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Mage attempts to make the Wizard more specialist, I remember having fun with the one Pyromancer I played.
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# ¿ Sep 24, 2021 11:47 |
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# ¿ May 14, 2024 07:41 |
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Orange Devil posted:One of my players is playing a Warlord, currently at level 3, almost 4, and I'm having a really hard time finding fun and useful magic items for him to find. He's the type of Warlord who spends most of his turns allowing others to make extra attacks and doing a bit of healing. He's already got magical armour, and given how little he uses his weapon I'd prefer he buys one eventually and finds things that are a bit more impactful. Weapon: Chieftain's Weapon (3) Armor: Tactician's Armor Ringmail (5) Head: Casque of Tactics (4) Feet: Acrobat Boots (2) Neck: Healer's Brooch (4) Misc: Battle Standard of Healing (3) A good (though slightly outdated) CharOp guide for this kind of Tactical Warlord build, including powers that allow the Warlord to actually participate themselves while still buffing their allies: http://www.dyasdesigns.com/dragon_phoenix/Genasi%20Novalord%20_%20The%20Wizards%20Community.htm
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# ¿ Nov 12, 2021 17:25 |
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Verisimilidude posted:How do you all run skill challenges? I've been letting my players know that they're in a skill challenge and ask them to contribute in their own unique ways with their chosen skills, giving unrelated skills a higher DC than normal. So far this has proven to be successful, but I'm curious how other people run them. Do you obfuscate a lot of information from the players? Are you upfront about a lot of information? I always liked the Obsidian Skill Challenge System; even just removing Failures helped change my philosophy towards skill challenges a lot. https://www.enworld.org/threads/stalker0s-obsidian-skill-challenge-system-new-version-1-2.241440/
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# ¿ Mar 7, 2022 17:09 |
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Verisimilidude posted:Thinking of adding this item to my 4e game, though I wanted to run it by some more experienced players to make sure I'm not screwing myself in the long run. Is there an in-universe reason to hide the existence of the ritual from the players?
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# ¿ Aug 22, 2022 20:17 |
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It’s an interesting concept, you could do something like a Mega Man boss system where they unlock a hammer that’s related to the dungeon boss and it could be used to give them an elemental advantage in future dungeons.
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# ¿ Aug 25, 2022 20:44 |
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Verisimilidude posted:How many feats do you need to take before the dagger starts dealing more damage than a weapon with literally twice the damage range? Not the answer, but Artful Dodger/Daggermaster Throwing Dagger Rogue is probably my pick for most "fun" build.
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# ¿ Jan 27, 2023 19:44 |
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You can use an accurate wand without the feat, you just don’t get the bonus until you take the feat. For a 1st level player with an unenchanted implement, no reason not to take the accurate wand, it’s the same as taking a regular wand and sets you up to take the feat later.
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# ¿ Feb 22, 2023 20:38 |
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Jack B Nimble posted:So now I'm looping back around to "apply inherent tier bonus to hit, expertise feats don't give bonus to hit but can be chosen for utility" but then also saying "look just pick one for free". No, every weapon and implement type has one, and there are several multiple weapons or weapon/implement combo ones as well. It’ll be a lot cleaner in the tool just to let them have one free feat for free.
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# ¿ Feb 23, 2023 16:11 |
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# ¿ May 14, 2024 07:41 |
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Master at Arms gives a +1/2/3 to all weapon attacks and gives you a Quick Draw-like effect.
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# ¿ Feb 23, 2023 21:40 |