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Lemon-Lime
Aug 6, 2009

Transient People posted:

What do you call an ex-controller heavily centered on manipulating enemy positioning? A defender, when they don't have any of the tools of defenders, or their fundamental ability to be the anvil of a battle strategy? Or something else?

They're a Defender without Defender role traits, because you're moving them out of the Controller role (which doesn't have well-defined features in the first place). You then need to create Defender features for them (marking and punishing) so they can function as a proper Defender.

Alternatively, you remove most of their control abilities and make them a Striker with a small handful of powers that hinder enemies (which is already what Striker/Controllers like the Warlock are).

The issue isn't "some classes have some hindering abilities," it's the idea of Controller as an entire role on its own, because it's poorly defined (Leaders debuff, Defenders control, and killing minions was never a role) and degenerate from an encounter design perspective.

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Lemon-Lime
Aug 6, 2009
It's worth noting the rule for stats and mods, which is that the fully-written-out stat is the full score, and the three letter abbreviation is the mod.

i.e. HP is written as X + Constitution and not X + Con, because those are two very different numbers.

Lemon-Lime
Aug 6, 2009

SynthesisAlpha posted:

Oh the entire group tried to help the player optimize, but he specifically shot down all the suggestions for optimal choices. He made the decisions he wanted to and performed worse, rather than doing what everyone else did (numerically optimize, and then flavor the abilities how they wanted.)

The system really just does not support this, it simply doesn't actually step up to explicitly say this anywhere.

To its credit, it does a fair amount to make it very hard to make a truly bad character, though.

Lemon-Lime
Aug 6, 2009
RC has the skill DCs by level on page 126 and as far as I know, those have never been errata'd.

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