Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Worth mentioning LivingForgottenRealms.com in the context of prewritten mods. All free, enough to take you right through to epic, and some real gems (and turds too) in terms of quality. The Calimshan mods in particular are good.

Adbot
ADBOT LOVES YOU

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

dwarf74 posted:

That's a really cool idea. I want there to be options for actual firearms specialists, though. There's even a theme - the Gunsmith - which focuses on it...

I have no problems modeling guns differently for different PCs. Your typical flintlocks for a normal character could easily just be encounter-use magic items, say Level+3 vs Reflex (or Level+5 vs AC), dealing 2d6+level damage, for instance. And your idea is easier than what I was considering.

Sounds like a set of custom consumables to me (which recharge on a short rest).

Making them good enough to actually USE in the first round without being overpowered would be a challenge though.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Accurate implement is something I try to fit in before the end of Heroic, but I don't consider it a tax, and don't (particularly) feel cheated of it using a weaplement that doesn't qualify). Anything that's not +1 to hit is almost never worth having though.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Brewsuke posted:

Well, if variety's what you wanna go for, then by all means go Scoundrel.
Also, you can make a rogue that uses hammers, if you wanna be a dwarf and take a feat for it.

You could, but it would SUCK. You'd be down 2 or 3 points to hit (1 for weapon talent, 1 for prof, 1 for using a race without +DEX), and a huge wad of damage and accuracy support from using Light Blades, in order to pay a feat for a slightly bigger damage die. When, as a Rogue, your damage comes from Sneak Attack, and you need to HIT to land it.

Use daggers, reflavour your daggers as *whatever you want them to be*.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
He will learn to care when he spends every loving standard action missing, or his allies get absolutely pasted constant because his Challenge and Sanction do basically nothing.

There's no point attacking him when the only penalty is -2 to hit and tiny damage. Ignore him, mash his squishies.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
The other suggestion would be... change him to a Battlemind. Stats fit perfectly. Swap one of the BM features for Lay On Hands. Ubertough character with ubertough stats, but character which actually works.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
The difference between top and bottom of the heap is pretty tiny at level 1, though.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
If you want to optimise damage, you kind of have to pick a trick and stick with it unfortunately. Charging's a decent one, but multi-attacking is still king.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Archer Blackguard works (for a given value thereof) because their encounter power and class features don't have to be melee. Doing the same with an e-leader other than the Skald will just result in you not having viable encounter or daily powers and being terrible.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Class skill lists are probably the worst thing about 4e, so...

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

The Leper Colon V posted:

Isn't that what backgrounds are for?

Nope, they're for picking up weapon proficiency or making your HP based off your highest stat ;)

They are a band-aid, but they don't fix things like the Ranger getting 5 class skills and the Fighter getting only 3.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

P.d0t posted:

So here's some cheese I noticed while I was looking through Heroes of the Feywild.

Skalds can use their CHA for MBAs with one-handed weapons. This possibly includes using versatile weapons two-handed.
Two-Handed Weapon Expertise gives bonuses when using two-handed weapons, but presumably doesn't work when using versatile weapons two-handed.


I think I'm about as much of a degenerate char-opper as one can be without an Insider subscription.:smithicide:

1: Yep.

2: Nope.

And that's not even remotely close to degenerate CharOp.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
It's worth noting that the scaling problems are less pronounced at level 1, and more so the longer you play, so it may not seem bad early on but it will do later...

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Speaking as someone whose entire experience of monsters is LFR mods... what changed? The pre- and post-MM3 monsters look exactly the same in those.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Your guess is as good as anyone's, and I'd be very wary of a character like that because, again, they're adding an extra mob to the field and contributing basically nothing to defeating it.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Preventive healing by buffing defences only works when the monsters don't have autodamage effects, miss damage, auras, and other badness they don't need to hit with to hurt you with. And, let's be honest, a +4 still only has any effect 2/5 of the time, and it's easy for the mobs to compensate by murdering the guy who you HAVEN'T just buffed insanely.

You need to buff everyone's defences for defence buffs to be significantly relevant, it's why Mantle of Unity is so good.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Mendrian posted:

Isn't Pacifist Cleric a thing? I mean it's not a great thing, but I'm sure I've heard of it as a build before. I think the real problem you'd run into is looking for powers that neither a.)deal damage or b.)heal. Priest only needs so much healing. At a certain point you're just pouring HP down a hole and hoping it hits something useful at the bottom.

