess is more than a couple weeks but less than a month. Have you run into any multiplayer issues? I don't really end up playing in multiplayer much, so I'm always interested in hearing what issues there still are lingering around.
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# ? Feb 28, 2017 18:39 |
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Lucid Dream posted:Hey, glad you're enjoying the game. I'm not sure when the update will be ready exactly, but we're mostly done with the content so I can't imagine it will take dramatically longer. My guess is more than a couple weeks but less than a month. Have you run into any multiplayer issues? I don't really end up playing in multiplayer much, so I'm always interested in hearing what issues there still are lingering around. Not really. The biggest problem I ever have with multiplayer is just having piss-poor internet!
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# ? Feb 28, 2017 22:15 |
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Honky Dong Country posted:Not really. The biggest problem I ever have with multiplayer is just having piss-poor internet! What parts of the gameplay get particularly lovely with a bad connection?
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# ? Mar 1, 2017 01:52 |
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Lucid Dream posted:What parts of the gameplay get particularly lovely with a bad connection? Oh that's not what I mean. I mean the ongoing struggle with an internet connection so lovely that it outright crashes about once an hour no matter what you're doing. I live in the godamn sticks and something's wrong with the line outside the house and it's a nightmare getting them to fix it. But when things are good I've never noticed any serious lag or slowdowns or anything. Honestly when it comes to MP the only suggestion I have is adding more ways of the players loving with each other. I had a good laugh with the flaming bags of poop and the ability to fill your buddy's base up with blocks and stuff. MP is as good as the single since it has the same content, with the added bonuses of dividing up the labor (like mining and crafting and poo poo) and screwing with each other. More options to do the latter is always welcome. E: for instance I'd love to be able to booby trap doors/containers with various things. Something that shocks the player or even an itching powder that makes the player scratch constantly for a minute. Or to rig a container with a buncha poop to explode out when opened. Maybe a spray canister of some foul smelling gas that'll make a dude puke. Even something as simple as being able to kick another player in the balls and run away would be funny as hell. Or a buncha whoopie cushions I could spread all over a floor or something. Or maybe a pheromone kind of thing that would cause creatures to swarm. I'm basically a big disgusting idiot Honky Dong Country fucked around with this message at 18:30 on Mar 1, 2017 |
# ? Mar 1, 2017 18:19 |
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Honky Dong Country posted:Oh that's not what I mean. I mean the ongoing struggle with an internet connection so lovely that it outright crashes about once an hour no matter what you're doing. I live in the godamn sticks and something's wrong with the line outside the house and it's a nightmare getting them to fix it. Honky Dong Country posted:But when things are good I've never noticed any serious lag or slowdowns or anything. Honestly when it comes to MP the only suggestion I have is adding more ways of the players loving with each other. I had a good laugh with the flaming bags of poop and the ability to fill your buddy's base up with blocks and stuff. MP is as good as the single since it has the same content, with the added bonuses of dividing up the labor (like mining and crafting and poo poo) and screwing with each other. More options to do the latter is always welcome. Lucid Dream fucked around with this message at 20:26 on Mar 1, 2017 |
# ? Mar 1, 2017 20:23 |
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Honky Dong Country posted:Oh that's not what I mean. I mean the ongoing struggle with an internet connection so lovely that it outright crashes about once an hour no matter what you're doing. I live in the godamn sticks and something's wrong with the line outside the house and it's a nightmare getting them to fix it. e: Oh I forgot, I had the spike back thing on as well as the bone armour so when she hit me she nearly killed herself. Splicer fucked around with this message at 20:31 on Mar 1, 2017 |
# ? Mar 1, 2017 20:28 |
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Splicer posted:Once I dressed all in bone armour wielding a bone club and ran in from off screen swinging it at Mrs Splicer and she FREAKED THE gently caress OUT at this batshit new mob that was apparently trying to murder her. Ahaha awesome.
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# ? Mar 1, 2017 21:26 |
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Oh, oh! New update. Dang I haven't picked this up in a while. Time for a new romp! Really though, some of the best money I've spent on a game. Might have to get a few more copies for my kids and anyone else I know.
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# ? May 9, 2017 11:09 |
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Arkitektbmw posted:Oh, oh! New update. Dang I haven't picked this up in a while. Time for a new romp! Arkitektbmw posted:Really though, some of the best money I've spent on a game. Might have to get a few more copies for my kids and anyone else I know.
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# ? May 9, 2017 12:01 |
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Hey folks, put out a new update today, version 0.9. New Content This update is intended to add some flavor to the world and make it feel a bit more lively. We’ve added several new creatures to the upper parts of the world, particularly on the surface of the far side of the planet as well as relatively shallow underground. We’ve also added some new areas to explore (and a new boss) that are related to the new creatures. You will need to generate a new world from the sandbox menu or create a new character to see much of the new content. Here are a couple of the new creatures: Story Content In addition to the new creatures and related content, we added a bit of story content and changed some of the existing progression a bit. We added a new button on the Pioneer Station comm device (the device that requires the battery on the top floor) and there is a new satellite dish on top of the Pioneer station, but it seems to be missing a component… We also changed the method of obtaining the Level 2 keycard upgrade - The upgrade device is now found in the captain’s room in the Pioneer Station barracks. This update is fairly light on the direct story content, but the next update should expand on the story and the mysteries of the planet quite a bit. Food/Cooking Changes We re-worked the cooking/food system quite a bit. Prior to this update only a handful of food items had buffs associated with them, but in this update we’ve added buff effects to most of the foods. All fruits, mushrooms and meats now have buffs that you can get by eating them. In previous versions, you’ve been able to cook food by using the crafting menu, but now cooking is done similar to how ore is processed. We’ve added pop-up menu when you right click the campfire, and you can both cook food and process ores in the same devices. The campfire has just one slot for ingredients, but the brick oven and advanced smelter both have 2 slots, which allows you to combine some food items to create new recipes. For example, a Juicy Fruit will give you a heal over time and a sporepod mushroom will temporarily increase your max health. Both items will fill 1/4th of your stomach, but if you cook them together you can make a food item that will give you both buffs and still just fill 1/4th of your stomach. You can also cook a fruit with a plant fiber to make Fruit Chews, which give you longer lasting buffs that fill less of your stomach. Other Content Some of the new creatures can inflict a bleed status effect on you, so we added Primitive Bandages (can be made with plant fiber) and Cloth Bandages that can stop the bleeding status. In addition, you can add some medicinal herbs to the cloth bandage in order to make a Poultice Bandage that heals you. New Cooking Recipes:
New Crafting Recipes:
New Projects All of these recipes are obtained by destroying matching projects that are in the world with your wrist laser.
[h1]Recipe Changes[/h1]
New Status Effects Most of these new status effects are currently attached to various food items.
Misc Fixes
Known Issues:
let us know if you run into any issues and we'll fix them ASAP
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# ? May 31, 2017 00:42 |
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Played a good few hours MP today. Had only really picked at the game in the past but it really grabbed us this time. The world feels a lot more fleshed out. Would love to know if it is possible to setup dedicate servers yet?
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# ? Jun 10, 2017 22:06 |
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# ? May 7, 2024 02:30 |
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Armitage_Shanks posted:Played a good few hours MP today. Had only really picked at the game in the past but it really grabbed us this time. The world feels a lot more fleshed out. Would love to know if it is possible to setup dedicate servers yet? Glad you're enjoying it! We haven't really looked into dedicated servers yet, but its something I've been meaning to at least investigate sometime soon.
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# ? Jun 10, 2017 22:14 |