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My Lovely Horse posted:Are there any good commonly accepted alternative ritual casting rules, maybe ones that use a different limiting circumstance than components? I'm not that worried about the usual concern that you're mechanically better off saving up for items, mostly I just don't want to bother with the concept of components because it ends up as either "no you can't cast this you didn't pick up enough components three sessions ago" or gets handwaved away anyway. Playing a bit more fast and loose with the casting times would be nice too, my players usually feel they have time, just not exactly ten minutes, and then just don't bother with the ritual. Playing more fast and loose with anything, really. My groups been using a rituals per day system. It's 3/4/5 by tier for no cost, with any free ones you get from ritual mastery feats being added on. Works pretty well, haven't really needed more.
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# ¿ Feb 13, 2014 21:35 |
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# ¿ Apr 29, 2024 07:08 |
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If they're coming from other RPGs, the Fighter's perfectly fine, in all honesty. My first 4e character was a Fighter and I picked up pretty quickly. It's the class that teaches you the most about the ways actions are limited on a turn/round basis.
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# ¿ Mar 5, 2014 18:46 |
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My Lovely Horse posted:What would y'all make if you had to build a character to the following specifications: You're absolutely right on the read you have. Grabbing Warlord is always a good choice, cleric might be better synergy, though. I have a dragonborn paladin in my party and he heals pretty well. We did warlord for the awesome breath weapon and other feats the Warlord offers. ungulateman posted:Runepriest is p. cool, if not super optimal due to having less options than the earlier classes. Warden is primal but could probably be reskinned super-easy to be a paladin of stone. I would pick Warden myself. The Runepriest can't do defender worth a drat, they're too fragile. They don't get much in the way of armor, they don't get much in the way of attack redirection, and they have mediocre HP/surges at best. They're more leader/controller due to all the debuffs and AoEs. However, they end fights faster if they heal, which is really kickass. Rune of Mending might not be as much HP, but +5 to damage rolls for everyone is nothing to sneeze at. Well, I could see going Serene Blade, if you can get a pass on one Dragon article. It's the best of the class features by a mile. Getting tHP when you get hit is a nice perk and increases your survivability by quite a bit because you get hit a LOT when you best armor is Hide or Chainmail and you don't use Dex or Int for anything.
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# ¿ May 12, 2014 17:24 |
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I'm not surprised that I'm off, been a while since I built my Runepriest. I forgot they got scale, that's pretty good. I could see a Rune Shield/Serene Blade Runepriest doing a good job of frontlining, but yeah, not a replacement for a Paladin. Might be more fun, though.
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# ¿ May 12, 2014 18:37 |
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homullus posted:Popcorn Initiative, or WFRP3e/EotE initiative where there are just initiative "slots" (all the players roll and a player will go on each of the initiative counts they roll, but it might not be the roller who goes on that one each turn; do the same for the monsters). Dunno if you have much problem with people not thinking about their turns in advance, but knowing they might have another turn coming up sooner than they thought encourages planning ("I should go next, because..."), Popcorn initiative is really awesome. My group's been using it for a while and it's blast. Adds another layer of game in both sides trying to take advantage of starting the next round.
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# ¿ Jun 27, 2014 19:14 |
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Cassa posted:Heard a horror story about someone else's 4e game. Anyone ever heard of a 'wolfwere'? Yeah, I've heard of them before. They're basically wolves who can turn into humans, reverse werewolves. Spooky, I know. A quick googling suggests they're a D&D creation and are part of Ravenloft more than anything.
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# ¿ Jul 20, 2014 04:01 |
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Cassa posted:I see, they the kind of beasty that could give a level 7 party a hard time? I heard talk of it having 400hp or something like that. Uh... if they have a dickbag for a GM? Sure, why not!
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# ¿ Jul 20, 2014 04:06 |
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No wolfwere in the compendium. Bunch of easily-reskinned werewolves, though. Just so everyone's aware, a GM used this to gently caress up a party:
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# ¿ Jul 20, 2014 04:10 |
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Found a likely culprit. Cursed Werewolves are level 8 brutes with regeneration 5 and 98 HP. Do decent damage and can prone on an at-will, I could see that roughing up a party. Higher level werewolves get even higher regen.