It's definitely a thing, but to do it, you HAVE to take the attacking powers that give big buffs (Deadly Lure, for instance) or the non-attack ones that do the same (Sever the Source, Valourous Charge) and not be afraid to buff rather than heal in general.

Healbot Cleric even post-errata can put out enough healing to make up for not doing much damage, but the net result is that the encounters run LONG and turn sloggy when everyone's done their interesting stuff anf you're chipping away at them and they're knocking you down and you're getting back up again etc etc etc.

There is, on average, an expected damage output per PC. If you're singificantly below that, you'd better have a drat good reason to be.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Just to confirm: he's talking nonsense, there's no rule that says flank trains don't work, nor should there be. It's not like it's difficult to get out of it, you shift, once.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
You can nip the entire discussion in the bud by noting that Rogue powers were all errated to be hand crossbow only. Superior Crossbow rogues are no longer a thing, and the Dagger is the Rogue's best weapon, regardless of whether they work at melee or at range.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Or an Ocular Adept, or just take Speed Loader.

I have no idea why they made that change, but it made crossbow rogues pretty pointless.

Basically the only reason for a Rogue to wield a crossbow is if they're a Daggermaster and take two-fisted shooter, the feat that lets you make an rba with an off-hand crossbow on a crit.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

P.d0t posted:

Repeating Crossbow :cmon:

I used one on my Ranger|Rogue hybrid in heroic; hurray for having Ranger weapon proficiencies with Sneak Attack from across the map because gently caress burning a feat for Prime Shot.

...because having to spend a standard action to reload every ten shots (on a ranger|rogue that's maybe two turns) is better than having to spend a minor or a feat to reload after each standard action?

(Two turns: Three-hitter AP two hitter, disruptive strike, minor action attack, two hitter, other immediate, admittedly something of an extreme case).

Repeating crossbows are terrible, especially when you can't even use them (Rogue errata again).

If you're not using a superior xbow when you have the ability, you're better off with a longbow, generally.

(Protip, the elf feat that lets you use any bow with Rogue powers still works, I believe (Treetop Sniper).)

E: No, there's not a version of Treetop Sniper for Crossbows, it's just that when Rogues were originally written they could use any crossbow with their powers and Sneak Attack rather than just hand crossbows.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
No, using crossbows costs an extra feat or a PP or weapon choice, or it's pretty non-viable. Or hand crossbows.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
It does sound like fun, and it should work better by RAW.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Minor-action MBA is VERY powerful (for comparison it costs the Eladrin, the only other race I believe that CAN get such pre-Epic, a class-specific feat and a theme to do it, and for the Half-Elf, the other one, it costs an Epic feat and a specific dilettante choice), and predisposes them HUGELY towards weapon classes (Consider if you will a Bullywug Slayer with that power...). Giving them a minor action attack is fine, but it should look more like Thri Kreen Claws.

I'd give them minor action one target melee 3 pull (or maybe slide) two and knock prone. Sticky Tongue. +3/6/9 vs Ref.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Standard action, jump-without-provoking 4 and make an at-will attack which slows on a hit sounds good and useful for everyone - useful for the caster to get out of a pinch, useful for the defender/melee striker to get INTO a pinch.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Inherent Bonuses make no difference to Opportunity Gore, they're still enhancement bonuses, which it doesn't get, being neither a weapon nor an implement power.

PCs going down in 4e shouldn't be a surprise - a good encounter will involve significant damage flying on both sides, but PCs in 4e are fairly easy to get back up on an encounter basis. Good tactics help, though - if you remember to delay until after the leader/pally's turn, he can get you up before you miss a turn. If you don't, it can wind up death-spiralling.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Elmo Oxygen posted:

Hybrids are usually traps for everything except the lazylord, which makes almost every hybrid combination better with minimal effort.

Nope, |Cleric is awesome for basically any STR-primary striker (particularly Barbs and Rangers), it fixes the AC issues that often exist with those classes (Battle Cleric's Lore) and comes with some surprisingly good striker powers (Mighty Hew, Weapon of Astral Flame) and is even better if you subscribe to the slightly iffy charop interpretation of the Hybrid rules that counts Turn Undead as your Cleric attack power and therefore lets you take all your encounter powers from your striker half.

There are a bunch of reasonably well-optimised Hybrids, but |Cleric, |Lazylord and |Artificer are most common, the former for the reasons mentioned above, the latter because they have some weak levels, and complement nicely some classes that have similar weak levels.

Hybridding Striker|Striker basically never works. Hybridding in general is hard to do right, but done right, you get killswitch.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Yeah, Warlock|Swordmage is a really strong defender.

