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Dec 10, 2005

dwarf74 posted:

Ideally, I want them to be fire-and-drop kinds of weapons - the sort where everyone can use one, so you shoot at each other, drop 'em, and close in. You know, flintlock-style. So I'm thinking of letting characters just use their normal highest attack & damage bonuses (plus the proficiency bonus, if this highest attack bonus is for an implement attack). I figure this will make them more appealing to the group as a whole, it'll keep them thematic, and I generally prefer it to the AP's potential suggestions on how to involve firearms.

I found the best way to model this was as magic items, not weapons. Give them a once/encounter ability, Standard action, which has a set attack/damage. This way you don't require anything like weapon proficiencies, and it also doesn't really compete with most of the non-firearm ranged weapons, which are most useful for specialists. That way your archers are still quite relevant, but anyone has the ability to wield a brace of wheellock pistols.

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