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# ¿ Jul 20, 2014 04:15 |
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ElegantFugue posted:Brawler Fighters: Single-target lockdown incarnate. They beeline for the largest opponent on the battlefield, chokeslam them into the floor, and bash their head in while pinning them in place and screaming bloody murder at them. Both of these are me! He forgot the part where that brawler fighter was basically unkillable and managed to resist most auras on the things he was wrasslin'. Done correctly, a dwarf Fighter/Dwarven Defender is effectively immune to forced movement and can have access to roughly 7 of his 15 healing surges in a given fight, more with the right items. Basically dwarves own, is what I'm getting at.
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# ¿ Sep 19, 2014 16:08 |
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Ok, this is going to sound strange, but what's the best way for me as a PC to limit how hard an Avenger can murder me? I think I can mitigate the others somewhat with some damage resistance of various types, but the Avenger will be tricky. I think I'm on track for a story-appropriate heel-turn and I'd like to have my pieces in place for when the weapons come out. I'm not that guy, I swear.
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# ¿ Oct 23, 2014 03:32 |
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UrbanLabyrinth posted:This. 4E doesn't support PVP well at all. If you're going to take a heel-turn. don't make it a combat thing. Yeah, you two are probably right, I just know that the avenger and I have been talking about throwing down for almost the entire campaign. Just trying to have a plan for if it works out as a heel-turn and if the dice come out. I really have no idea what's going to happen with all of it. I know it sounds like there some sort of bad or disruptive intention here, but I honestly would rather just kill my guy off than do something that'd throw a wrench into the game. Going to keep the ally idea in mind, though. I'm sure one of the summoning statues would do the trick for a round or two. Edit: Actually, thinking about it further, it'd be way more satisfying and interesting to turn the Avenger and the rest of my party to my way of thinking, since everyone thinks eternal imprisonment is evil, right? ..right? Ok, maybe I am a bad, disruptive person. Echophonic fucked around with this message at 04:10 on Oct 23, 2014 |
# ¿ Oct 23, 2014 04:00 |
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I'm not evil! They're the ones who worship false gods!ElegantFugue posted:The problem with THAT is that it suddenly turns you into a group of targets for the burst-oriented Wild Mage Sorcerer to explode, and it's already his gimmick to blow up the party See? Echophonic fucked around with this message at 14:17 on Oct 23, 2014 |
# ¿ Oct 23, 2014 13:34 |
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I'm the leader from my group and a Serene Blade Runepriest at that.
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# ¿ Oct 23, 2014 18:43 |
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Generic Octopus posted:If you want to pull one over on allies, grab a pocket dimension and a portal ritual. Then steal something plot critical and gtfo. Trying to actually fight your party is a waste of time. We're actually using this as our exit plan for our current adventure. But yeah, I'm convinced that PvP is not the way to go. I know it'd be a mess and not as fun as I initially thought. It just seemed appropriate, given interactions with the Avenger. Why the heck do Runepriest at wills not scale on damage at 21? That's really strange. I mean, they get some drat good encounters in Epic, but the at will falloff seems odd. Echophonic fucked around with this message at 19:42 on Oct 23, 2014 |
# ¿ Oct 23, 2014 19:40 |
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Majuju posted:As mentioned prior, it doesn't really work, due to rocket-taggy-ness. There's certainly a good framework to build off of, but you'd need to do extensive work to balance things/assign points/whatever else. Wasn't this basically the D&D Miniatures game? I don't think it had traps, but it may have had templates.
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# ¿ Oct 24, 2014 03:31 |
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thespaceinvader posted:A lot of stuff dazes vs Ref. It's a full point on average, not half. The craghammer is Brutal 2. Though, I think you may be right overall. On the subject of brutal weapons, khopeshes are fun. Axe/Heavy Blade is a great type combo for feats. I wonder if you could do a build around maximizing the bullshit each side can do. Allstone posted:I'm making a bunch of level 4 premade characters for use as a library to do one-shots with, and I'm finding that I probably won't be able to make the backgrounds different or interesting. The workaround I'm thinking of is to add a little bit to all of the premades' gold budgets and then make the backgrounds basically alternative rewards. Is +8-10 health or an extra skill access or some rerolls basically a level 1 item? Also - what's the recommended budget for magic items & gold for a level 4 character? The places I could find that talked about it were a bit confusing. It's not a budget like the old days. It's 3 items, one each of level, level-1 and level+1.
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# ¿ Oct 26, 2014 00:29 |
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Generic Octopus posted:And level appropriate gold, think the number is the gold value of an item of level-1 but I don't remember off my head. Yeah, I forgot that part, you have it right.