The thing to bear in mind with hybrids is that usually, they don't synergise the way you think they should - hybridding striker|striker gives you fewer attacks you can get your striker bennies on - because normally uou get them on MBAs, and you lose that with a striker|striker, mostly. Also, that regardless of the hybrid, you usually want to focus pretty hard on doing one of the two things you're hybriddiing - actually trying to do both will just be too much to invest in.

This is one reason why |executioner is actually really good - if you hybrid it to a class which has an in-class MBA (principally warlock, avenger, blackguard), you get a class with an even better in-class MBA, for very little cost.

Hybrids are fine, but they're a HUGE system mastery trap.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Meh, usually when you hybrid a controller, you're just making the Wizard part worse by taking half of it away :v:

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Straight invoker I think, absent certain builds which play around with Dizzying Mace.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Feat paralysis is a fair thing - the class guides are decent for averting it.

Forgetting to use them is an irritant - personally, I try to avoid it for newer players when building characters for them by simply putting in +numbers feats for the most part, rather than things they they have to remember to trigger.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Roctavian posted:

I think I'll do something like this, and give them a list of feats that are relevant, once or twice a tier.

If you use the old offline CB mod (if you don't, you should if you can) you could just delete all the junk feats.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Or an init-booster, don't forget initiative.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Fighters: shutting down enemy teleports is good, slowing and immobilising is good, increasing his defences is usually good, increasing his damage is usually good. I'd start with a base of a straight Frost Weapon and work from there.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

OneThousandMonkeys posted:

I'd be curious about the best teleportation builds. As far as I can tell warlocks are best at it, followed closely by swordmages and psions, and I was able to make a guy who can teleport six squares as a move by early epic.

http://community.wizards.com/content/forum-topic/3142141#503908599 is my ALL THE TELEPORTS build - Staff of the Traveler is neat for that, it works just as well for a Monk (indeed, better, monks are more shifty). In practical play it changes a lot in Epic because of the feat Fey Shift, which means you can teleport 2 + extenders = 9 (I think, at a maximum including non-LFR ones) as a move action. It gets a bit less teleporty, but changing to Hammers lets you use Overwhelming Impact and Daze all the things. It's also kind of out of date - it uses Eladrin Ringmail, Shiradi Champion and a number of other options differently than presented there.

It's actually also a surprisingly useful defender - good at clustering enemies, at Epic, good at making them stay in its aura, has a way to shut down enemy teleports, has a solid punishment which can invalidate attacks entirely, as well as the comedy Warp in the Weave trick, plus it's a functional taxi too.

What more could you desire?

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Lurdiak posted:

PC minotaurs can also use large weapons and I don't think that hosed anything up.

No, they can't.

Bugbears large weapons gets them basically a point of average damage per [W]. It's not brilliant, but it's not terrible. They have gently caress-all support otherwise.

Use a Bugbear Ranger with Dwarven Thrower Gouge and Eternal Defender ED for maximum hilarity. It actually breaks the weapon size tables.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
That's the thing with broken in this edition. A lot of things sound, and are (or particularly, were early on) decried as 'broken' when in actually fact they're average to weak options - like this, for instance. When [W] was thought to be... you know, important... the Bugbear sounded hilariously broken, but these days, we know that [W] is naff-all of the damage, and broken usually arises out of unexpected synergy between completely separate game elements.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Not really. Look at Exe Axe - 1d12b2 = 12+2/2=7 average damage. 2d6b2 =12+4/2=8 average damage. Goes up a point. Longsword: 1d8=8+1/2=4.5 average damage. 1d10=10+1/2=5.5 average damage. Same bump. Because going up to two dice doesn't increase your maximum damage, it's not actually all that hot for averages and it does nothing for crits (albeit ex axe has native high crits so YMMV)

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Oh, balls, true.

Yeah, it's a little bit better. But broken? gently caress no.

Adbot
ADBOT LOVES YOU

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Binders are terrible because they're almost strictly worse than o-locks, not to mention being squishy ranged implement controllers with class features based on bloodying and killing creatures or being next to them when they are bloodied or killed, which is exactly where a ranged controller doesn't want to be.

Hexblades would be fine if it weren't for the fact that the writers gave their powers both the weapon and implement keyword which makes them a mess in terms of how they interact with the rest of the game.

Plus, they have almost no native access to striker support. They can charge, and they can get Quickened Spellcasting at Epic, but that's about it.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply