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This is always the trick with any system with levelling (both in TRPGs and the computer kind)- and even outside of specifically RPG games, there's questions of how the environment should scale with the player's growth in power. Like the way 4e does it does have the drawback where the kind of monster you want may not be statted at the level you want, though you can fix that by changing the numbers (and either beefing up or drawing down special abilities). But it does have the advantage of D&D being traditionally a game with a poo poo ton of different monsters and like eight kinds of goblinoids and so on.
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# ¿ Mar 3, 2021 08:53 |
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# ¿ May 14, 2024 11:50 |
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Arivia posted:https://2e.aonprd.com/Archetypes.aspx?ID=66 there's a pretty good one in pathfinder 2e Temporary hit points, though.
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# ¿ May 4, 2022 04:43 |
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Leperflesh posted:games like go and chess and poker are perfectly balanced and yet not boring Chess isn’t perfectly balanced at all. The player who goes first has a significant advantage.
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# ¿ Feb 17, 2023 05:16 |