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# ¿ Oct 26, 2014 01:06 |
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I remember liking using a khopesh for some reason, but yeah, axes want con and heavy blades want dex, not leaving you with a lot of room for other stuff. I mean, if you're doing Dwarven Weapon Training, a brutal 1 heavy blade could be worse.
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# ¿ Oct 26, 2014 07:55 |
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Man, Runepriests are a hassle to pick feats for. I have no idea what to do with my level 20 pick. I have all the core stuff for the greatspear, have some damage boosting stuff, the usual defense boosters, but I'm totally out of ideas. Any good leadery feats I'm overlooking?
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# ¿ Oct 27, 2014 06:05 |
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NachtSieger posted:What do you have? Also, get Mark of Healing if you can. I tried to get Mark of Storm, but my GM is too clever for me. There's a pair of homebrew tweaked feats. Taranis Secretkeeper is Divine Secretkeeper with Nature as an option and Golden Brilliance is a lightning/radiant version of that Sehanine feat I can't remember the name of. I'm running all lighting/radiant damage with the Gifts for the Queen and a Lightning Weapon. Here's what I have: Taranis Secretkeeper: Ritual Caster Human: Golden Brilliance Level 1: Weapon Proficiency (Greatspear) Level 2: Ancient Lore of the Dawn War Level 4: Polearm Expertise Level 6: Light of Order Level 8: Taranis Secretkeeper Level 10: Linguist Level 11: Improved Defenses Level 12: Hafted Defense Level 14: Fleet-Footed Level 16: Skill Power (Elemental Countermeasures) Level 18: Superior Will
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# ¿ Oct 27, 2014 20:51 |
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I'm looking forward to granting hundreds of temp HP with Rune of Hero's Resolve in 2 levels. What's what Paladin? You want 200 temp HP this fight? Sure! Have a standard action, while you're at it. Also looking forward to overhealing myself to temp HP with a Cincture of Vivacity and get that +6 damage from Rune of Mending out on turn 1.
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# ¿ Dec 31, 2014 04:20 |
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"Pay no attention to the man behind the curtain!" "Yeah, sure, alright. What do you want us to do? We're getting paid, right?" Iunnrais posted:... well, a database in Microsoft Access... RIP your data at some unspecified point in the future.
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# ¿ Jan 11, 2015 16:57 |
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My group has been talking about doing Zeitgeist after Scales of War and I have no idea what theme I'd want. I was planning on building a debuffer Rogue sort of modeled after Reese from Person of Interest (disowned, assumed dead spy, doesn't kill but kneecaps everyone). Any thoughts? I'm thinking maybe a Gunsmith, but I'd honestly rather just do the regular Spy.
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# ¿ Jan 12, 2015 20:57 |
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dwarf74 posted:Vekeshi Mystic has lots of fun spycraft. That's actually a pretty cool path and I could work the flavor into what I want to do. Thanks, fellow dwarf-enthusiast! ..now I just have to update the existing Zeitgeist CBLoader file to have the newer stuff. Echophonic fucked around with this message at 00:59 on Jan 14, 2015 |
# ¿ Jan 14, 2015 00:57 |
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dwarf74 posted:I got you covered. Will do, just have to actually sit down and work on it and uggghhhhh.
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# ¿ Jan 14, 2015 17:35 |
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KSheet is pretty great, I've been using it for ages. Also, on the initiative front: Popcorn Initiative has worked pretty well for my group. It just requires a bit of fiddling for end of this/next turn effects.
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# ¿ Jan 18, 2015 05:02 |
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starkebn posted:Don't know if these files are still up to date, wrote this 18 months ago, but here: Looks right to me.
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# ¿ Jan 22, 2015 00:16 |
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Gort posted:Yeah, the "simplification" argument dies the moment you look at the Essentials wizard, which is the standard wizard with extra things on it. I'd argue the Mage features are actually better in some cases. Then again, I hate wizards and got tired of a gnome illusionist almost immediately.
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# ¿ Jan 23, 2015 19:32 |
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ImpactVector posted:Hell, even a lot of powers just completely stop working without a weapon. I once played with a DM that thought starting a brand new group, most of whom had no 4e experience, with a classic "you're a bunch of prisoners with no stuff" scenario would be a good idea. I thought there was an unarmed ranged attack?
