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Do any of you regular DMs often fudge results? I feel like my job as a DM is to make the game exciting, without robbing the players of their characters' lives, unless they're particularly unlucky or careless. That's not to say I'm afraid to kill off a player, but I would want to engineer the situation rather than have them die to a lucky goblin or something. EDIT: That's not to say I won't fudge results the opposite direction, either. I sometimes make encounters more difficult because the players are getting too lucky. The idea is to have a sense of danger and tension, in my opinion, without making the players suspect you're going to save them. Pussy Snorkel fucked around with this message at 19:45 on Jul 8, 2014 |
# ¿ Jul 8, 2014 19:39 |
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# ¿ May 20, 2024 05:39 |
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Maybe I'm just too old-timey for that. I like having the freedom to fudge things for greater dramatic effect.
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# ¿ Jul 8, 2014 19:52 |