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I'd say that they provide enough benefits to edge themselves out of feat tax territory. Like, I don't feel cheated when I take a superior implement feat, because they always provide some sort of icing on the cake of a build. And they're certainly not necessary for effective characters.
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# ¿ Feb 8, 2014 19:28 |
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# ¿ May 3, 2024 11:16 |
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There's a theme called Darkwalker Kin that gives the character an at-will, once per round wolf transformation, and the bite is like, 1d8, +3 proficiency bonus, and gets the enhancement of your primary hand weapon. When you transform you can shift as well. I think the theme is Human only? edit: and by once per round, I mean it lasts until you leave the form, but you can only activate the power once per round. A Single Sphink fucked around with this message at 01:49 on Feb 17, 2014 |
# ¿ Feb 17, 2014 01:41 |
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Dragon 405.
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# ¿ Feb 17, 2014 04:01 |
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Klungar posted:I believe it is functionally the same as the Pack Outcast Theme, which would also be a good choice for a Werewolf-esque character. Well poo poo, you're right. I've read through the Neverwinter book, so I should've remembered it from that.
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# ¿ Feb 17, 2014 17:15 |
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How well would a party deal with not having a leader? We're starting a 4e game on Saturday for the first time in a few years, and I don't remember ever playing in a group without some sort of leader, myself being the primary person to pick up that role.
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# ¿ Apr 12, 2016 19:22 |