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Drake_263 posted:So hang on, let me get this straight. To build MM3 style monsters that aren't long buring unfun slogs, I'll want to make sure: Those numbers are the new numbers, not what you apply to MM1/2 creatures. You'll want to entirely ignore MM1/2 monsters stats and swap for the appropriate numbers on the cards. MM1/2 solos have way too much HP already, quadrupling them would be absolutely mind-numbing.
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# ¿ Feb 16, 2014 00:27 |
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# ¿ May 3, 2024 14:35 |
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Yeah, it's a pretty big drag to build a full Lazylord, especially when there are so many great classes to hybrid with (artificer, wizard, psion)
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# ¿ Mar 14, 2014 16:57 |
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On the other hand leaders and especially controllers hybridize pretty great, because they don't really lose required class features.
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# ¿ Mar 14, 2014 21:36 |
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Gort posted:The extended rest/adventuring day mechanic is one I dislike. If it's clear that this will be the last encounter before a rest, I shouldn't have to deal with my players novaing all their dailies into it. Make dailies per-session or per-adventure section.
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# ¿ Jun 27, 2014 14:09 |
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crime fighting hog posted:I have a player (burly rogue) who wants a pair of Adamantium daggers, (he's a big comic nerd) so he asked me what they would do if they were made out of that. I can't remember but I think in 3.x they ignored an amount of hardness when attacking objects? Adamantine weapons exist, 8+ items in Adventurer's Vault. Any untyped damage they deal ignores resistance equal to twice it's enhancement bonuss.
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# ¿ Aug 5, 2014 18:06 |