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# ¿ Jan 26, 2015 20:32 |
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Mordiceius posted:Thanks for this awesome idea. I'll pass it along to the player and see what he thinks. We aren't playing a bleeding edge optimized game as these are all newbie players. Since this is all their first time playing a game, I'm not planning on being super punishing or anything. We're more for fun than SUPER OPTIMIZED CHALLENGE. Those aren't opposite sides of a spectrum, really. I really like optimizing inside of a gimmick. Cirno's gun-kata build sounds really fun to me. I'm working on an unarmed/hand crossbow debuffer rogue based on John Reese from Person of Interest and it'll be fun to see how far I can push that. Edit: Rouge != rogue Echophonic fucked around with this message at 00:41 on Feb 24, 2015 |
# ¿ Feb 24, 2015 00:22 |
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Generic Octopus posted:This fucker gets real annoying in paragon when you make it impossible for an enemy to actually hit anything with all the penalties to their attack rolls. We had a psion in our last campaign where I ran a brawler fighter. My GM was not a happy camper some fights.
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# ¿ Feb 24, 2015 00:42 |
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ProfessorCirno posted:Give it however much stock you want or however little you want, but going by ICv2, 4e was still top of the food chain until the D&D team underwent some "restructuring" that put Mearls as lead, prompting him to release Essentials, at which point 4e sales sank like a rock. Allowing Mearls to immediately slide int 5e, the edition he actually wanted to make. It really speaks to the culture at Wizards (and how little they and Hasbro think of D&D) that Mearls was immediately allowed to start a new flagship project after basically killing an entire product line. I mean, I guess that's how the world works, but normally you have to obfusicate that poo poo somehow.
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# ¿ Mar 26, 2015 21:52 |
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starkebn posted:most people who say they can't roleplay in 4e are probably saying it because you can't just write wizard on your character sheet and have a million spells to cast out of combat that effect everything around you Half my group likes Pathfinder and has never given me an actual answer as to why you can't roleplay in 4e. It's something about the skill system, I think?
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# ¿ Mar 27, 2015 01:40 |
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Any pro-tips for making a decent Hexblade? (I know the answer is that you don't), but I think it'd have the right mix of stuff to do a Soulknife. I'd try out the one from embertiger, but gently caress entering all that poo poo into CBLoader without the wiki being up.
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# ¿ Mar 28, 2015 19:41 |
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I think I may just ask my DM if I can use Pact Blade Manifestation (the playtest feat). I was convinced by a friend in the interim that an MBA class would bore me to death. I mean, I got bored playing an Gnome Illusionist Mage. I need melee and action, apparently. Though, it occurs to me, if I'm already re-fluffing everything to be various 3.5-style psionic disciplines, do I REALLY need the Blade of the White Well and it's busted-rear end MBA? Probably? Just tinkering with a skirmisher feylock makes it seem like a blast. Just teleport around debuffing the living hell out of everything. Echophonic fucked around with this message at 05:12 on Mar 29, 2015 |
# ¿ Mar 29, 2015 05:06 |
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I'm really just trying to do something in the vein of an old 3.5 soulknife. Maybe mix the psionic discipline fluff that the psion got. I'm also banking on Zeitgeist being a more urban game and doing Secrets of the City (skill power) and Connected (feat) to have some fun with Streetwise, the skill nobody uses and for good reason. This is also the same character that had me looking at a debuffer rogue in the CharOp thread a while back. Burned spy based on John from Person of Interest, but this take would trade CQC and kneecapping people with psychometabolism and telekinesis. I really dig all of the control options feylocks get, there's some really silly powers in that set that would be great to refluff as thrown mind blades, telepathic distractions, psionic simulcrums, and the like. Fits the sort of powers and mobility I want to do better than the other classes I've considered, like the Monk and Rogue. So yes, I AM all over the place with what I want to do. It'll ideally coalesce at some point or I'll reject it and start over.
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# ¿ Mar 29, 2015 06:48 |
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Can you explain what that hybrid needs to look like? I don't see how any of the features I'd get mesh with a control Warlock, combining that with the cost of having to buy back the good Warlock features with feats.
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# ¿ Mar 29, 2015 17:11 |
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Those are basically the power picks I had in mind, Cirno. Thanks for the input.
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# ¿ Mar 30, 2015 00:53 |
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# ¿ Apr 29, 2024 07:08 |
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The team synergy mechanics of the leader are a ton of fun, too. I had a real moment of shining on my Runepriest this weekend, mixing some serious damage boosts with a ton of granted attacks. Sort of like a mini-warlord, was a ton of fun.
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# ¿ Mar 31, 2015 04:39 |