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Ferrinus posted:I make this post every few months, but I actually have played a 4E game riddled with short, easy "popcorn" combats (the DM was just doing a 1-to-1 translation of some 3E megadungeon module) and it was actually really fun. You'd open a door and see two goblins or whatever and mop them up easily, but it gave you the opportunity to make some basic positioning/power deployment decisions and each was an optimization challenge to see if you could splatter the enemies before they managed to actually hit you - because, after all, any damage you took was ultimately going to come out of your healing surges and thus carry over to the rest of the day.
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# ¿ Dec 16, 2020 19:45 |
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# ¿ May 9, 2024 19:56 |
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I do have a shitton of beginner DM advice in my post history, but it's buried in seven pages of shitposting.
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# ¿ Dec 16, 2020 20:05 |
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I've also used, like... super-minions that take two hits to kill, or one hit that's particularly beefy. Then it's not as important if you don't tell the players they're minions, but it's still kind of a dick move.
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# ¿ Dec 17, 2020 18:23 |
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And if you want other things, there are other games that do it better!
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# ¿ Dec 18, 2020 22:19 |
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Don't use skill challenges as a core mechanic for anything, they're boring as hell and murder any sense of agency.
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# ¿ Mar 2, 2021 09:02 |
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It's 'Essentials' as in "boiled down to their essence", not 'necessary'. Essentials classes are basically just extremely simplified versions of basic classes. If that's not something that appeals to you, then no, you don't need Essentials.
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# ¿ Jun 24, 2021 09:09 |
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Arivia posted:There are two Essentials books that actually are pretty Essential, but they’re being forgotten because they don’t have character classes in them. The Rules Compendium is the best single source for 4e game rules in book form, and the Monster Vault is the best resource for classic monster stat blocks using the revised monster stats.
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# ¿ Jun 24, 2021 09:44 |
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Boba Pearl posted:I was thinking of the giant creeping mold that made sick people explode. The key is not invalidating their choices, just changing them. Ideally, they end up with the interesting decision of "do we clear out the chaff/etc, so our effects stick, or do we just ignore it and focus on damaging the big guy?" girl dick energy fucked around with this message at 12:06 on Jun 25, 2021 |
# ¿ Jun 25, 2021 12:03 |
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I'm working on a 4e hack (aren't we all?) and I wanna reskin six Defenders, six Strikers, and six Leaders. Each can have some Controller mixed in, but I don't want any dedicated Controllers. Going purely by mechanics, what would y'all say are some of the best/your favorite classes? Bonus points if they're ones that have a reasonable power-level without needing to go too deep into CharOp (or if the needed CharOp can be baked straight into the class)? Specificity of flavor isn't a big deal, everything's getting reskinned anyways.
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# ¿ Sep 22, 2021 23:44 |
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Lemon-Lime posted:remember that makes the Wizard a ranged Defender. Edit: To go into a bit more detail, I'm gonna be using nine classes (three of each kind) for full-scale grid combat, and adapting the other nine for rangeless, slightly more abstracted combat. (i.e., long, drawn-out battles where fighting every enemy group individually would take ages) girl dick energy fucked around with this message at 23:42 on Sep 23, 2021 |
# ¿ Sep 23, 2021 23:38 |
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Converting one or two Controllers to Defenders is actually a pretty good idea. Wouldn't take that much work, really.
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# ¿ Sep 25, 2021 00:22 |
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potatocubed posted:Lore Idea: Player character minotaurs have a supernatural sense for mazes because they're the ones who escaped.
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# ¿ Oct 4, 2021 10:50 |
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IMO, the best thing to do for something like that is to basically crib the idea of Epic 6, which plants a fairly low level cap, but gives smaller, more manageable rewards when you'd get a level-up. One more feat, for example. 5th or 6th level as a cap are both great for this, 5 because you get your second daily, 6 for one more feat and your second utility power. 6 is also just 1 level below when you're expected to get +2 weapons, so you can eventually drop those in in a way that makes them feel actually special, without breaking the math too much. And Level 6 characters are still pretty manageable, since you've got few enough powers that you could feasibly fit all their cards on one sheet, depending on your build. It's a better fit for games with themes of scrappy heroes and/or low-magic settings, rather than something like Eberron or Forgotten Realms, where high-level characters being all over the place is just a fact of life. girl dick energy fucked around with this message at 21:22 on Nov 29, 2021 |
# ¿ Nov 29, 2021 21:19 |
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My Lovely Horse posted:Goddamn it. I had a beholder fight coming up and since they're so fiddly to run and you have to do a whole attack routine every turn, I prerolled like 100 eye ray attacks and wrote them on little slips of paper to draw from a bag. I even made sure to have equal amounts of each type of ray in there, as well as give each type an even spread of rolls, because I had visions of rolling something like 8 petrification rays with high attack rolls in the first two rounds and wanted to have as diverse a pool to draw from as I could manage.
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# ¿ Mar 21, 2022 16:11 |
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Dremcon posted:Did you modify KotS? Running it as-is is a slog.
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# ¿ Mar 25, 2022 08:35 |
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One of my “if I ever become stupidly wealthy” dream purchases would be a glass-top table with a giant flatscreen TV/monitor, so I could display whatever map or grid or visuals I’d need at the time. If you wanna go really, really old school, you could do something similar with a projector suspended from the ceiling.
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# ¿ Apr 13, 2022 11:01 |
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Verisimilidude posted:2. “At-will powers don’t make sense because where are the characters getting the energy to produce the effects? An infinite energy source?”
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# ¿ May 1, 2022 10:48 |
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Probably, but 95% of the kneejerk anti-4e grogs worship at the altar of 3.75e.
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# ¿ May 1, 2022 11:09 |
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The what
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# ¿ Jun 1, 2022 23:14 |
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Our DM uses a house rule that gives all Superior weapons and implements a +3 proficiency bonus, and it makes using them much more appealing, because you're not blowing a feat on something actively suboptimal.
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# ¿ Jan 25, 2023 15:46 |
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# ¿ May 9, 2024 19:56 |
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12Apr1961 posted:I have to wonder, if we ever got D&D 4.5 with a focus on balance, what would be done about balancing weapon types?
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# ¿ Jan 30, 2023 12:13 |