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Echoing the above. 4E is a game fundamentally about interesting combat. Players just get excited when they know that you're about to do the thing that the game is best at. Keep in mind that 'encounter' can mean a lot of things though. If there's a drawn-out room with no (visible) enemies in it, players don't know if it's a trap/puzzle room, an ambush, or what. They just know that fun is at hand. I've also had good luck using dungeon generators beforehand and then drawing the whole thing as we go. You occasionally have to erase and redraw, and of course players know that something (trap, treasure, puzzle, or fight) is going to be in most rooms, but when you do this the act of drawing is no longer a signal.
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# ¿ Feb 10, 2014 19:17 |
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# ¿ Apr 27, 2024 09:20 |