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Well, I think you are supposed to make up your lore for it. But it doesn't have to be a Faustian bargain. Let's say an evil wizard summoned the demon and forces it to wreak havoc in the countryside. 'Puny mortal, want to save the peasants? Get me the wizard's MacGuffin so I can return to my home plane and I'll even give you power to defeat him and his band of brigands.' Even a 'good' character can agree to that, though that might be stretching it a bit. As to why not just become a Cleric? Well, because that'd be a different character concept. I like Eberron's take: anyone can sign up to an order or something (well, anyone that can handle the rigors of ecclesiastical life), but very few have the strong faith or whatever necessary to manifest divine magic.
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# ¿ Jan 30, 2014 17:19 |
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# ¿ May 2, 2024 14:56 |
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Do you count saving throws given with powers for 'Failed Saving Throw' effects? E.g. can a Cleric actually make someone hit by a basilisk turn into stone faster?
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# ¿ Feb 15, 2014 13:54 |
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Ok, thanks for the help.
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# ¿ Feb 15, 2014 14:22 |
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There's also the problem with Pixie Hexblades that RAW they have to waste an action to shrink their pact weapon down to size, but other than that .
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# ¿ Mar 19, 2014 22:26 |
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So WotC has put most of the D&D Encounters Seasons up to their pdf store. Does anyone have some recollections of them? Which ones were particularly memorable? Or at least playable?
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# ¿ Apr 29, 2014 19:51 |
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Thanks for the input, I'm chiefly interested in how the 4e era Encounters fared. I don't really mind the babby's first D&D thing (in fact, beginner-friendly adventures would be a plus). If they have some memorable fights, interesting regions to visit (underwater, Feywild, whatever) and a few minutes of exposition worth of good backstory I'm good, railroading be damned. Mostly I'm just after some good adventures from the 4e crop, I guess. Hard to accept that all the good stuff has already been listed in the op.
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# ¿ Apr 29, 2014 20:24 |
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Okay, thanks, that's too bad. I'm considering MiBG, but I was led to believe that it's more of a loose, free-form scenario that does not really play into 4e's strengths (i.e. a tactical, more balanced combat system for challenging, cinematic encounters). For city intrigue, I might as well ditch D&D and play the scenario in a system better suited for improv, investigation and social challenges. Or better yet, port some old adventure to 4e and get on with the crunchy dungeon crawls. Speaking of which, a couple of adventures in the Dungeon Crawl Classics line were made for 4e. How fantastic/terrible were those? (Yeah, I'm scraping the bottom of the barrel for pre-made materials.)
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# ¿ Apr 30, 2014 20:02 |
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They kinda-sorta recreated most of the MM1 monsters in Monster Vault, though. Like, if you need a skirmisher for your Kobold lair, MM1 has a literal Kobold Skirmisher in it, but you'd probably be better off with using Kobold Quickblade, another 1st level skirmisher with updated math.
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# ¿ Aug 1, 2014 20:51 |
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1. It's a 3rd party AP published through DriveThruRPG, you can check out the Player's Guide for free here. 2. IIRC that was a followup post to the original 'business card' post.
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# ¿ Feb 10, 2015 10:03 |
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wallawallawingwang posted:the updated page 42 numbers Is there an online errata for the old guidelines somewhere?
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# ¿ Feb 17, 2015 07:54 |
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Nice, thank you.
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# ¿ Feb 18, 2015 07:22 |
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What are those? I have only read Heroes of the Feywild and found it quite good (though I'm a sucker for fairy stuff). Anything else worth getting from the Essentials era?
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# ¿ Jul 5, 2015 11:19 |
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# ¿ May 2, 2024 14:56 |
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That's basically what many crpgs did, banned/restricted a lot of the problem spells and made people play blaster wizards. I think they may have influenced many players' thinking.
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# ¿ Aug 22, 2015 18:57 |