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SeraphSlaughter posted:One of my players for a campaign I'm just starting expressed interest in bringing some lycanthropy traits into his character. I want to encourage it since he's building up a lot of backstory for it, but I don't want him to have more abilities right out of the gate than other players. Does anyone have any resources/homebrew stuff/advice for handling something like this? I was thinking of either reskinning a Shifter as a lycanthrope since it's almost the same thing, and letting his racial ability cover it, but it doesn't seem like quite enough to cover the effects of lycanthropy. I'll probably be categorizing this as a racial feature for him anyway, so if we come up with something homebrew, it'd be replacing whatever other racial abilities he would've had. Would a shifter druid or maybe a barbarian with some refluffing work? GimpInBlack fucked around with this message at 00:11 on Feb 17, 2014 |
# ¿ Feb 16, 2014 23:55 |
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# ¿ May 3, 2024 11:05 |
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P.d0t posted:If you want to kludge something together, you could roll before declaring what power you're using; a hit means you hit with an encounter or daily power, a miss means you hit with an at-will power (or miss with an encounter/daily that has an Effect or Miss line, your choice). That really only works if your powers are basically just straight up +damage or whatever. I mean, if you're trying to push an enemy away with a basic attack, rolling well enough to trigger Come and Get It is a waste. Conversely, if you really need to pull a bunch of dudes toward you, only rolling well enough to pop Cleave is as useless as a miss. Maybe you could split hit effects into damage and OTHER_STUFF, with a partial success giving you one or the other and a full success giving you both? GimpInBlack fucked around with this message at 03:04 on Mar 5, 2014 |
# ¿ Mar 5, 2014 03:01 |