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Hokay, so, I got roped into GMing some Dungeons and dragons for a group at the local gaming club. I picked 4th edition because I'm the most familiar with that and 3.5 and let's face it, 3.ANYTHING is a pain in the neck to teach to players unfamiliar with the system.. and out of the four players I currently have, three qualify. (Trying to hunt for a fith, I have a few weeks to get everything built up.) Since most of the players are new to the system I'm running PHB1 only - not out of grognardism, I love having more options, but I don't want to overwhelm the newbies. If they end up enjoying the game and want to later branch out, I'll be all up for the idea. I decided to build my own adventure/campaign since I've had some ideas for ages and all the pre-made adventures I've found are, well, the quality's come up before. quote:Brief Synopsis: The PCs are traveling with a merchant caravan to Glimwall, a small mountainside mining village. On arrival, they find the town surrounded by camps of belligerent Orcs - and the town itself ravaged by a plague that's tainted their water supply. The PCs will have to descend into the depths of the silver mine the town was named for and neutralize the source of the plague in order to save Glimwall. The adventure's going to be divided roughly into three separate sections, each with its own themes and challenges. quote:Part the first: Glimwall and its environs. quote:Part the Second: Upper Mines quote:Part the Three: Lower Mines, Where the Plot gets Back on Track At the end of the adventure the players will have, hopefully, netted themselves a handy contact (Gregor will be extemely thankful and will make for a convenient ally when it comes to getting certain rituals performed or equipment crafted), the thankfulness of the entire town, some good loot and their first taste of feeling like big drat heroes. Of course, in due time they'll be haunted by the mad shaman's last words - that the deaths he was bringing were a mercy compared to the future..
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# ¿ Feb 14, 2014 14:37 |
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# ¿ Apr 29, 2024 00:06 |
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Iiii have been so long out of the loop with DnD, I don't even know Essentials, to be perfectly honest!
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# ¿ Feb 14, 2014 15:53 |
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It occurs to me that I intend on using Orcs as opponents for a first-level party, but all the books I have at hand (MM1-3, Monster Vault) have orcs statted as lv3-6-is foes. Looks like I'm going to have to get creative and make up some weaker orcs.. and gently caress the MM1 'bloodied -> healing surge' ability, that's just more hit points, the free attack when killed sounds more interesting. I'll just explain it away that the lv1-2 orcs are hotheaded, young and eager warriors, while their bigger buddies just have had more time to learn on account of not pouncing random PCs :p
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# ¿ Feb 15, 2014 21:39 |
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Thank you both - I don't have access to DDI so I'll do it by hand. I'll just swap the bloodied-healing-surge power for the standard-action-when-killed one and lower their stats accordingly. I'm not averse to fudging things up a little so if they turn out to be too powerful for the party I'll just have a couple guards at the gates start taking potshots at the orcs. Or add in more orcs if they turn out too easy.
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# ¿ Feb 15, 2014 22:31 |
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Rexides posted:
So hang on, let me get this straight. To build MM3 style monsters that aren't long buring unfun slogs, I'll want to make sure: 1: Their basic stats roughly comform to the list on the top, increasing by 1 per each level of the monster; 2: For monsters cribbed from MM1/2, I'll -increase the average damage done by a monster swing by ~25-50% -increase damage done by brute-type monsters by another 25% -reduce the damage done my monsters with Aoe effects by ~25% -halve the damage inflicted by minions -double the hit points on elites, quadruple them on solos 3: For monsters I'm creating from scratch, use the HP and AC bonus by role table? For the record, I've mainly DMed 3.5 before so it feels kind of weird to not build huge 3.whatever-type statblocks. Liberating, but weird.
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# ¿ Feb 16, 2014 00:18 |
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Alrighty, that makes more sense. Thanks for clearing that out - lucky I have at least a few weeks to get things prepared before the first actual game session!
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# ¿ Feb 16, 2014 10:38 |
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My party composition is going to be INTERESTING - one of the players I had considered dropping out so I persuaded a different friend to play.. and then the player who was waffling decided to join, after all, so now I have six players. As all roles in the party were already filled (two strikers, one of each other) I told her to pick anything she wanted in the PHB.. and she went with a second wizard. Looks like I'm going to be loading up on minions for most fights!
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# ¿ Mar 11, 2014 12:22 |
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Well, that problem was solved. We had the final setup session tonight (finishing up characters, bouncing story concepts, all that) and the player of the original wizard ended up convincing the other player to play something easier - so now she's playing Puck the Fey-pact halfling Warlock. Already had one warlock in the group but he's Star Pact and they're rather different personality- and theme-wise, too, so it should work out. So now they have 3 strikers (fey pact warlock, star pact warlock, and a rogue), one controller (wizard), one defender (a paladin) and a leader (support cleric) - this should make things a little easier. Meanwhile the original wizard is now named Ginharia Widhad (Say it out loud fast), and random table conversation involved things like using a couple castings of Tenser's Floating Disc to pull their wagon, later replacing the wheels entirely by permanenced Floating Disc effects, even later mounting what essentially boils down to a quintessence-powered ramjet engine into the rear of it, then finally mounting a pair of open bags of holding in designated crumple zones within said wagon to turn it into a mystical vortex warhead to kill gigantic dragons with.. We haven't gotten to actually play yet, yrt the jokes are flying and we're having a lot of fun. I have a good feeling about this!
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# ¿ Mar 11, 2014 20:56 |
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# ¿ Apr 29, 2024 00:06 |
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I must have some hidden sadistic tendencies. I'm designing some lowbie encounters for my adventure - the basic idea for this segment is that the party's going to explore an abandoned silver mine, in search of silver dust to save a town from a plague. The complication is, of course, that the mines aren't occupied - case in point, there's a kobold tribe living in the upper mines. They've been infected by the plague, too, and to make things harder, a hive of kruthiks recently breached the mines - so the kobolds are now caught between kruthiks in the upper mines and zombies in the lower mines. Predictably, they've fortified the hell out of their domain - I'm going to scatter simple pitfall and rockslide traps into the encounters to drive the point home, and the crown jewel.. 3 wasp swarms (rat swarm with flight speed, lv1 skirmisher, 100xp) = 300xp 1 rock slide trap (lv1 lurker trap, 100xp) = 100xp 2 false floor traps (lv1 Warder trap, 100xp) = 200xp Total 600 xp (This is a lv1 encounter for a party of six, to tweak it down for 5 players remove one bee swarm) The idea is that the party's exploring the mines, and happens into a slightly larger chamber, a crossroads of sorts. One of the forks from the tunnel leads upwards at a fairly smooth angle - this is the trapped tunnel. Tripping a hidden tripwire fires the trap - and sets off a bunch of rocks sliding down from the upper end of the tunnel, frontmost being an Indiana Jones-type big freaking boulder rolling at high speed at them. (Before the trap fires, a character may hear a faint humming noise from up ahead - and one making a good Spot check may notice something funny about the lead boulder, namely that the thing looks to be made out of paper mache..) On impact (whether the wall at the larger room or a character who fails to run for it) the boulder bursts apart - and proves itself to be an obscenely big wasp hive. The wasps, predictably, are pissed to high hell and proceed to swarm the characters, while the aftereffects of the rockslide are still going on around them. The characters now have to contend with clouds of angry wasps, hampered by difficult terrain from the rockslide - and the fact that the kobolds of course have set a couple of pitfall traps in the room the characters are likely to flee back to..
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# ¿ May 6, 2014 11:49 |